Very holy. Much order. Who is Lordain? I have no idea but these guys are always a blast to RP with
The Order had arrived in Stormwind after a long week of warring in Westfall, quashing a brewing rebellion and the Horde malcontents that had feigned interest in the impovrished of the region in search of something else deeper in the Deadmines.It was far from an easy task but the Alliance ha prevailed in bringing about justice to the region once more, carrying out sentences to those who had earned the sword for their acts. Though one body had been carried with the Order with Uriel, at the behest of one of the rebels.Moving to the graveyard of Stormwind, the man spoke with the gravediggers in search of the grave of a Benjamin Halmor as one of his relatives had passed and needed to be buried with him.With another brief exchange of words the city's gravediggers went with the Paladin to the specified grave, making room for the newly arrived body that he had prepared and wrapped together in his cloak as he laid to rest the woman's body, a sword and necklace all together once more under the earth.
That’s the end of the RP-PVP campaign in Westfall! Thank you to all of the participants and people we’ve fought over the last week, hope to see many of you again in the future!
As the Order grows in strength, they prepare to make the final push to end a demonlord that has long evaded their retribution.
The finale to our six month long DM campaign comes to an end shortly, and recruitment will be closing very shortly!
The day had finally arrived; the journey to Tenebra Rock had begun. When the Order first learned of the island, there were many questions as to its whereabouts, to its purpose, and to why their quarry, the dreadlord Diathonix, held such a vested interest in it. Soon, those questions would be answered.
Arriving in Marshtide Watch, the Order found a garrison recovering from the assaults of prior weeks. They met with Lieutenant Collerby of the Marshtide Fleet and boarded the Empyrean Wind, an old but sturdy frigate of the Alliance's navy. Despite the fishy smell in the living quarters, it was a good vessel, and would surely carry the Order to their destination.
Sailing northwards, the Empyrean Wind and the flotilla's flagship, the Northern Stalwart, rendezvoused with another six frigates by the time they reached Highbank, and sailing away from Northeron they crossed into deep water. In the meanwhile, the Order slowly began to investigate the strange, putrid stench emanating from a locked, guarded door at the back of the vessel.
The fight that ensued, when the on-board marines refused the Order entry to the room, immediately took a dark turn, and for the first time since their return from Outland the Order was face-to-face with the cultists of Kharduum, whilst on the upper deck the Cult of the Damned made headway in slaughtering the rest of the crew. During the onslaught, the Order unlocked the sealed door to find a room filled to the very brim with rotting corpses.
The ship was doomed. Below deck, the dreadlord's forces were arisen to tear open the Empyrean Wind's hull from the inside out, whilst mind-thrall cannoneers opened fire upon another frigate in the flotilla. Unable to reach the lower deck, the Order signalled for the Northern Stalwart to rescue them from the listing, sinking vessel, and set it ablaze as it slowly inched its way into the dark, tumultuous waves of the Forbidden Sea.
With one damaged frigate, the flotilla paved the way northwards, towards Tenebra Rock, and towards the conclusion of the Order's quest of vengeance...
The halfling spent the rest of the night with the ships quartermaster with a hammer in hand, banging away at the gazzilionth cavern that had been carved into his breastplate since it was given to him only a few months prior. The heat emanating from the nearby kiln was nigh on unbearable in the poky cabin that was reserved for armour stock and repairs…
As Obadiah hammered out the edges of the fracture and began welding the steel with the quartermasters assistance, he contemplated on whether the crewman not two feet from him could also be a cultist… whether he was or not, the dagger tucked into the back of the former dragoons belt brought him a modicum of security.
It’s been a hell of a ride since Outland and it’s gearing up to be one stonker of an ending, join in before it’s too late!
Tenebra Rock. At high tide, it was a jagged outcrop of dark stone protruding from the turbulent, churning waves of the Forbidden Sea. Crowning the island was a fortress, commanding the seas around it with gun emplacements upon the ramparts, bearing a dark halo that spoke of the ill deeds and foul creatures inhabiting the old Second War garrison.
The battle began at dawn, six of the seven vessels of the Alliance's flotilla sailing forth to engage the mutineer fleet at the maximum range of their guns. Over the course of the day, the weather became progressively worse. Rain lashed down upon the decks, and a bitter, winter wind fought against the sails of the frigates, but the elements weren't enough to turn away the fervor of the Alliance's forces.
