[PCU] [A] The Holy Order of Lordain

The Holy Order’s time in Northrend is fast approaching it’s end, with one final step left in the journey to complete; the ascent to the Temple of Order, and completion of two Trials of Order. With this landmark achieved, two of their rank might finally obtain the hallowed title of Crusader of Lordain.

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From the highest peaks in Northrend came the Order back down into Wintergarde Keep after a week of scaling up and down the immense sheer mountains of the Storm Peaks, most of the Order was without doubt tired and in dire need of some moments of respite from their campaign in the roof of the world, against all odds they've survived.

They all rested easier in the beds of Wintergarde, though to some that sleep was more welcome than ever before, to slumber away the exhaustion, the wounds and the experiences that the frozen wastes had brought.

That marks another part of our big campaign, finishing the Northrend arc as we start to head down back to the Eastern Kingdoms! (Which will be a good time to get in contact and RP with us if you’ve been hesitant/looking at a chance of doing so!)

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The Crypt of Arduran

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With Moa'ki Harbour secure, the Order needed only to wait a few days for Apu'api, the descendant of the Tuskarr hunter To'toni, to arrive. He took them to the hunter's ancestral stone, but the spirit would not speak to them, mistaking them for Svanrir, who had long ago stolen from him.

Thus the Order returned, hastily, to the Grizzly Hills, recruiting the aid of all forces that they could muster on the way to the heavily-fortified Solstice Hill. In an arduous battle against the Cult of the Damned, and some of their latest creations of darker origins, the Order defeated the cultists and reclaimed the seashell necklace from the cousin of Gorm, who had, the day before, been murdered by the cult.

With the necklace of To'toni in their possession, they rode westwards with renewed fervor, encountering the Order of the Blood of Martyrs along the way. In a lightning skirmish, the two orders clashed once more, and the Hoary Key changed hands. Beseeching To'toni for his aid, and defeating the shadowy assassin construct of their dreadlord nemesis one more time, they were then shown the path to the Crypt of Arduran.

Deep beneath the crystal cliffs at the northern edge of the Dragonblight, the Order descended into the darkness and, with the Hoary Key in their possession, unlocked the ancient tomb of Arduran, To'toni and Kelmir, their spirits trapped within the frigid cavern... until now. Without the enchantment placed upon the cave, the spirit of Kelmir was freed, bound to return to a tenebrous staff that he had left in the lands of Tirisfal long, long ago.

The spirits of Arduran and To'toni gave thanks to those that had at last freed them, and in turn they were sent to the Light's keeping by the paladins of the Order. Sir Renald reclaimed the haft of Arduran's hammer, engraved with the countless oaths and vows the Tyr's Guard had sworn, whilst both of their bodies were taken to be cremated, save from the grip of the Scourge.

There was some comfort in that the spirit of Arduran was freed, and his possessions taken safely from the clutches of the Order's enemies, but the freedom of the ancient wizard Kelmir's spirit left many questions unanswered. The path ahead was obscured once again, though the Order knew they needed to return to Stormwind first and foremost, where the Cult of the Damned had only recently sent agents in preparation for the Crypt of Arduran being opened...


The Order returns to the Kingdom of Stormwind once more! Those interested in partaking in the third, climactic part of the Diathonix trilogy are more than welcome to join us ASAP!
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A more amenable place than the frozen wastes of Northrend, but it seems that Westfall proved to be almost as dangerous beneath the poverty stricken looks that it exudes, underneath in the caves and long abandoned mines were insidious Scourge biding their time to strike, just waiting to be unleashed upon the unsuspecting peasants of the land.

It was fortunate that for some part of the land's troubles the Order was hunting the cultists hiding all throughout the provinces of Stormwind, making contact with agents already in the know of their location and beginning a quick and decisive strike upon the Scourge's stockpiles and base of operations, slaughtering undead and cultist alike with no mercy. They now rested again in Westbrook, the place that not long ago the Order had been wrongfully tried at, preparing for another move on the vile Scourge forces lingering in Westfall and surrounding provinces.

