People don't get why Voidforging>Titanforging

Ppl will make a lot of golds by raid sell runs on the other hand m+ runs won’t be desired anymore.

but people getting good gear from world quests 1 time in all of their lives, because high titanforges are very rare, aren’t the problem, the problem is that the low rolls aren’t that rare and they let you skip a lot of progress because you get luck with sockets or forges. This seems better rn because they seem like they’ll limit the amount of pieces you can get, still no way to counter the rng (which is the main thing people don’t like), like a corrupted vendor, but it seems slightly better at least.

Edit: kind of changed my mind, it’s literally the same thing with a tad more rng and a mean to downgrade your gear, but instead of rolling ilvl you roll affixes and how good they are. WTF how can you GET what we don’t like about the system, as they seem to have showed in the blue post about this gear, but still not provide the solution all the people that didn’t like tf/wf wanted. It’s just more time on raidbots and headache from trying to keep the corruption low rn. this sucks, make gear normal already, i’m tired of simming everything everytime and this won’t solve even that problem jesus you developers frustrate me sometime.

Sounds like all these kind of marketing tactics like introducing a new (overpowered) class and pretending it’s a success because lots of players are playing it.

it doesn’t matter if “noobs” get a TF on an item because thatll probably be their only 440 (does tf even go that high … I remember a 430 but that’s it) they’ll ever get … where a mythic raider will get em every week. 1 slot does not make you a contender for mythic raiding.
corrupted gear will just end up with lots of dead tanks/dps and healers getting the blame cos the idiots stacked so much corruption. Can you see corruption levels before inviting someone to a grouping? I bet you cant.

Its a stupid idea and will end up with many grouchy players, blaming everyone else or just not caring if its actually them to blame.

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What’s really stupid is dividing the community.
It only reduce the amount of players available for everyone. That’s pretty dumb for a mmo.

Y’all should stop listening to streamers spreading nonesense across their communities. It’s only testable for now on raid items because the whole loot acquisition isn’t testable on the PTR right now.

https://eu.forums.blizzard.com/en/wow/t/corrupted-items-details-and-feedback/97588

Blizzard said it would matter for every season 4 drop, even heroic darkshore warfront.

The drop rate is still unknown as the PTR items aren’t true drops, they only exist for the sake of testing the corrupted items

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How is that not a success though?

Unpopular opinion here: people massively overreact to this because they have anger issues.

Legendary back will reduce corruption, so with time we can equip more and more.
That negative effects aren’t this bad. “OMG 1000% INCREASED DAMAGE TAKEN WTF BLIZZ” - anger issues :rage:
Good player can deal with negative effects (I never died as retri paladin on Ashvane mythic, I have my WoG, flash, 2 bubbles, health pot, health stone; yes, I consider myself as good player), it encourages to risk more to get more; high risk = high reward. In LoL there are so many champs with that system and I then bad players don’t pick them while good players make plays.

My only concern is that some of the procs will be worth 50 ilvls (crit damage for retri pala, sic!), so again: corrupted item from heroic will be stronger than “pure” item from mythic.

They both suck.

Bring back normal gearing and let people finish gearing out their characters in a timely manner so they can do something else.

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Can’t say I’m excited about it. As a healer, I don’t want to have to mop up after people who are trying to figure out if they can handle the skill cap to manage more corruption. Feels like the whole group could be punished if one person doesn’t really possess the skill they think they do. On the other hand, people may be worried/pressured into using corruption that they could actually handle because they worry about the impact on others.

This is a necessary evil to rid us of the concept of titanforging. Next expansion blizzard can and hopefully will remove titanforging without as big of a backlash compared to when we didn’t have this in between mechanic.

At least I hope that’s what this is for.

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Not fan of this system.

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I kind of like that we have to play around new rules once in a while, and find the most efficient path.

One more reason to continue to not playing Retail, more casino elements is terrible.

Not much change then.