From the Northern Stalwart, the Order of Lordain prepared to land on Tenebra Rock at low tide. Their goal, unlike the marines that accompanied them, was to find a quieter, more tactical way into the fort, while their allies assaulted the landing grounds and the gate of the citadel.
An hour before their landing, the Adherent rangers of the Order went ahead to scout the island out. With the tide out, they found a storm drain at the foot of the fort, and guided the rest of the Order to it once they arrived. It was a putrid thing, an outlet for mangled, mulched body parts and less identifiable remnants of long-dead things, but it was a way in nonetheless, and a way that led into what could be best described as a morgue.
The lower level of Tenebra Rock was a slaughterhouse, a workshop for fleshworkers, commanded by a brutish ogre that had long since died and been raised. Clad in tenebrous metal, Lord Kug stalked among his abominations, his mutant, festering golems, and among the countless corpses that the Cult of the Damned so diligiently harvested under his oppressive gaze. Such oppression soon came to an end, however - storming the storm drain, the Order butchered the butchers, drawing the attention and ire of the undead commander high above.
No other than Kelmir, reformed as a Lich, observed the Holy Order from on high, and commanded Kug's beaten corpse to rise when he fell... but not even the hoary shroud, bestowed upon him by the lich, could withstand the fury of Sir Uriel. In a moment of prayer, he called out to the memory of the Ashbringer and obliterated the twice-risen Golem Lord, paving the way forward into the fortress of Tenebra Rock.
Their foothold was tenuous, and barred by a portcullis that opened up to the second level, infested with Cultist rats. They would await high tide, in the early hours of the morning, when reinforcements might arrive to provide them security on their long ascent of the forgotten fort - towards vengeance, towards destiny...
And with todays event concluded, recruitment has officially closed for the time being! We’ll possibly open it up in the future, but we are extremely happy with the current roster and where the guild is heading!
You can catch us in and around the Alliance hubs, however, if you’re looking to RP with the Order!
Approaching the finale of a well-constructed, character-driven campaign, it’s been a blast, fingers crossed everyone makes it out of the dreaded Tenebra Rock alive!
The next afternoon, a blast shook the fortress of Tenebra Rock. Throughout the morning the Alliance's marines had fought their way under cannon- and spell-fire to the front gate of the fortress, and their entrance into the second level gave the Order of Lordain, across the hall, the opportunity to strike. Lifting the portcullis, they charged down the few Damned that stood between them and the stairs to the next level.
While their allies cleared out the Cult of the Damned below, the Order progressed higher into the fort. They were immediately met by demons - so scarred, so veteran that their foul flesh was misshapen, and their strength was greater than any that had stood beside Lord Gorridon, in Outland, months ago. Nevertheless, they bore upon their chests the brand of the Hand of Kharduum, now a deep violet in colour instead of the fel green that the many of the Order knew. It was to be the first sign that their prey, the dreadlord, was nearby.
Where the third floor of the fort had been dull, dark and damp, the third was a nightmarish scene of blood, blasphemous icons and demonic runes etched into the walls. Herein, however, the demons had turned against their cowardly mortal allies, and the Order paid the warring fiends little heed, leaving them to their allies.
The fort's lower defences were in ruins, and the Order pressed higher. Breaching into the Officer's Quarters, they found nothing, at first - no enemies, no signs of the corrupted. However, setting forth to cross the floor, their path was soon blocked by two winged figures. Their wicked, spiked armour glimmered in the dim stormlight that shone through the center of the fort, and their skull faceplates obscured their faces. On black wings they came, darkness and death seeping from their otherworldly armour. They were the lieutenants of Diathonix, last and first seen upon the ridgeline above Moa'ki Harbour, from where they commanded the ghoulish horde to assault the Order and their Tuskarr hosts.
A vicious battle ensued, and the twin lieutenants, Adrastas and Ferralon, exchanged places throughout the battle. While one was borne aloft on their dark wings, the other obstructed the Order's passage, yet both fell together, alone and separated from one another. It wasn't without injury on the Order's behalf, however, and so a day's rest was ordered while the marines continued to clear the path ahead.
. . .
