When the Order first arrived in Northrend, they intend to seek out the local Tuskarr tribes. After all, the Chronicles of the Tyr's Guard, Vol. IV which they had found in Tyr's Hand noted that the tale of the Crypt of Arduran had been passed down from To'toni, his Kalu'ak companion, to his tribe in death. It stood to reason that, if the story of Arduran's battle against and subsequent demise to Kelmir was the stuff of folklore, the Tuskarr tribe in Kamagua might still know the details of the story.
They journeyed down to the Isle of Spears and spoke with the Elder there, a senior Tuskarr by the name of Atuik, who knew of the tale of Arduran. The Tuskarr, evidently, knew it differently; to them, the focus was on To'toni, the legendary hunter that had helped to track down Kelmir, who they called Ku'kulok. The whereabouts of the tomb, however, remained a mystery, and Atuik noted that his people were finding it difficult to speak with their ancestors through their shamanistic magic. Something nearby, a dark and wrongdoing outsider, prevented it.
While the Order pondered on what to do next, they were set up by another foe. The Order of the Blood of Martyrs, their Scarlet enemies, had arrived upon the shores to the south and had come to Kamagua. Outside the village, the humans clashed with one another, and the Hoary Key - amidst the bloody and chaotic battle - changed hands.
With the Hoary Key in hand, the Order made haste in resolving the Tuskarr's problem, slaying a nearby Kvaldir mistcaller. Liberated from the misty chokehold that strangled the Elder's visions, a few of the Order travelled with Atuik on a spiritual journey to the shores of the Dragonblight, where they met his ancestor. Five generations removed, even the senior Atuik was but a pup compared to the long-deceased Ono'upa, and held him with great reverence, listening as a child would to their grandfather by the fireplace.
Ono'upa divulged what he knew of the tale of To'toni and Arduran, but even to him the location of the tomb was unknown. Perhaps To'toni had not told of the tomb's location, or perhaps his descendants considered it a cursed and forbidden land. He advised that only To'toni might know, but that there was another member of their party: a more 'savage' human that lived in the pine hills to the east, by the name of Svanrir.
Further advising that To'toni himself, who could be contacted via his spirit stone, knew of the location of the crypt, the Order's path was clearer now. They would have to journey to Moa'ki Harbour, through the Grizzly Hills, in which they might also be able to track down the descendants of long-dead Svanrir. With the Hoary Key in hand, and with an afternoon of mostly-successful spearfishing with the Tuskarr behind them, they set off on the path to Amberpine Lodge.
After a grueling few days of travel across the frozen roof of the world, the Order had arrived at the Westfall Brigade Camp, a veritable oasis in the middle of the freezing hell that was Northrend and some welcome rest after the Order had been bombarded by Scourge and unknown, relentless assassins to reclaim one of their artifacts.Uriel was no stranger to the continent, though the amount of times he was in these Alliance camps could be counted in one hand so some of these sights from the other side of the walls were still somewhat fresh, unlike the rest of the dreaded wastes.In the moments of respite he could have, Uriel took to his prayers and meditations, making sure he kept investigating the ever silent Lightkeeper, straining his mind to the point of nigh frustration to have it tick, something, anyhing.
Well then! We’ve officially reached one of the comfiest, if not THE comfiest zones in the game, Grizzly Hills! Currently staying at Westfall Brigade, incase anyone is feeling cheeky and wanting to continue on our several week long campaign after the Crypt, there’s still plenty to go!
Amazing people to fight with for the good old Light vs Fel vibes that I myself love. Fully recommend.
Another week of events coming up, a reminder that currently we’re parked in Wintergarde Keep, incase any zealous Paladins or Priests want to hit us up, the campaign still has a long while to go!
Their crossing into the Grizzly Hills was a most unpleasant one. At first greeted by ruined wagons and mangled bodies, they were able to save the sole survivor, a local trapper, from the brink of death, though not before one final attempt on his life was made by the undead that stalked the land. These were no feral ghouls and skeletal warriors, however, fighting with the guidance of forces unseen.
