Hello Blizzard Developers and WoW Community,
I’m posting here as advised by GM’s to share details about the FPS issues I’ve been experiencing in World of Warcraft, in the hope that this can bring attention to a potential optimization concern and help identify a solution.
The Issue
- My 110-130 FPS drops significantly during boss fights and other high-action scenarios, often ranging between 20-40 FPS despite lowering all in-game settings, including resolution, 2K or below. (results- 20 ppl raid)
- These performance issues occur consistently, making critical encounters frustrating and impacting overall gameplay quality.
What I’ve Tried
- In-Game Adjustments:
- Lowered Render Scale and all graphical settings to minimal values.
- Disabled features like Ray Tracing (which I don’t use, and no one can during boss fights), Shadows, and SSAO etc.
- Add-On Management:
- Disabled or optimized resource-intensive add-ons like WeakAuras and ElvUI.
- System Configuration:
- Enabled Game Mode in Windows and set the power plan to High Performance.
- Verified that my drivers are up to date.
- Resolution Changes:
- Experimented with resolutions ranging from 2K down to 1080p, without meaningful improvement in FPS during demanding scenarios.
- Game:
- I tried a game repair, but it did not fix the FPS issues I’ve been experiencing.
- PC:
- I’ve tried numerous PC optimization tweaks, including undoing overclocks and resetting everything to default, but there’s been no significant improvement. In fact, performance has worsened slightly.
System Specs
- CPU: Intel i9-10900K
- GPU: ASUS ROG Strix GeForce® RTX™ 3090 OC
- RAM: X2 G.SKILL Trident Z Royal Silver, 16GB(2x8GB) DDR4, 4800MHz CL18
- OS: Windows 11 Pro 64-bit
Observations and Feedback
It appears that WoW’s game engine relies heavily on a single thread for most game logic and rendering tasks. This design prioritizes high clock speeds over multi-core utilization, which may explain the bottleneck I’m experiencing. While my system performs well with other demanding games, WoW’s single-thread optimization seems to limit its performance in high-action scenarios.
Community and Developer Input Needed
- Have other players encountered similar FPS drops during boss fights or high-action gameplay?
- To the development team: Are there plans to enhance multi-core utilization or optimize the game engine for better performance in high-stress situations?
I hope this post helps spark a productive discussion and provides valuable insights for the developers to consider.
Thank you for your time and support!