i think its simply become ALOT More “normalised” in advertisement and stuff, but boost sites have always existed. half of them have it in their Web advertisements they’ve been going since vanilla xD
I dunno, because theres a Difference between “Heroic raids require more ilevel then normal” and Demanding a HC Achievement to join a Normal run.
PuG community are just stricter. and its to do with raiding got harder just as a whole so we run higher ilevel requirements to make up for the fact a pug will be Less organised / Skiled.
still you and many people here discuss only what mythic raiders do.
when real problem is somewhere else - its what casual players are doing
and casual players are stuck either in normal or on early hc raid bosses . and either are bored and quit or just do bare minimum with guild - when in past in free time they would pug 2-5 alts each week - now those people cba as nothing bring rewards,
i can give you example of myself - my alts are doing nothing because nothign is worth doing. they only do bare minimum to catch up with renown - and next week they will be all around 195 itlv - because of 197 gear from anima and 184 off pieces from WQ. - i dont bother with thorgast on them becuase prices of basic items are ridiculous and im never gonna spend that much gold on alts .
could i do normal on them ? ye i could - but why bother when droprates as such low - im just gonna leave them there - when in past they would do m+ and raids
current loot model is making people to not want to play instances.
game is boring atm . and boring game is a dead game
Now that I’ve thought some more about it: A big part of the boosting problem is definitely that we are now allowed to form a group for nhc / hc across different servers. Boosting doesn’t work (or at least it’s less lucrative) if you can only take costumers from one server, since your boosters are there (or you need many more of those, for each server).
Yes, that’s surely part of it. But I still think more modes are a problem too. Well equipt ppl tend to move on to harder raid modes, instead of staying with the less geared ppl in the same mode than before, to get “the last” item which is still an upgrade for their own gear → less good equipt ppl, so everyone has to be better geared from the start to compensate.
That could actually be a nice way to reduce the boosting problem, the community problem and the loot problem: give loot buffs (X% higher chance for bosses to drop loot) if the whole group contains only people from one server (merged servers included). → Boosers get less loot to sell, ppl on one server get to know each other better and there are more drops for server groups.
PvP does that.
There’s no point in raiding for hours and spending hundreds of thousands of gold for a chance to kill the boss for a chance for an item for a chance of it being an upgrade, when you can skim through the hundreds of rbg groups, win 5 games in 2 hours and get 2 items you can then upgrade to 226.
Did you somehow completely miss the words “Another factor” at the very start of the post? I don’t care to repeat points that have already been talked about in the first 100+ posts of this thread.
People have lost the motivation to do something they were only really doing for personal gear progression, and those who still have that motivation aren’t pugging because guilds still value that loot to a level that they hadn’t previously.
Lol wut? Removal of TF Was the best decision they made out of all of this. heres some factors for you.
TF overpowered players for low content, and Pushed them to the point wehere they lose anything to gain without pushing massively above the content they were already doing.
For example a M+5 TF. wouldnt have a upgrade til like M+12.
this is a huge problem because it Actually removes the incentive to do any M+ below +12, yet this player has never passed a +5 and cannot actually get into a +12 let alone actually have enough ability in the game to do a +12 to begin with.
well now said Player runs out of options.
TF was a horrible System and tbh i cannot beleive anyone partaking in any level of progression in WoW to honestly disagree with this statement.
TF Was a Plague to the game and We finally cured it. Lets not reinfect the game with Herpes pls.
According to your own (faulty) logic, this “epic” kill, which took so much determination and effort, rewards you with very little gear and you are happy with that, because for you loot RNG comes before skill, determination, effort and achievement.
I am not talking simply low loot chances, but also lack of ability to choose the item you want/need.
Ion said “loot should be significant so we will give you less of it”. What a retarded concept.
In my (hopefully not faulty) logic, loot should be significant because you managed to kill a hard boss, which takes organisational skills (getting 15-25 players together), preparation, effort, playing skill and time investment (learn the strats and everyone executes without fail).
Therefore either you think that killing this boss is a doddle, and should not drop crates of loot for such an easy task, OR you think that this boss took considerable effort, skill and time investment, and should drop crates of loot for such a hard task.
You can’t have it both ways. You cannot say, "it took 20 players two solid hours of single minded determination and they do not need to be rewarded, because we are happy with gear being ‘meaningful’ "
Also, you should not have to do PvP or spam M+ in order to gear up to be able to kill this boss - it defeats the purpose. Of course, we are all doing exactly that, we are beggars and we scrounge for gear wherever we can get it.
If the loot drops targeted the lowest ilvl slot I think people would be happier. It guarantees an upgrade when something drops and it’s easier to target specific items.
The RNG system we have now only works with high loot drops and the current loot is too scarce for the amount of RNG we have.