Yet while these revenants posed little threat to the Order, there was one creature that did. It hid in plain sight and appeared without a whisper to foreshadow its coming, dismounting Sir Uriel as he charged across the open plain. A creature of misty midnight, humanoid in shape but demonic in nature, the shadowy construct engaged Uriel with unholy determination, brushing aside the efforts of the rest of the Order with little effort.
When it was done, only fragments of the tenebrous metal bindings remained, and the swirling questions of what, why and how. Onwards they pressed to Amberpine Lodge, to discover that Svanrir - the third, recently-discovered companion of Arduran - was a common relative of no fewer than twelve of the youngest generation of trappers in the Hills.
The next night, they travelled eastwards towards the Ashwood Trading Post, searching for the man named 'Gorm' - one of the latest descendants of the hunter Svanrir - and along the way they were ambushed once more by the shadowy cosntruct. While this man knew nothing of obvious value to the Order's quest to find the Crypt of Arduran, they did learn of why Svanrir did not join Arduran and To'toni in their ill-fated but no less successful venture. In the possession of Svanrir's descendants was a seashell necklace that once belonged to To'toni the Tuskarr, a 'trophy' by trapper accounts, but presumably a great betrayal on behalf of long-dead Svanrir.
Moreover, they learned that the Cult of the Damned had moved to Solstice Hill, just south of the old Westfall Brigade campsite, and that a new wolfcult had arisen therein. Those that went by the name of the 'Bloodpelt' included another of Svanrir's distant descendants, a man named Torsten, a cousin of Gorm who possessed the heirloom seashell necklace, as it had been passed down from eldest son to eldest son.
With Solstice Hill heavily fortified, their lead regarding Svanrir bringing them to little more than a simple fisherman on the shores of frost arctic lake, the Order turned their sights to the Dragonblight, to Moa'ki Harbour. Yet the Hills had one more surprise for them in the form of the Order of the Blood of Martyrs, who had pursued them from the fjords to the foothills, and one ambush later the Order of Lordain was no longer in possession of the Hoary Key.
Though the path ahead was as clear as mud, they forged onwards, into the dragon wastes, and towards the gathering storm clouds...
The Order had arrived at Wintergarde, the night was freezing and the blizzard raging around the wastes' heartlands was merciless and as sensible people, many of the men went in to the Inn, to warm their hands and bellies even if it was just with a simple soup.Though unfortunate for Uriel, being sensible wasn't really one of his virtues. He set out to the wastes, even if just skirting around the mountains, the cold could slice through bone. He pressed on, taking a narrow pass at the foot of the hills to skirt away from the brunt of the wind, which he was then blasted by as he trot on the path towards New Hearthglen.He didn't go into the town proper, just outside and away from any prying eyes but with sight all over the wastes and into the ocean, was a little tombstone with two high ranking tabards of the Scarlet Crusade fluttering in the wind, heavily worn and torn from the elements and without doubt also years of use.Putting down a pair of flowers from the local Hills, he sat in the snow lighting up a candle at the base of the stone that it may illuminate the souls that rested there as the man wept to himself, any sound drowned by the raging blizzard before returning in the late night to Wintergarde for a deserved, warm rest.
Quick note for anyone wanting to seek us out IC, we have currently returned to Westfall Brigade Camp for some events, so that is the prime location to look and interact with us if you’re looking at joining!
The crossing into the Dragonblight was uneventful. Riding ahead of their Scarlet pursuers, the Order took the time to get the lay of the land from the Argent Crusaders at Light's Trust. One of the crusaders there, by the name of Horatio, told them of a large snowstorm brewing in the central wastes, into which at least a hundred lesser undead - ghouls, skeletons and so forth - were seen entering.
