Patch 8.3 corruption, Wow new gearing system and Diablo 4

Reading up on corruption has been very exciting, it feels like a dumb system that punishes too much but blizzard has been working on making it punish less and if you really think it through, it’s actually a positive thing, and encourages decision, skillful play and smart thinking… I love it!

I have to say, I love the effects it adds, it is the ultimate RPG thing to get an item piece that has some unique cool passive, corruption is a very big step in the right direction, people may hate the RNG because BFA literally put RNG in everything, even oversaturated some specs with it… but RNG is a good thing in RPG games let alone MMORPG.

So where does Diablo 4 tie in? Well I’ve been reading some interesting stuff about Diablo 4 gearing and this article caught my eyes.

In the article you read about items having a chance to get " affixes " these affixes give power ups tied to corruption like systems ( Ancient, angelic and demonic powers )

I think the next step in wow gearing is a system like this, or at least for the M+ scene that is.

I’ll conclude that I think people hate RNG because they feel that it works against them most of the time rather than for them, people are calling weekly chests " weekly disappointment ", however removing RNG totally doesn’t make sense, I think there is a good type of RNG and a bad type of RNG.

A bad example of RNG is weekly chests being one item, while a good example is weekly chests being a draft where you choose 1 of 3 items.

Give the article a good read guys, It explains a lot about how gearing is going to be in diablo and I feel like a similar system in wow can be exciting, or perhaps put the system maybe only in the M+ scene since it’s infinitely repeatable.

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So essentially D3 gearing is exactly the same just that we get to decide which kinda effects we get? That’s nice i guess? I dont see anything wrong with how it works in d3 though…

I don’t understand how anyone can find the concept of Corrupted items acceptable, even in a hypothetical. This article doesn’t help with that.

Like Azerite, it also continues a model of progression I can’t relate to.

I see progression as additive.

Progression in WoW is one-dimensional (and I wish it were otherwise, but that’s a different conversation.)

While these type of effects/affixes broaden the one-direction path we walk on a little, they reinforce the lose/gain mechanic, and with the added RNG, take even more choice away.

Maybe I’m missing something you are seeing, but I can’t understand your enthusiasm.

How do they take choice away?

Anything over titan forging is superior in choice. Titan forging offers no choice. The item is just better. To not equip it is to be an idiot. Corruption asks whether you should equip it, and trade some boons out for others.

Even if we cant decide what the items end up with, or what affixes we get, it still ends up with choice in a superior to what we have now because it encourages thoughts about gear when it procs, whereas titan forge does not.

As corruption is a choice and trade off, the mitigation of not having RNG in UR favour and having a proc is lessened (as you make no sacrifice) if you don’t get the tf proc, you simply lose out.

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I don’t like the corruption system at all. In my opinion it’s too much RNG and I don’t really want to open google when I find an item to look up if it’s good. I honestly don’t get why they don’t keep gearing more simple. It somehow annoys me when I see how much effort they put into unnecessary gearing systems which could have been used to create actual content instead…

Yeah corruption doesn’t do that. No corruption affix negatively reduces output. Its stuff like “dodge this, move out of this, you go slow”. So basically a positive affix is an undeniable power increase on the item, so long as you handle the corruption affixes (which you can reduce via cloak)

The reason we need to look up gear is because of unrelated factors such as azerite traits and shifting secondary stat weights. This has been an issue way before corruption.

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It’s a step in the right direction, people are just looking at the immediate effects.

Corruption as it is, is a niche concept, it’s the kiss/curse system people asked for but didn’t want ( like it is now ).

What I’m seeing is a whole new world to explore in how gear works and we are just at the footsteps right before the entrance, we haven’t even tasted it.

I think people rejecting it and outright calling it bad are wrong, people should give it a chance and should deliver feed back on it, it may not be the best system out there, but if players aren’t willing to co-operate with blizzard we’ll just get a bad system with awesome potential thrown away.

Think of garrisons, garrisons did nothing wrong, it’s that WoD sucked so people complained even me I hated wod, but I can’t deny that if blizzard added stuff to garrisons instead of abandoning them, I’m pretty sure they would’ve been an awesome feature, the player housing everyone wanted.

Like I explained, RNG is an essential part of RPG games, there can be good RNG and bad RNG, this system can turn into a good RNG system.

People need to stop focusing on simming and min maxing like it’s some chore, wow is not a hard game, it never was and should never be, calculating stuff will always be there, But the calculating should be left to the best of the best players to care about.

People are essentially saying I don’t want my bracers to drop with a chance to have a cool effect and instead just be stat sticks.

People are also disregarding the fact that making items to be just stat sticks or just having one version of them essentially kills replayability, player agency and decision making.

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It doesn’t relate to the D4 features you linked in that article, the WoW corruption is a negative effect you have to manage, while the D4 affixes are more like a replacement for the primary stats. But instead of making items unusable without the required threshold, like Path of Exile does, this provides a half measure that allows the use of an item but not at full power.

Oh I meant as in why did I mention Diablo 4 not how the systems are related, they are similar but not related.

I’m essentially saying a system like the one blizzard is developing for diablo 4 would be pretty cool.

You get an item, this item can have effects that you can choose from ( by raising your ancient / angelic / demonic ) powers, you can power up the item, add some legendary powerup to it later on and enhancing it, essentially mixing player agency and RNG in a good way while adding some very cool gimmicks to it.

Sure there will always be some optimal build out there, but this would still allow people to make pretty fun " builds " and near optimal builds.

This would essentially change balancing to be more like a boxplot diagram for builds.


        |
        |             > outlier builds that need to be nerfed, think early outlaws
        |    
        |
   _____|_______
  |            |     " top builds and the " meta ones " " 
  |            |
  |____________|       " builds above this line are high level viable
  |            |     
  |            |       " builds that are usually the gimmicky or underperforming
  |____________| 
        |
        |
        |                    extremely underperforming builds, need a buff
        |
        |

Which means there will be a lot more player diversity, uniqueness and way less homogenization, that warlock loves the imp build, that other lock wants to have on thiiiiiick felguard, this warlock loves his dots and has many of them! this warlock packs a punch with his chaosbolts, etc.

I think it’s reasonable to say that’s much more fun than essentially being a copy of everyone else for " balance reasons " when in the end you really can never balance everything, and everything inside the boxplot should be okay and outliers need to be looked at ( buffed or nerfed ).

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Even with the recent update Corruption gear still has 3 layers of RNG instead of 4 (correct me if I’m wrong), which I find unacceptable. It turns WoW into a dungeon crawler game like Diablo instead of being a RPG. There are other and better ways to create replayability, like creating several sets which are equally strong but enable different playstyles. Or encourage people to play alts. More horizontal progression in general.

I personally just don’t see how corruption gear makes the game better, I’d rather have them use the ressources on something else. This whole corruption reminds me of an old meme: “yo dawg I heard you like RNG so i put a RNG on your RNG so you can never have your BIS”.

Maybe Classic spoiled me here but I just like items with fix stats, combine that with the personal loot and some other improvements from Retail and I’m happy. It’s a simple gearing system which serves it’s purpose, that’s really all I want.

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