This just adds more RNG on top of the existing RNG. I mean now you have like a 1% chance something will void-forge with the buff you want like extra damage on crit and then another 1% change to have little enough corruption on it so you can actually wear it without dying in a purple haze. I mean 2 items can void-forge with “10% extra damage on crit” but one has 15 corruption and the other 1 corruption. How is this better than titan-forging? With titan-forging you just had to get the titan-forged item. Now you have to get 2 tumblers to roll your way.

The current Benthic system is much better. All the items are the same level just like void-forged items and if it rolls “forged” it has a slot or avoidance stat or a speed stat. And you can upgrade them. Just make the Heroic and Mythic version able to upgrade further. Then Heroic people will have better gear than normal and Mythic people will have better gear than Heroic.

Honestly under the void-forge system I will cleanse any corrupted items I get and if they can’t be cleansed I will vendor them. The buffs are just not worth the de-buffs. The void corrupted zone = raiding with a loaded gun to your head and creeping death = raiding while infected with ebola. Picture this raid mechanic = all players need to stand in a specific spot not to get killed by some overpowered boss mechanic and then “SURPRISE!!!” void corrupted zone spawns beneath your feet that kills you in 5 - 8 sec. Sorry thank you for trying.

This new system is way better than titanforging, but I’m not sure how I feel about it yet. From the clarification that Blizzard has provided, I think it has a decent chance to be a great system. Considering that you probably won’t be wearing more than 4 corrupted pieces (and that’s at the very high end), you don’t need to farm until your eyes bleed.

On top of that the biggest positive here is that you can now get the best gear only from the hardest source of content (mythic). I really disliked the fact that my gear was pretty much identical to heroic/normal raider’s even though I do content that’s much harder. With just that, voidforge is a blessing. As to whether this new system is good by itself and not just because it effectively removes titanforging, I don’t know yet. I’ll reserve my opinion for when this hits the live and I can see what it’s like.

No. This is wrong. From their own post:

The system is bad. Bad bad bad.
Do not want. Remove corruption. Never let it hit live servers.

I think it’s a step in the right direction and it’s removed the stupid rng on Ilvl. It depends how the ilvl is implemented for the different content, will mythic 10 drop the same as mythic 20, it should be higher.

You can now also target bis items and if you don’t like the corruption bonus cleanse it but at least you know how to farm an item with a specific ilvl instead of being lucky with Titan forging.

Mythic gear ilvl is 445 right now, and the max ilvl cap is 455. Items can TF that high. The issue here is not that mythic raiders do not want competition, but rather that TFs aren’t as rare as some make it out to be, and if you add to this that you can ‘easily’ obtain 430 gear from different group content sources (mythic +10s, a single every time the warfront is up) just creates situations like what we had since the expansion started: by the time you move past heroic raiding up to mythic most of the items dropping from there is simply a downgrade.

The issue isn’t just with TF mind you, but with the way the gear distribution was designed for this expansion. Over time it got worse of course since with the way our stats scale sockets began gaining more and more power. From 10 for the first socket and 5 for the following ones up to one socket can worth a good 15 itemlevels now.

As to how this whole corruption system will work out we will have to see. I personally do not like the idea of gear having multi-layers of RNG to force you to keep rolling and rolling to get the bonus you want will just make the whole situation turn out what happened with benthics. Right now you cannot get sockets on corruption-forging gear, so it is up to question if they will ever be able to forge sockets, and if not how will you get your hands on socketed gear? I doubt that Blizzard would axe an entire profession just to keep the power levels in check.

I remember when 8.2 launched with pearl farming and essence farming I struggled to keep two characters more or less on par for a solid month. Now we will have the new essences to get, this new gear to constantly roll and hope for good corruption procs, and on top of that we will also have the legendary back to level, on top of also having to farm AP (which will likely be the main source of reducing your corruption levels too) is a lot of grinding for a patch. I am not sure this time how long will it take for me to keep 2 characters raid ready (4 specs, basically.)