I think the best thing for me is to place you on ignore as you go out of your way to say different in every single post.
The point i was making was the difference between the fights and the ramp up but everything is always so easy for you and always easy for you to get into groups blalblalalalaala.
Oh in the context of specifically compared to EN, absolutely. But heroic has still seen consistent pugs every patch.
Obviously if everything was LFR difficulty there would be no boosting. But at the same time, if there were no tiers of difficulty there would be no game either. Some people get bored in LFR you know⌠And those people also need a place to âliveâ and have fun.
But either way I think you are assessing the demand for boosting from the wrong angle. Its not about difficulty. Its about logistics.
Most of the people that buy the service have the skill necessary to kill it for themselves. What they dont have is (A) playtime to gear up the toon (B) patience/want to organize with 20 other people (C) patience to join/create a PuG group.
And that is why boosting existed in Vanilla as well. Because people do not want to connect at X time for Y hours to go with an organized group. And even if they did, they donât want to go through the progression path ALL organized (and Pug) groups have to go through.
So basically. In ALL of WoWs history people have the following option:
- Prepare your toon. Look for a guild/PuG. Join. Get along with people. Go to the raid at Y time X day. Progress together ectâŚ
OR
- Pay some dude 400kg and get the raid done in 1h.
That is 99% of the boosting demand right there. For Raids.
For M+ its similar as well. People complain about not being able to join groups. But to get âinstant invitesâ you have to do some socialization, you have to take care of your toon and progress through ilvl, you have to progress through RIO one key level at a time⌠Learn all the mechanics⌠ectâŚ
OR⌠just pay some dude to take your naked toon through a +10 in 15 minutes.
Its not that they cant do it. Its just that they dont want to go through all that process. But again. What is the alternative here ? Send gear through the mail ? If there is no âprogressionâ system to play, then why play at all ?
You make a lot of sense honestly.
This is very true. M+ is very successful because it allows that flexibility for people who canât or donât want to commit to organised raiding.
I think that the WoW population has aged considerably and the time theyâre willing to invest in the game reduced dramatically.
Boosting has become increasingly popular and now that we have legal RMT itâs never been easier.
For me, the best change they made to the game is the catalyst and I know itâs been a great QoL for many like me.
And that is why Boosting will never go away. And it has always existed. There is nothing blizzard can do about it except pulling the plug and shutting down WoW.
Because if you think about it, even in M+ that is supposed to be âflexibleâ has boosting.
Thing is. Blizzard makes a game with the intention that you spend your time playing it. So it has to put things in the game that takes time to accomplish. They need to give you reasons to connect day after day.
So if you make a game like that there will ALWAYS be people that want to take short cuts. So boosting will always exist.
Its pointless to complain about its existence. All we can do is make peace with its existence.
They also have to give different levels of difficulty to accommodate as many players as possible, understandable.
Youâre right, boosting wouldnât exist if there wasnât a flourishing market for it. The demand is there so itâs not going anywhere.
I donât think anyone will disagree with that.
My assessment, like the OP, is simply that it has increased in popularity over the years, and that it continues to do so.
And my own take on that is that the proliferation and normalization of gold buying through the WoW Token has a lot to do with that.
But also that the core reason for it, is that the game is just too hard.
Blizzard simply designs raids and dungeons to be way too hard for the playerbase as a whole.
And I would argue that doing so doesnât serve the game well.
The strength of an MMO isnât to cater to a niche of skilled players and encourage selective grouping and generally have a game experience where players experience a lot of failure.
Rather than that, an MMO ought to have a very low difficulty overall in order to be accessible to a broad spectrum of players who can play together regardless of background, and who can have positive game experiences of success together in settings that allow for casual socialization.
If the success of Classic has shown me anything, it is that players have a better experience grouping up randomly for Molten Core and just blasting through the raid in a chill and relaxed manner where everyone has a good time and thereâs room to talk and success is all but guaranteed, and most players get some sweet loot out of it.
Thatâs really the strength of an MMO.
This ongoing trend of Blizzard making things increasingly more complex and challenging and emphasizing difficulty progression and catering to an audience of hardcore players and other tryhards seems like the opposite of what the game should be.
And the boosting comes as a consequence of it.
In my opinion.
WTB Elite PvP gear and mount pl0x
What are you saying? That you donât get plants in a forest?
Wdym? Legion had many PuG-breakers, Mistress, Maiden, Avatar, KJ, Coven, Agra, Argus and thats from only the last 2 raids.
It did not become more popular. It became more visible.
There is as much Boosting as in the past. The only difference is that the gold people used to buy illegally can be bought legally now. And illegal sellers that under-cut the token have become orders of magnitude more convenient and harder to catch today than they were in the past. You add that boosting for gold became legal and voila !
What people used to do in the shadows now they do in open daylight. Creating the illusion that boosting has increased.
No. Raids are not harder.
There used to be a single Raid difficulty. Take it or leave it. Now. You got multiple ones. LFR, Normal, Heroic and Mythic. And you got resets every season. You dont have the situation of Vanilla where you have to gear up in MC to attempt Naxramas raid.
WoW has never been as convenient and âcasual friendlyâ as it is today. Ever. In the history of wow. And compared to other MMOs, WoW still is the most casual friendly one there is. Measured from any possible metric.