Despite this, Wintergarde Keep and its surrounding lands, ever under the deathly shadow of the gravely silent Naxxramas, were quiet; a wild, feral ghoul here and there, but nothing that was a cause for concern to Wintergarde... Except, this silence itself was a cause for concern. With no cultist activity noted in the vicinity, the garrison therein could only wonder where the ghoulish horde gathering under the cover of sleet and hail would strike.
While the Order prepared to cross the southern wastes to Moa'ki Harbour, they offered to investigate reports of lantern lights heading into the cursed mine underneath Wintergarde, and of the 'creeping death' that lurked within. Expecting a Nerubian host within, the Order was led into the mines by a local prospector, and within they found the horror-stricken corpses of the Cult of the Damned. Worse still, within those whispering, murmuring tunnels, they came face-to-'face' with a lone N'raqi, a Faceless One, which was soon dispatched.
Their investigation was not without interest to their own quest, however. On the corpse of a cultist named Cambran, they found a message from an unknown "H.C.", informing him that a cultist by the name of Kanrir had safely arrived in Stormwind and had begun a search for a grave - not, as it would turn out, the Crypt of Arduran, but something else entirely.
With this in mind, the Order continued to Moa'ki Harbour, meeting with Elder Ko'nani, who informed them that To'toni's descendants did still live at the Harbour, and that Apuapi, one such descendant, would return from a hunt soon. Thus the Order stayed in the company of the Tuskarr once more, yet, the next evening the brewing snowstorm to the north encroached upon the village. With it came an army of the dead, two-hundred strong.
As the dead swarmed down upon Moa'ki Harbour, outnumbering the defenders seven-to-one, wings of frost and sinew descended from above. Amidst the horde, the Order held the line against the ancient, reanimated remains of the blue wyrm Kadragos, all while under the watchful eye of three winged creatures upon the ridgeline to the north.
When the undead were defeated, and the frost wyrm brought low, silence fell. The Order looked to the ridge above, and for the first time - if only briefly - laid eyes upon the dreadlord Diathonix in his true form.
The Holy Order’s time in Northrend is fast approaching it’s end, with one final step left in the journey to complete; the ascent to the Temple of Order, and completion of two Trials of Order. With this landmark achieved, two of their rank might finally obtain the hallowed title of Crusader of Lordain.
From the highest peaks in Northrend came the Order back down into Wintergarde Keep after a week of scaling up and down the immense sheer mountains of the Storm Peaks, most of the Order was without doubt tired and in dire need of some moments of respite from their campaign in the roof of the world, against all odds they've survived.They all rested easier in the beds of Wintergarde, though to some that sleep was more welcome than ever before, to slumber away the exhaustion, the wounds and the experiences that the frozen wastes had brought.
That marks another part of our big campaign, finishing the Northrend arc as we start to head down back to the Eastern Kingdoms! (Which will be a good time to get in contact and RP with us if you’ve been hesitant/looking at a chance of doing so!)
With Moa'ki Harbour secure, the Order needed only to wait a few days for Apu'api, the descendant of the Tuskarr hunter To'toni, to arrive. He took them to the hunter's ancestral stone, but the spirit would not speak to them, mistaking them for Svanrir, who had long ago stolen from him.
Thus the Order returned, hastily, to the Grizzly Hills, recruiting the aid of all forces that they could muster on the way to the heavily-fortified Solstice Hill. In an arduous battle against the Cult of the Damned, and some of their latest creations of darker origins, the Order defeated the cultists and reclaimed the seashell necklace from the cousin of Gorm, who had, the day before, been murdered by the cult.
With the necklace of To'toni in their possession, they rode westwards with renewed fervor, encountering the Order of the Blood of Martyrs along the way. In a lightning skirmish, the two orders clashed once more, and the Hoary Key changed hands. Beseeching To'toni for his aid, and defeating the shadowy assassin construct of their dreadlord nemesis one more time, they were then shown the path to the Crypt of Arduran.