We’re currently doing our little interlude of events before resuming on our big finale very soon.tm so now’s a solid time to come check us out IC if you’ve been meaning to as we’re still in the more navigation friendly areas!

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The Order is rooting out the remnants of the Scourge in the crownlands, fighting their way deep into Duskwood to consecrate Raven Hill. Join today!

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Lightning Strike

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The Order's return to Stormwind was quiet and without fanfare - in this case, just the way they could've hoped to return - but that didn't mean that their arrival didn't go unnoticed. The high offices wanted their reports, and their reports were duly given, raising a great many concerns about the activities of the Cult of the Damned both at home and abroad.

Kanrir Fulwhin, whose name had been spoken by the Cultists in Westguard Keep weeks prior, was not unknown to the officers of military intelligence. He had made quite a reputation for himself as a clumsy and hamfisted fool, leaving a constant trail behind him until just a week before the Order's return. Indeed, two days before the Order opened the Crypt of Arduran, the very same trail went cold; at the same time, various branches of the Cult of the Damned saw their activities shift, away from the curious graveyard searching and instead to a state of gradually-increasing readiness.

Something, or someone, had taken charge of the sections of the Cult dotted around the provinces of Westfall and Duskwood. No longer were the provincial forces making routine raids on safehouses, but instead they were finding empty barns and derelict farms, devoid of any Cult activity where their intelligence suggest there should have been plenty. Every move that the forces of Stormwind made, the Cult reacted to en masse, ever one step ahead of law and order.

Ardruan's spirit had spoken of a staff, buried in Tirisfal, that was bound to the soul of Kelmir, but while Tirisfal was vast and their information as to its whereabouts was scarce, the Order opted to vanquish the Cult, who, through Kanrir, was related to the dreadlord Diathonix. Thus they travelled to Westbrook Garrison, where months prior the Crusaders had stood trial at the behest of a demon, and collaborated with an agent of SI:7 by the name of Lucio. Highlighting a number of mines, caves and farmlands in Westfall that were now under the control of the Scourge and the Cult, they formulated a plan to crush two such pockets of resistance in a single evening.

It was tantamount to stirring the hornet's nest, and this they knew. As predicted, the mere sound of one cavern's entrance being collapsed and its inhabitants, living and unliving, being buried alive prompted the Cult to make preparations to flee the province. The next stronghold was barely given enough time to load their wagon with a very particular, very special payload before the Order descended upon them, sparing none.

While Kanrir was not present, the Order had come close to shortening their quest significantly; only by forgetting, in their haste, to search the wagon that the Cultists were loading outside the cave did they set themselves back, almost costing them - and others - dearly...
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We’re currently still in Stormwind for anyone who’s been looking out for us, though today we have a little expedition out to the marshes as part of the last stint of our long campaign!

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Under Dusk

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As expected, the assault on the cavern systems in Westfall had stirred the hornet's nest, and under various guises the Damned made preparations to move elsewhere, to stay one step ahead of the Order. Every shred of military intelligence on the Cult's whereabouts had been made obsolete overnight.

Returning to the latter cavern system, down on the coast, the Order found that someone had paid the site a visit in the interim, taking with them the wagon that had been half-loaded when they stormed the stronghold the evening before. Following the tracks the wagon left, they were led towards the border of Duskwood, where the Peoples' Militiamen at the bridge dutifully informed them of various travellers and traders that had crossed the bridge that day. Among them, a deliveryman taking auctioned goods to their new owners throughout the south and east of Stormwind's provinces.

Among such things was a staff, said the militiaman, and with their interest piqued the Order crossed into the dusky lands beyond the river. Barely half a mile across the bridge, they found the broken corpse of a travelling deliveryman and his overturned cart - a familiar cart, nonetheless, though one devoid of any such staff.

With the Cult of the Damned infesting the woods, the Order set out to pursue the staff that had been plundered from the wagon, and some days later they were able to pry it from the hands of the Cult. With a haft of ironwood, and bound in decayed leather, it sported a solid metal tip fashioned from some dark, lustrous metal. The Cult coveted this staff dearly, throwing at the Order and great deal of their strength in the days that followed, seeking to reclaim it from their righteous grasp, yet to no avail. It posed a great many questions, and it was decided that there was one man, one heretic, that must answer them.

