Reading up on corruption has been very exciting, it feels like a dumb system that punishes too much but blizzard has been working on making it punish less and if you really think it through, it’s actually a positive thing, and encourages decision, skillful play and smart thinking… I love it!
I have to say, I love the effects it adds, it is the ultimate RPG thing to get an item piece that has some unique cool passive, corruption is a very big step in the right direction, people may hate the RNG because BFA literally put RNG in everything, even oversaturated some specs with it… but RNG is a good thing in RPG games let alone MMORPG.
So where does Diablo 4 tie in? Well I’ve been reading some interesting stuff about Diablo 4 gearing and this article caught my eyes.
In the article you read about items having a chance to get " affixes " these affixes give power ups tied to corruption like systems ( Ancient, angelic and demonic powers )
I think the next step in wow gearing is a system like this, or at least for the M+ scene that is.
I’ll conclude that I think people hate RNG because they feel that it works against them most of the time rather than for them, people are calling weekly chests " weekly disappointment ", however removing RNG totally doesn’t make sense, I think there is a good type of RNG and a bad type of RNG.
A bad example of RNG is weekly chests being one item, while a good example is weekly chests being a draft where you choose 1 of 3 items.
Give the article a good read guys, It explains a lot about how gearing is going to be in diablo and I feel like a similar system in wow can be exciting, or perhaps put the system maybe only in the M+ scene since it’s infinitely repeatable.