Deep beneath the crystal cliffs at the northern edge of the Dragonblight, the Order descended into the darkness and, with the Hoary Key in their possession, unlocked the ancient tomb of Arduran, To'toni and Kelmir, their spirits trapped within the frigid cavern... until now. Without the enchantment placed upon the cave, the spirit of Kelmir was freed, bound to return to a tenebrous staff that he had left in the lands of Tirisfal long, long ago.
The spirits of Arduran and To'toni gave thanks to those that had at last freed them, and in turn they were sent to the Light's keeping by the paladins of the Order. Sir Renald reclaimed the haft of Arduran's hammer, engraved with the countless oaths and vows the Tyr's Guard had sworn, whilst both of their bodies were taken to be cremated, save from the grip of the Scourge.
There was some comfort in that the spirit of Arduran was freed, and his possessions taken safely from the clutches of the Order's enemies, but the freedom of the ancient wizard Kelmir's spirit left many questions unanswered. The path ahead was obscured once again, though the Order knew they needed to return to Stormwind first and foremost, where the Cult of the Damned had only recently sent agents in preparation for the Crypt of Arduran being opened...
The Order returns to the Kingdom of Stormwind once more! Those interested in partaking in the third, climactic part of the Diathonix trilogy are more than welcome to join us ASAP!
A more amenable place than the frozen wastes of Northrend, but it seems that Westfall proved to be almost as dangerous beneath the poverty stricken looks that it exudes, underneath in the caves and long abandoned mines were insidious Scourge biding their time to strike, just waiting to be unleashed upon the unsuspecting peasants of the land.It was fortunate that for some part of the land's troubles the Order was hunting the cultists hiding all throughout the provinces of Stormwind, making contact with agents already in the know of their location and beginning a quick and decisive strike upon the Scourge's stockpiles and base of operations, slaughtering undead and cultist alike with no mercy. They now rested again in Westbrook, the place that not long ago the Order had been wrongfully tried at, preparing for another move on the vile Scourge forces lingering in Westfall and surrounding provinces.
We’re currently doing our little interlude of events before resuming on our big finale very soon.tm so now’s a solid time to come check us out IC if you’ve been meaning to as we’re still in the more navigation friendly areas!
The Order is rooting out the remnants of the Scourge in the crownlands, fighting their way deep into Duskwood to consecrate Raven Hill. Join today!
The Order's return to Stormwind was quiet and without fanfare - in this case, just the way they could've hoped to return - but that didn't mean that their arrival didn't go unnoticed. The high offices wanted their reports, and their reports were duly given, raising a great many concerns about the activities of the Cult of the Damned both at home and abroad.
Kanrir Fulwhin, whose name had been spoken by the Cultists in Westguard Keep weeks prior, was not unknown to the officers of military intelligence. He had made quite a reputation for himself as a clumsy and hamfisted fool, leaving a constant trail behind him until just a week before the Order's return. Indeed, two days before the Order opened the Crypt of Arduran, the very same trail went cold; at the same time, various branches of the Cult of the Damned saw their activities shift, away from the curious graveyard searching and instead to a state of gradually-increasing readiness.
Something, or someone, had taken charge of the sections of the Cult dotted around the provinces of Westfall and Duskwood. No longer were the provincial forces making routine raids on safehouses, but instead they were finding empty barns and derelict farms, devoid of any Cult activity where their intelligence suggest there should have been plenty. Every move that the forces of Stormwind made, the Cult reacted to en masse, ever one step ahead of law and order.
Ardruan's spirit had spoken of a staff, buried in Tirisfal, that was bound to the soul of Kelmir, but while Tirisfal was vast and their information as to its whereabouts was scarce, the Order opted to vanquish the Cult, who, through Kanrir, was related to the dreadlord Diathonix. Thus they travelled to Westbrook Garrison, where months prior the Crusaders had stood trial at the behest of a demon, and collaborated with an agent of SI:7 by the name of Lucio. Highlighting a number of mines, caves and farmlands in Westfall that were now under the control of the Scourge and the Cult, they formulated a plan to crush two such pockets of resistance in a single evening.