On the fourth day of the siege of Tenebra Rock, the Order was called back to the front by Captain Hullard of the Northern Stalwart. The marines had cleared the ramparts beyond the Officer's Quarters, reaching a sealed, frosty door at the far end. Beyond it, they believed, lay the lich, Kelmir, and so they believed this was a task best suited for the Holy Order.
Therein, Kelmir awaited them at last. Before entering, Sir Renald took the blessed haft of Arduran's old warhammer and shattered the staff that they had brought with them to Tenebra Rock, which they had stolen in Duskwood nearly a month ago. This, they believed, was the phylactery, for Arduran had told them of how Kelmir's spirit would return to the staff to which he was bound, and the Cult of the Damned covetted it dearly.
The battle to bring Kelmir low was one of sorcery and faith. The lich sought to entrap the Order there, freezing the walls and the entrances of the hall that they did battle in, just as he had sealed Arduran and To'toni in hundreds of years prior. Through razor ice and powerful necrotic magics, the Order eventually brought Kelmir to heel, and with no phylactery to regenerate in when he fell, Sir Renald briefly manifested a warhammer of brilliant, golden light from the haft of Arduran's own. Driving it through the lich's skull, the wizard's body and soul was almost entirely obliterated, purged from the world by the Light's wrath.
Yet something remained of him - a haunting vestige that wailed in the night from the rooftop of Tenebra Rock, which was still occupied by cultists and demons alike. Some darkness still held sway over him, denying him passage to the pits of hell that awaited him. There was one more battle still to come...
After 6 long months, an epic campaign has come to its end, which you can read all about in Ortellus’s posts. Been one hell of an amazing journey, both with new and old faces joining us, makes me excited for 2022!
Diathonix
"The path of the righteous is like the first gleam of dawnshining ever brighter until the full light from the spring of day"
- Vindictus 2:8
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While the Order recovered from the battle against Kelmir, the marines once again fought their way through the veterans of the Hand of Kharduum. Casualties were high, but the demons fell all the same, and a path was carved to the rooftop of the fort on Tenebra Rock.
The first sign of trouble came with the falling of bodies through the center of the fort, from the rooftop all the way to the basement below - cultists of the Hand of Kharduum, hurling themsleves to a painful and quick fate on the hard, cold stone some fifty feet or more below. The Order was quickly called to the rooftop, by the request of Captain Hullard, who waited to show them the scene that his marines had discovered there.
There were no sign of demons on the rooftop. Thirty-eighty Alliance soldiers lay dead there - not the marines that had push up the fort, but the remnants of the Provincial Guard that the dreadlord Diathonix had enthralled some months ago... and at the foot of the stairs upon which they stood, laying face-down on the rain soaked roof, lay a grey, balding man in official regalia. The corpse of Calistan Enright lay before them. Ahead of them, a ghostly light flickered. The last vestige of Kelmir's soul, tethered to this world by some dark means, cried out blindly for release - begging Diathonix to uphold the bargain that they had long ago struck.
The Order was right to distrust Hullard. The demon had, after all, shed the one form that they knew him to take. At the last possible moment, Hullard withdrew his hands from the cloak that he wore: in one hand, he held the metallic tip of Kelmir's staff, the remnants of the phylactery that had been discarded where the lich was slain. In the other, a soulstone, pink-purple in hue, which he tossed to the ground and brought a plated boot down upon.
Dark wings unfurled amidst the Order, and they were suddenly seized by unholy magics. They could only watch on as the dreadlord shed the form of Hullard and emerged in all its terrible, towering glory. Sending Kelmir's soul plummeting into the abyss, Diathonix thanked the dying spirit for his service, for safeguarding the means by which he would leave Azeroth. His talons uncurling, the tenebrous metallic tip of Kelmir's staff rose into the air, alight in Nathrezite runes, and thunder split the sky as the way was opened...
. . .
At long last, Diathonix had returned. While Kelmir's spirit had laid frozen in the Crypt of Arduran, the phylactery-staff had laid dormant beneath the world. The dreadlord had not accounted for the Order returning from Outland, let alone discovering his true form, and the abrupt, feverish hunt for the Hoary Key had been the means by which to access the staff. This was the deal that they had struck, that Kelmir's soul would protect the unassuming chunk of inert, otherworldly metal that made up the staff head, and that Diathonix was safeguard Kelmir's soul for his service should the phylactery ever fall.
