I’ve been having what I think are partial disconnects in the last month or so, basically ever since I started playing Dragonflight. The game freezes in some ways, like I can’t use abilities, can’t log out or exit. I can still see npcs talk and see the chat if people are talking.
The only way to fix this is to go to Task Manager and shut WoW down entirely. Back when I played Shadowlands, this problem never happened and I haven’t changed my pc in the meantime.
Things I’ve tried: reset the modem, disabled addons, updated drivers.
Nothing else running when I play and not on wireless.
I’m having exactly the same issue as you - identical. It started happening regulalry after 3rd Jan reset. So far i’ve only tried repairing wow and turning all addons off. Sometimes it can happen 2 or 3 times a day. I play connected with an ethernet cable and my husband plays through wifi. I experience these regular partial dicsonnects but he doesnt. It makes me hesitant to go in to keys or do any kind of group content where i’m relied on.
Not sure what else to try at the moment. I cant really continue doing anything meaningful in the game at the moment.
I’m having the same issues but exclusively in Mythic+ instances. I play through ethernet with a stable and fast connection. I’ve contacted support to see if they can find anything on this.
It just started for me this reset. I can see chat and hear voices of instance its like time stop everyone except me and disconnect after like 15-20sec. Only happened in M+ so far.
WoW does in fact maintain multiple connections towards our servers in parallel - and it is possible for them to be individually disrupted under certain circumstances. What seems to be happening here is that the connection to the chat/“home”-server is still viable while the connection to the “world”/instance-servers has already dropped, leading to the observed symptoms.
The required data traffic for the chat inherently is a lot simpler (and just flat out lower in volume) in nature than what needs to be transmitted for gameplay, which implies that congestion or data packet losses may be playing a role here. Both of that would impact chat to a much lower degree, akin to how potholes in the road impede pedestrians a lot less than cars (until the potholes get too big, at which point both the analogy and the connection drop dead).
Running a WinMTR test would be definitely worth a try, to see if any undue delays/losses indeed show up. Testing a different connection method (e.g. a mobile hotspot) or at least another connection route (e.g. via a free VPN service) could also shed some light - if the problems then disappear, that’d be very strong evidence towards issues along the “regular” route.