As we all know, Pathfinder is the gate you need to pass for flight. I understand that flight is an ability that allows players to skip all the content and level design that they worked hard on and so they gate it until you have experienced all of their content (main quest lines on every zone, explorations etc).
My gripe comes from the rep threshold that seems to be attached to this good idea like some kind of malicious growth. By the time I have done all of the quests in all of the areas, experienced the main story line and explored all the regions; geography just becomes a hindrance.
Why must we, after having done all of that, have to grind rep on repetitive quests?
I have done every Pathfinder so far and am almost done with the current one. I can tell you that in all of those, I had to kill the exact same boss over two dozen times.
Force me to experience your content as intended - I get that. But we should not be forced to go through the exact same content multiple times if we do not want to.
A rep gate has always been a thing, I get that too. But if you want to make rep a factor - just make a longer main story line. Let me experience more new stuff, more story, more dialogue, more character and lore development. Let me experience more of your world!
I would gladly jump through all the hoops you want so long as you keep every hoop new and fun. Jumping through hoops for a reward is commonplace in an MMO. But don’t make me jump through the same hoop over a dozen times… it gets stale.
I dont want to just rant about a problem without offering ideas for solutions. I do have some. And you must admit that you do too. Thats why I started this topic. To get my ideas across… not in the echo chamber of my own mind - but out in public, where ideas get polished by other people’s criticisms.
So in short:
Make sure pathfinder is achieved once the creator’s desired content has been experienced ONCE.
If this is too short, then extend the experience. Don’t artificially inflate it with repetition.
Thank you.