It mattered little that the lich had been double-crossed, in the end. Diathonix cared nothing for the foolish wizard - only that the staff head, the Tenebrous Keystone - would remain hidden from prying eyes. With it, he was at last able to pave the way to his homeworld, to stand once more before the scions of Nathreza... but they were unimpressed, dismissive of their brother who had led this Holy Order to their unhallowed sanctuary.
Beyond the abyssal rift that the Tenebrous Keystone had torn open upon the Rock, the Order found themselves in an impossibly tall tower, along whose windowless walls ran lines of runed discs. The oppressive weight of dark magic, the tyrannical presence of not one but many Nathrezim, bore down upon them here, on this demon world, lost amidst the Twisting Nether. They watched and prepared for battle as Diathonix called to his brethren above, announcing his return and his intent to crush the Holy Order on unholy ground.
And then, at last, came the battle.
The dreadlord was stronger than any foe they had faced before, commanding the lightless reaches of the spire with a whisper, and bearing down upon the Herald of the Order with an axe borne of shadow. Agonising curses, Light-drinking magics and demonic servants assaulted the Order, and with each moment they felt their vitality being sapped by the dreadlord's vampiric presence.
When the darkness receeded before Diathonix's fury, the demon lord turned brother against brother. For a time, all looked bleak - but like the first gleam of dawn, those of the Order that had been briefly controlled by the dreadlord broke free. By the Light's grace, they turned their blades back upon Diathonix, and brought him to kneel. As the dreadlord's assault was halted, John Librus stepped forward once more; the demonbane greatsword that he had fashioned to destroy Lord Gorridon, destined to destroy the pit commander of the Hand of Kharduum, thus came for the last and most powerful remnant of that demonic army.
There, in the Twisting Nether, the Bane of Kharduum - blessed by A'dal - annihilated Diathonix, body and soul. Ash was all that remained of him, and his last, desperate roar echoed high into the lightless reaches of the unholy tower. The scions of Nathreza, watching from above, turned to leave. Was it fear they felt, that the Order might not stop there, or disappointment in their brother who had failed to stop them himself?
The Order might never know what would have happened if they stayed, and if they hadn't dragged Sir Uriel back through the portal before he did. One thing was certain, however: justice was done that day. Vengeance was had.
By the Light, it was so.
At long last, the Order's longest campaign was come to a close! We've got LOADS of stuff coming up in the very near future - personal quests, old rivalaries and new storylines... truly epic stuff.
A massive shoutout to all my homies that have come to something like 80 DM events in the last five months (idk, I don’t count). Here’s to eighty more…
Finally decided to take the final step and join them and I don’t regret it.
Campaigns have been interesting and people make sure you feel welcomed.
I’d recommend to other people wanting to get into chivalric or light oriented roleplay.
After achieving a six month long goal to slay the demon Diathonix and bring the Light’s justice to his followers, the Holy Order of Lordain gears up to tackle their next challenge. Gathering their strength and packing supplies, they turn their attention to the roads snaking up the Eastern Kingdoms, preparing for a trial of piety…
Although recruitment is closed, you can catch the Holy Order around the Eastern Kingdoms over the next week before we depart for Northrend!
The Order will be embarking on a very special trip tonight, currently we’re resting at Northshire but not for very long, so if you want to come RP or meet us, now is the perfect time!
The Holy Order has completed the Trial of Piety, a long march from south to north in the Eastern Kingdoms, with the newest members of the Order proving their religious fervor in this task!
The Order now prepares itself to venture north, to the frozen continent as a new foe awaits!
Glad to team up with the Order again!
We are very pleased that you kept our crystal safe for us, so thank you! In the future, if we are to defile holy sites, we will think of you and only raise two ghouls instead of three.
Here’s to that our paths will cross again sometime!
The Order has arrived in Northrend. Time to kill some Horde and Scourge, in that order
The vile Horde is upon us in Borean Tundra! And from another side, the monstrous Scourge.
What awaits the Order in the Frozen Wastes? Glory, or Sacrifice, or both?
We shall see as we enjoy the campaign!
A truly epic fight was had tonight with our long-term frenemies, the Rotgarde + Grim Gest power duo!
Currently two days into the PCU’s latest campaign, with several more days to go. Got some BIG HUGE THINGS planned for New Years, and recruitment will likely be re-opening after the holiday season. Stay tuned!