They sought Kanrir Fulwhin, the trapper-turned-cultist from the Grizzly Hills, sent to unearth a grave by the Cult of the Damned at the behest of Calistan Enright. Delving into the putrid, loamy crypts of western Duskwood, the paladins of the Order brought him to heel and made him speak - of the staff, which was no other than that one that Arduran's spirit had spoke of, and that had somehow made it all the way down from Tirisfal during the preceeding centuries; and of the Cult's leader in Stormwind's lands, no other than the spirit of Kelmir himself.

More tellingly, Kanrir was compelled to speak of the Cult's activities in Marshtide Watch, and it was there that the Order turned its sights to next...

The Order is still down south in Stormwind, and we're looking forward to some conflict in Westfall this week! With the grand finale of our six-month epic on the horizon, and plenty of RPPVP coming up, now's the best time to get in on the action!
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Joined up with this group after being recommended by a friend of mine.

Having been gone for 4 years from WoW RP, but absolutely love the guild, super welcoming and fun to RP with. 10/10 would recommend

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First day of rping with these guys and I was online for 8 hrs straight, do I need to say more?

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Fighting these guys so far on the dull plains of Westfall has sure been a treat! They make it easy to hate the Alliance as a previously unsure Pandaren. :sunglasses:

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Right back at you, talking rug!

The Holy Order of Lordain continues it’s bloody crusade against the Horde, countering an incursion in Westfall. Join now to spread the good word of the Light!

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Met these benignant fellows and dames on my priest, John Kreutz. They’re a good bunch of roleplayers and nail the Holy Order vibe, the interactions my priest had with a couple of them were compelling - and all too brief.

Keep on being righteous. :pray:

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Very holy. Much order. Who is Lordain? I have no idea but these guys are always a blast to RP with :innocent:

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The Order had arrived in Stormwind after a long week of warring in Westfall, quashing a brewing rebellion and the Horde malcontents that had feigned interest in the impovrished of the region in search of something else deeper in the Deadmines.

It was far from an easy task but the Alliance ha prevailed in bringing about justice to the region once more, carrying out sentences to those who had earned the sword for their acts. Though one body had been carried with the Order with Uriel, at the behest of one of the rebels.

Moving to the graveyard of Stormwind, the man spoke with the gravediggers in search of the grave of a Benjamin Halmor as one of his relatives had passed and needed to be buried with him.

With another brief exchange of words the city's gravediggers went with the Paladin to the specified grave, making room for the newly arrived body that he had prepared and wrapped together in his cloak as he laid to rest the woman's body, a sword and necklace all together once more under the earth.

That’s the end of the RP-PVP campaign in Westfall! Thank you to all of the participants and people we’ve fought over the last week, hope to see many of you again in the future!

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As the Order grows in strength, they prepare to make the final push to end a demonlord that has long evaded their retribution.

The finale to our six month long DM campaign comes to an end shortly, and recruitment will be closing very shortly!

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The Mutineers

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The day had finally arrived; the journey to Tenebra Rock had begun. When the Order first learned of the island, there were many questions as to its whereabouts, to its purpose, and to why their quarry, the dreadlord Diathonix, held such a vested interest in it. Soon, those questions would be answered.

Arriving in Marshtide Watch, the Order found a garrison recovering from the assaults of prior weeks. They met with Lieutenant Collerby of the Marshtide Fleet and boarded the Empyrean Wind, an old but sturdy frigate of the Alliance's navy. Despite the fishy smell in the living quarters, it was a good vessel, and would surely carry the Order to their destination.

Sailing northwards, the Empyrean Wind and the flotilla's flagship, the Northern Stalwart, rendezvoused with another six frigates by the time they reached Highbank, and sailing away from Northeron they crossed into deep water. In the meanwhile, the Order slowly began to investigate the strange, putrid stench emanating from a locked, guarded door at the back of the vessel.

