Patch notes

Rogue
Elusiveness Talent increases the cool-down of Faint by 200%.
Sap duration reduced from 8 seconds to 4 seconds in pvp.

Demon Hunter
Fel Rush distance reduced from 15 yards to 7 yards.
Demonic No Longer activates Demon Form if Eye beam is interrupted.
Mana rift no longer deals % of health and will now only dispel 4% mana down from 8%
Rain from Above Fel lance damage reduced by 50%

Mage
Greater Pyro Removed from the game

Death Knight
Death Strike healing reduced by 50%.
Chains of Ice reduces movement speed by 50% down from 70%.

Warlock
Soul leech now absorbs maximum of 5% health down from 10%
Demon Armour now grants 75% increase armor down from 150%.

Monk
Windwalker damage reduces by 8% in pvp.
Touch of death damage reduced by 35% in pvp.

2 Likes

Give rise to free rank 1 arms warrior with his almighty unnerfed thundercleave and ret+warr.

At least the rogue ones insrantly show they’re your suggestions

2 Likes

See you next expansion cutie

1 Like

Enhancement Shaman
Damage reduced by 10% in PvP.
Astral Shift removed.

Developer Note: Our development team thought that Enhancement Shaman’s damage scaling is going out of control, so we tuned it down a bit to match it better with other classes damage output. Also, we removed Astral Shift from Enhancement Shaman’s toolkit to match it better with Enhancement Shaman’s class fantasy. It wasn’t helping much anyways.

10 Likes

I almost thought it was real but i got brought back to reality

1 Like

You know actually nerfing lock like that would make unplayable aff/demono?

I understand your rage against destro but plz stop act like if ‘’ lock’’ was only destro :confused:

most of them are so bad that it wouldn’t surprise me if they were real tbh

I know it was fake when I read “patch notes”

blizzard doesn’t patch anymore for pvp

that’s actually an interesting idea that I think could be good

1 Like

this would be a nice buff to momentum spec imo

I think the DH and destro nerfs are decent so the chains of ice nerf. rest is questionable though

I finks all need hapens word warcraf batle azrot is meybe add 5 mor butonz evry klas and add reziliese. I finks it make game balanced more

I thought this was actual patch notes

Why you gotta get my hopes up man ;

I didnt notice it until

Sap becoming a worse gouge isnt obvious?

Tbh could see blizzard do that

Sap originally broke stealth but was changed to be a CC used in dungeons hence they remained in stealth. Which since that point has made them incredibly potent when combined with CC that doesn’t share that DR. They should favour removing somebody from the game via Sap, while opening on somebody else, making it similar but superior to gouge in many ways.

What you are forgetting is that there was a talent that gave it a 90% chance of not breaking stealth. In vanilla stunlocking was a real thing.

Also, vanilla was a very different game. Resist was a thing and played it’s part in pvp.

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