Haha at least you can do something about it with your Kick having a short CD, while my poor hunter had to suffer
Anyway this topic got me thinking. Of ALL M+ runs i can recall only 3 when tanking was beautiful, of course complimented the tanks. I even remember that they were guardian, blood and brewmaster. Wow. Shows how rare it is. Most of course are just OK. And quarter are plain bad.
It really depends on the situation. Some tanks are bad and like to play the victim when someone complains about them. But alot of times dps are too annoying to deal with as tanks due to not going fast enough
But i dont want to defend all tanks because recently i also had a few that pulled a pack, took aggro of 1 mob of them and let the rest run wild. Wich was just sheer laziness even a beginner would realize that when every player in the group has aggro of a different mob maybe you are doing something wrong as a tank
But trust me, if you think tank is the most frustrating job, try healer. People pulling too much and then expecting you to keep up, or people that keep standing in aoes like lazy bums. Playing as a healer in a bg is especially annoying since most people refuse to go for objectives
True, as a Guardian Druid I don’t have much option but to taunt everything around me, but I still wouldn’t go out of my way to let anyone die, even if they made a mistake. Just ask them to be more careful and get on with your day.
because some people absolutely refuse to listen when you are trying to tell them to stop and let the tank pull. Sometimes just letting them die is the only way they might realize they shouldnt be doing that. Its the same with healing and people standing in fire. No matter how often you tell people not to stand in fire people still will keep standing in it. Either they are too lazy or are unable to communicate. Sometimes letting useless weight dragging you down go is better for the run
tldr: causing unneeded extra work for healers and tanks is bad
Funny thing is, when I was a tank in legion. I could tank easily without a healer or DPS doing their job. ( DH )
Now, the tank as to depend on a healer and DPS for a successful run.
As a healer ( recently ). I can see in many of my runs, pugs DPSers doing pulls instead of waiting for a tank to pull and it becomes really frustrating to heal them all with noob personality
Sometimes, the tank pulls all the adds and moves in particular angle where I can’t heal him and then he ultimately dies xD.
So, it’s tough living in a pug life. But that’s how it is …
Praise be pre-made groups As much as I love trying to praise people for taking a more hearty role its hard to respect players taking on moderatly difficult roles when they result to afk soothing mists on Diremaul with the ogres. >-<
Team work.
Learn to respect the tank and healer.
Playing your role, top that DPS charter, but don’t get aggro and let the tank pull.
Unfortunately, people are just too impatient.
If they don’t do X dungeons on that limited amount of time, than I gess their day is ruined, because they just have too many things to get.
One thing I never prioritize, is my needs over the group I am in.
If the group doesn’t finish the dungeon, than it’s s loss for me.
But I understand that not everyone thinks like that.
Perhaps the need to finish that dungeon quick is more important than risking being kicked or ruining the dungeon run.
Maybe they will learn when their queue times increase.
Maybe …
There’s always that ONE dps or healer who goes in front of you and makes your job harder, because now you have to pull the aggro away from that idiot.
Sometimes when this happens, I just let that idiot die first and then pull the aggro. Maybe that way, it’ll teach them a lesson, not to go in front of the tank.
It’s just not viable to grandstand by letti g dps die in content of worth as a tank (ie time walking or mythic+).
If I’m running mythic+ I want the timer done positive. If I can salvage a dps bodypull and has us survive I will, it will probably save us killing a pack later for %. If a dps pulls a group before me and it turns out that pull goes pretty much how I wanted it to regarding what comes, and I gain aggro straight up, I see no issue. I won’t rag on them just because of the principle of them pulling instead of me.
It’s not worth the groups key timer, or literal time, just to moralise and try to lecture another player on behaviour. I mean for starts you’re then punishing the whole group for one person’s behaviour which is plainly ineffective. People who don’t care for your feelings are unlikely to care what other people think of them, so all you end up doing is having the other 3 hate you for bringing their run to a slowdown.
Additionally there’s absolutely no proof it will “teach them a lesson”. That’s an assumption.
So essentially the only real reason people do this is because they feel vindicated when they do so because they feel like they are punishing someone else. Looked at like this, bringing detriment to the whole group to massage your personal feeling of being right is really selfish.
If deaths result from such dps actions, and they’re not accidental, and result in the run being risked, then I’d say just kick them. If nobody dies, but you had to work harder, what’s the issue? If you can pull off such pulls and survive with 0 deaths, then it makes you a better tank and trains you to deal with unexpected circumstances well.
People forget the tanks job is to take damage on behalf of the group where possible and minimise it. The whole pulling thing is not their primary role, it’s just they take this role most often. Tanking only mobs you pull is half baked tanking dogma.