The fight that ensued, when the on-board marines refused the Order entry to the room, immediately took a dark turn, and for the first time since their return from Outland the Order was face-to-face with the cultists of Kharduum, whilst on the upper deck the Cult of the Damned made headway in slaughtering the rest of the crew. During the onslaught, the Order unlocked the sealed door to find a room filled to the very brim with rotting corpses.

The ship was doomed. Below deck, the dreadlord's forces were arisen to tear open the Empyrean Wind's hull from the inside out, whilst mind-thrall cannoneers opened fire upon another frigate in the flotilla. Unable to reach the lower deck, the Order signalled for the Northern Stalwart to rescue them from the listing, sinking vessel, and set it ablaze as it slowly inched its way into the dark, tumultuous waves of the Forbidden Sea.

With one damaged frigate, the flotilla paved the way northwards, towards Tenebra Rock, and towards the conclusion of the Order's quest of vengeance...
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The halfling spent the rest of the night with the ships quartermaster with a hammer in hand, banging away at the gazzilionth cavern that had been carved into his breastplate since it was given to him only a few months prior. The heat emanating from the nearby kiln was nigh on unbearable in the poky cabin that was reserved for armour stock and repairs…

As Obadiah hammered out the edges of the fracture and began welding the steel with the quartermasters assistance, he contemplated on whether the crewman not two feet from him could also be a cultist… whether he was or not, the dagger tucked into the back of the former dragoons belt brought him a modicum of security.

It’s been a hell of a ride since Outland and it’s gearing up to be one stonker of an ending, join in before it’s too late!

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Slaughterhouse

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Tenebra Rock. At high tide, it was a jagged outcrop of dark stone protruding from the turbulent, churning waves of the Forbidden Sea. Crowning the island was a fortress, commanding the seas around it with gun emplacements upon the ramparts, bearing a dark halo that spoke of the ill deeds and foul creatures inhabiting the old Second War garrison.

The battle began at dawn, six of the seven vessels of the Alliance's flotilla sailing forth to engage the mutineer fleet at the maximum range of their guns. Over the course of the day, the weather became progressively worse. Rain lashed down upon the decks, and a bitter, winter wind fought against the sails of the frigates, but the elements weren't enough to turn away the fervor of the Alliance's forces.

From the Northern Stalwart, the Order of Lordain prepared to land on Tenebra Rock at low tide. Their goal, unlike the marines that accompanied them, was to find a quieter, more tactical way into the fort, while their allies assaulted the landing grounds and the gate of the citadel.

An hour before their landing, the Adherent rangers of the Order went ahead to scout the island out. With the tide out, they found a storm drain at the foot of the fort, and guided the rest of the Order to it once they arrived. It was a putrid thing, an outlet for mangled, mulched body parts and less identifiable remnants of long-dead things, but it was a way in nonetheless, and a way that led into what could be best described as a morgue.

The lower level of Tenebra Rock was a slaughterhouse, a workshop for fleshworkers, commanded by a brutish ogre that had long since died and been raised. Clad in tenebrous metal, Lord Kug stalked among his abominations, his mutant, festering golems, and among the countless corpses that the Cult of the Damned so diligiently harvested under his oppressive gaze. Such oppression soon came to an end, however - storming the storm drain, the Order butchered the butchers, drawing the attention and ire of the undead commander high above.

No other than Kelmir, reformed as a Lich, observed the Holy Order from on high, and commanded Kug's beaten corpse to rise when he fell... but not even the hoary shroud, bestowed upon him by the lich, could withstand the fury of Sir Uriel. In a moment of prayer, he called out to the memory of the Ashbringer and obliterated the twice-risen Golem Lord, paving the way forward into the fortress of Tenebra Rock.

Their foothold was tenuous, and barred by a portcullis that opened up to the second level, infested with Cultist rats. They would await high tide, in the early hours of the morning, when reinforcements might arrive to provide them security on their long ascent of the forgotten fort - towards vengeance, towards destiny...
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And with todays event concluded, recruitment has officially closed for the time being! We’ll possibly open it up in the future, but we are extremely happy with the current roster and where the guild is heading!

You can catch us in and around the Alliance hubs, however, if you’re looking to RP with the Order!

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