And not only Raids. Its the same fact for any other form of content in WoW.
I donât think so. There was 40(?) bosses in Legion across 5 raids.
Emerald Nightmare and Nighthold didnât really have any bosses that were problematic for PuGs on Normal and Heroic.
Youâre right that Tomb of Sargeras and Antorus, the Burning Throne has more, and the difficulty and complexity definitely ramps up there.
But compare that to Battle for Azeroth where Uldir is way less approachable than Emerald Nightmare.
Same with Battle of Dazarâalor versus Nighthold. It just gets that extra tic up in difficulty and complexity.
And my point is that it ultimately doesnât serve the game very well to have a level of difficulty and complexity that is so high. It encourages boosting and it ultimately alienates the playerbase.
The game does better, as a whole, whenever it leans toward a simpler and easier game experience.
Inherently the strength of MMOs isnât difficult and complex group content for serious players. If it was, then Wildstar would have been a success.
The strength of MMOs is the epicness of the content and the social experience of having a good time with all kinds of different players in a setting that is enjoyable and rewarding and where you share success and good times together.
And somewhere along the way, Blizzard have lost sight of that.
Iâm going to flat out disagree with that. If your assessment is that the boosting industry has been stagnant for countless years and that the business hasnât grown, then you and I are at polar opposites here. So agree to disagree.
Same here. Weâre going to disagree strongly. Again, agree to disagree.
So what you are saying is that because there are plants in a forest, any collection of plants is also a forest? So a field of wheat is also a forest? A strawberry farm is also a forest ?
Its not rocket science my friend.
You mentioned forests not me. I am not making any comments about a forest at all. I am saying Wow is P2w.
Ask yourself what the biggest prize is within Wow. I would argue world first has to be at the top of that lists.
If you agree with this statement, then are you seriously going to argue that the world first guilds do not buy gold to enable an advantage?
BrahâŚ
Youâre not even in the same league as World First Guilds.
And thatâs a pretty bold accusation to make.
I did not say that.
What I said is that you are deliberately ignoring a very important factor. Which is legality.
You said there is more boosting now than in the past. The answer is that there is not. There is just as much.
I know. Because I lived it. Im not guessing or hypothesizing anything here. I got filthy rich in WotlK from doing this. So you can disagree all you want. All my clients in 2009 say otherwise.
I used to sell:
- Immortal achievement in Nax
- ICC25HC and normal + achievements.
- Colosseum HC. Plus the achievement at the end.
Those were the best sellers. So now you know what I used to do 15 years ago. And part of the profits got me through college. Fortunately, I donât do any of that for 10 years now.
But hey. Maybe there is more boosting. And if that is the case, its because now you can do it with out getting banned. So people that would have payed me 15 years ago but did not out of fear of getting banned⌠would do so today.
Still nothing to do with raid difficulty. Its 100% due to convenience.
There is no way you can claim that LFR is harder than anything. Or Normal mode.
Those did not exist for most of wowâs history. So I dont know why you somehow disagree with this.
So TL:DR Blizzard needs to design raids so that even drunk Timmy who is halfway watching the TV to watch the PC monitor to avoid standing in fire, can get get his Curve if not CE? Otherwise drunk Timmy might buy a boost instead?
Oh boy. Whats next? Blizzard helping to clean yourself up after a break because some people might not be even able to do that and Blizzard needs to take care of them as well?
My biggest prize is not the same for others. And that is my point here. You cant call wow P2W because the âwinâ is not the same for everyone.
And that is where the âplants and forestâ analogy comes in. You cant define P2W if it applies to everything, or some things only.
P2W is defined as : Using RW money to buy player power that is otherwise impossible to acheive. And why player power you ask ?
Because as many of our fellow posters here said, you might boost yourself to CE in the Raid. But even though you got the prize you still play bad (compared to the people that boosted you).
Unlike REAL P2W situations. Where by the small price of 90E you can buy a sword that allows you to 1-shot mythic raid bosses (for example). So for 90E you get a toon with equivalent power as someone with top#1 skill.
THAT is P2W. That is how P2W is DEFINED in the gaming industry. Just google it for gods sake:
https://dictionary.cambridge.org/dictionary/english/p2w
Advantage in PERFORMANCE. Not in results.
And fortunately, YOU donât get to re-define the English language to fit your agenda. Definitions are imposed to you. You donât impose them on others.
And by the Cambridge definition (or if you dont like it, google âwhat is a P2W game?â and choose any other result in the first 100 pages)⌠WoW is NOT P2W.
Nighthold- Astromancer
Uldir - Zul and Gâhun
BfDA - Mecha and Jaina
Nya - Drest, Ill and Nâzoth
VoTI- only Raz
AtSC - Nelt, Zskarn and Sark
AtDH - None
NP - Court (questionable) and Queen.
when you have to resort to insults then you are admitting that you have no argument.
I would never profess to spending huge amounts of real world cash trying to compete with world first. These are guilds who receive massive sponsorships to fulfil a task. The idea that you think anyone can compete on an individual level is farcical.
Do I think there are people within those ranks who are more intelligent than I am or better players. Without a doubt yes. But no one is a master of all trades. We all have our little niche areas. Mine is recognising that Wow is P2w and I have yet to see a credible argument that deflects that.