There’s much less reason to raid in general, the advantage provided by it is minimal. Especially if you’re doing Normal. The covenant campaign gear is like 194, and it basically comes for free.
Pugging dying is good in general. Castle Nathria is a tough raid to pug. On Normal it can be done, but on Heroic you absolutely need voice communication. Blizz has put voice chat in the game that’s not perfect, but it gets the job done. So in my eyes they can design the game around needing voice coms. People don’t use it - that’s on them.
Why do you assume people who pug Herioc won’t use voice. I’ve always used voice when asked to in game or joined a discord. There will be some who will not talk but in my experience the vast majority will join to at least listen.
Because I’ve pugged before. Jumping in WoW’s voice chat takes literally one second. People don’t do it. CN is a miserable experience without voice chat, because so many of the bosses are open ended. There’s so many ways people use to kill Xy’mos or even Hungering Destroyer.
I’ve pugged since joining the game on Legion release and the majority of Heroic/Mythic pugs I’ve been in have had voice, some insisted you join and one or two have insisted on voice (Mekka comes to mind) . Not saying you are lying, I doubt you are but in my experience people are willing to at least listen.
As person that didn’t raid CN par for LFR, and don’t intend to due to few reasons:
mechanics are just weird. Convoluted. The Ball Dance fight made me want to just drop it in the middle on LFR out of boredom. Basically playing simon says instead killing stuff.
Personal loot. Reducing loot oversaturation is a nice idea - if there was loot in the first place. They reduced it as if we had master loot like in the past - but nah. Now everyone has very low chance of maybe getting gear, maybe anima or maybe conduit. And it’s maybe.
Having way more fun running solo Torghast. Actually it’s the only content I enjoy currently in WoW. Kinda need further polish but the dungeon crawl is nice and fun, even without rewards.
Pls look at the MAU which are given out every 3 months via Blizzard/Activision and other sites before they are released. It applies across all Blizzard Division
we can easily pug 10N runs every week. even the bad groups finish it with a few wipes. yeah it sucks that some bosses have mechanics that affects healers. I’d rather just stand still for 10 minutes and click on raidframes
Then we are worse than bad
i dont want to stand still for 10 minutes and click raidframes. But 1 minute chains 5 seconds freedom, 1 minute chains 5 seconds freedom… sigh how the freak am i suppose to heal.
Yeah I agree, even normal had way too many mechanics for a pug. But now thats a faceroll, and HC is kinda easy too. Atleast the first few boss.
And yeah m+ is killed if you didn’t get a mist of tirna 10+ key then good luck getting even dps for your group let alone a healer.
And by introducing more and more obstacles you need to overcome to even be accepted into a group: gear(score), achievements, flask, food, pots, runes (+stats / inscription) and now also oils.
Another problem are the amount of different difficulty modes: back in WotLK there were two options 10 or 25 man raids with the addition to enable heroic / hardmode for each boss individually.
Now you have LFR, normal, heroic, mythic and ppl are getting scattered across those modes. With only two raid modes it was much easier to find ppl to fill a raid and less important to “control” your party members; you always had better players that compensated for the worse ones or ppl on alts with maybe less geared chars but good mechanics.
I’ll never understand the devs decision of wanting to keep ppl engaged on only one character; it completely killed old(er) raid clearing to gear alts and drove a wedge between casuals and hard core players.
Yeah for nyalotha, I remember I had to give assist to friends just to cancel all the low levels/rios even in prepatch!! Right now the raid is filling up so slowly people joining, waiting a little seeing there is no queues and leaving. And if you finally getting together a raid after each boss someone will leave and we will sit there half hour to get another dps. Its kinda unplayable right now.
most of the pugs are boosted so the gear they have and rio score dos not represent there ability to play correctly, that’s the major problem actually and Blizz is to blame they allowed the whole boosting.
And boosting only became “necessary” because the community isn’t passively boosting itself by joining better geared players and lesser geared players in the same difficulty mode like back before the introduction of four different raid modes into the game.
Another factor is guild groups. Lots of mythic raiders do heroic the first 1-2 weeks as a guild and the drop it from their calender. People still want to do the raid so they join / make pugs every week to get it done.
However, with the lower drop rates, guilds aren’t finished with heroic yet in many cases, this means a huge chunk of would be 210-215 players just aren’t entering the lfg system as they have been in previous patches. I know we usually stop doing heroic as a guild in week 2, but this tier havent stopped and plan to do it as a guild for the foreseeable future.
boosting has always existed. nothing to do with 4 difficulties. the requireements for entry to groups have simply gotten higher. there are normal CN Runs requiring HC Achievements to enter.
Pugs Require waaaay over the needed to get into, boosting became such a huge thing as Late joiners cannot Catch up due to the aggressive requirements Pushed by pug players.
Its the games catch up mechanic for them effectively.
I can’t remember to have seen any boosting service advertisement back in 2008. First time I’ve seen those was during WoD, I think, and since BfA they are simply everywhere.
Well, that does have a direct correlation: more difficulties = higher entry requirements.