It was tantamount to stirring the hornet's nest, and this they knew. As predicted, the mere sound of one cavern's entrance being collapsed and its inhabitants, living and unliving, being buried alive prompted the Cult to make preparations to flee the province. The next stronghold was barely given enough time to load their wagon with a very particular, very special payload before the Order descended upon them, sparing none.
While Kanrir was not present, the Order had come close to shortening their quest significantly; only by forgetting, in their haste, to search the wagon that the Cultists were loading outside the cave did they set themselves back, almost costing them - and others - dearly...
We’re currently still in Stormwind for anyone who’s been looking out for us, though today we have a little expedition out to the marshes as part of the last stint of our long campaign!
As expected, the assault on the cavern systems in Westfall had stirred the hornet's nest, and under various guises the Damned made preparations to move elsewhere, to stay one step ahead of the Order. Every shred of military intelligence on the Cult's whereabouts had been made obsolete overnight.
Returning to the latter cavern system, down on the coast, the Order found that someone had paid the site a visit in the interim, taking with them the wagon that had been half-loaded when they stormed the stronghold the evening before. Following the tracks the wagon left, they were led towards the border of Duskwood, where the Peoples' Militiamen at the bridge dutifully informed them of various travellers and traders that had crossed the bridge that day. Among them, a deliveryman taking auctioned goods to their new owners throughout the south and east of Stormwind's provinces.
Among such things was a staff, said the militiaman, and with their interest piqued the Order crossed into the dusky lands beyond the river. Barely half a mile across the bridge, they found the broken corpse of a travelling deliveryman and his overturned cart - a familiar cart, nonetheless, though one devoid of any such staff.
With the Cult of the Damned infesting the woods, the Order set out to pursue the staff that had been plundered from the wagon, and some days later they were able to pry it from the hands of the Cult. With a haft of ironwood, and bound in decayed leather, it sported a solid metal tip fashioned from some dark, lustrous metal. The Cult coveted this staff dearly, throwing at the Order and great deal of their strength in the days that followed, seeking to reclaim it from their righteous grasp, yet to no avail. It posed a great many questions, and it was decided that there was one man, one heretic, that must answer them.
They sought Kanrir Fulwhin, the trapper-turned-cultist from the Grizzly Hills, sent to unearth a grave by the Cult of the Damned at the behest of Calistan Enright. Delving into the putrid, loamy crypts of western Duskwood, the paladins of the Order brought him to heel and made him speak - of the staff, which was no other than that one that Arduran's spirit had spoke of, and that had somehow made it all the way down from Tirisfal during the preceeding centuries; and of the Cult's leader in Stormwind's lands, no other than the spirit of Kelmir himself.
More tellingly, Kanrir was compelled to speak of the Cult's activities in Marshtide Watch, and it was there that the Order turned its sights to next...
The Order is still down south in Stormwind, and we're looking forward to some conflict in Westfall this week! With the grand finale of our six-month epic on the horizon, and plenty of RPPVP coming up, now's the best time to get in on the action!
Joined up with this group after being recommended by a friend of mine.
Having been gone for 4 years from WoW RP, but absolutely love the guild, super welcoming and fun to RP with. 10/10 would recommend
First day of rping with these guys and I was online for 8 hrs straight, do I need to say more?
Fighting these guys so far on the dull plains of Westfall has sure been a treat! They make it easy to hate the Alliance as a previously unsure Pandaren.
Right back at you, talking rug!
The Holy Order of Lordain continues it’s bloody crusade against the Horde, countering an incursion in Westfall. Join now to spread the good word of the Light!
Met these benignant fellows and dames on my priest, John Kreutz. They’re a good bunch of roleplayers and nail the Holy Order vibe, the interactions my priest had with a couple of them were compelling - and all too brief.
Keep on being righteous.