Personal Loot

i started playing retail again for the MT and i notice that Personal Loot feels terrible

Like u killed an RaidBoss LFR/NHC/HC and than u are going to Drop an Item from a Boss u dont want something but instead from the next one.

but u know since u dropped now ur item u not going to drop from the next one

that system is bad it feels terrible and makes me wanna leave the group and wait for resset

i rather see my item drop and roll a 1 and lose it than its not going to drop ever

Like i and others reached a point where we are HAPPY to not drop a item from a boss so our chances are higher to drop from the specific one

like wtf

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I barely understood your post.

You are writing this as in that the item you want is a 100% drop. You do realize, that if we ignore classic / tbc, and take WOTLK - MOP before PL came, usually 2 items dropped for a 10 man group, and 5 for a 25 man group, so the chances of you getting the specific item + winning a roll with the old model, are probably lower than getting it on personal loot.

I think the system is way better. Plus gear can be traded. Overall it’s a much better experience. The only people that can actually complain about ML / GL are high end guilds who do RWF, but I don’t care about them since it’s 0.1 - 0.5 % of the playerbase.

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I dont think so i dropped many Items wich i do not need (Bad stats or i just have a similar Piece alrdy) and i just cant trade it

its not only RWF people i am not a RWF Raider and they do not care anyway since they Split Raid with 4 Characters or pay people to Split/Trade Items with them

Oh and the old System is just better for Guilds idk it was fun to equip ur Guilds and Friends like that i mean u can make it optional or not?

Isnt wow for 12+?

Luckily enough we can talk about it with certainty.

Chances for getting the item you want right now: 1/5 x 1/X where X is the number of available itemdrops for your class & spec.

Chances for getting the item you wanted back then: 1/5 x (5 x 1/X) x 1/Y with X being the available itemdrops for whatever boss you’ve killed and Y being the number of players who need the item.

At first glance, chances right now seem better

However, the first glance isn’t always correct, since for the second part, the variable Y can, and will, change, with each time that item drops, until you ultimately end up having a 1/5 x (5 x 1/X) chance to get the item you want, where was with personal loot, it will always be a 1/5 x 1/X chance.

I personally am not a part of the RWF guilds, nor of the 0.1% - 0.5%, but I’d still like at the very least unrestricted personal loot, as in a personal loot without trade restrictions.

I hate receiving loot that I can’t trade and don’t need. It feels much worse than losing a roll on an item that I did in fact need.

Also with a different version of loot, perhaps we wouldn’t drown in rings, necklaces and cloaks so much.

My guild has looted at least two Sylvanas rings each time we’ve downed her.

I also prefer this system. I get far more loot with PL than I ever did under ML. I get to control my loot and give it away if I want to, if it’s something I need it’s mine.

In theory ML done right can be a good system but far too many guilds didn’t do it well. They played favourites, trials were often excluded or given lower prio, then there are the various points systems with their pros and cons. If all you are going to do is roll it out to everyone then there really isn’t a whole lot of difference.

You can bet when a good but unwanted item is rolled out, every man and his dog will chance a roll on it :laughing:

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My guild back in Cata had no clue how to ML. Ended up arguing with them and leaving.

The issue? They wanted to force a set piece on me from Heroic Dragonsoul when I had the normal one. Instead of giving someone who didn’t have 4 set the piece.

A stroke of genius that, give the healer a slight item level increase when in reality the DPS was lacking, and someone would get 4 set from that piece.

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Only thing I miss from Classic era.

I used to clear ICC weekly on multiple difficulties for almost a year and I could never get my hands on Dislodged Foreign Object, nor the twilight scales in RS :frowning:

It’s much better than DKP was.

Thanks for writing the analysis :smiley: What you wrote is true, if Y is variable, things can change in your favour way more than with PL, that’s true.

However, with PL there is 1 additional twist. You can also bring Y as a variable, since you only bring people that can loot the same type of armor. Yes the splits are essentially boring and hard work, but getting geared through splits is essentially faster and more guaranteed than gearing with ML if we take the RWF guilds. This obviously doesn’t really happen in a normal enviroment, and it’s a case just for RWF splits and for boosts where someone would stack a specific type of armor, so it doesn’t really count in normal progression / gearing path.

Also yes, I agree with this fully.

I have encountered this numerous times in M+ runs, where someone who favours crit / mastery, gets showered in versa / haste gear which is perfect for me for example. Since it’s higher ilvl, it couldn’t be traded so it went to trash. I could have used it and it would be a very nice upgrade. Even the RWF issue could be countered with this restriction being removed, however as said above, I’m still for PL > ML / GL systems as I’m not playing with guildies / friends, aswell as exactly what Puny said:

True so much :smiley: And remember back in wotlk, so many ‘If under xxx k dps, you won’t get loot’ runs. Happened so often on Mazrigos - EU, where I started playing. The logic behind these was so off… And I’m not for boosting people / against kicking or not inviting people that really underperform, but sometimes these ICC groups had incredibly high dps requirements…

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True, but I’d argue that people doing splits is something inherently rare in WoW and mostly happen in either boosts or the RWF raids, which are both very niche scenarios that can’t and shouldn’t be valued as relevant for a topic such as this.

Using the world first guilds as an example, who effectively buy items for the gold equivalent of several tens of thousands of euro, just doesn’t quite cut it for me.

I don’t believe anybody would ask for Master Loot back if PL didn’t have any trade restrictions. Or rather, I don’t believe anybody with good intentions would ask for Master Loot back if PL didn’t have any trade restrictions.
Sure we still have an issue with rings, necklaces and cloaks being overabundant compared to hunter weapons or agi daggers, but just about any other issue with PL can be resolved by removing trade restrictions.

But the reason PL has trade restrictions is the very said niche scenario, namely the race to world first and splits, so that people can’t create raids with 30 paladins and funnel all gear into one of them.

Which comes back to my point of the game being designed around said 0.1% - 0.5% which it shouldn’t be.

I never understood why people join these runs. It’s enabling the worst kind of behaviour. In WoD, the premade group finder was filled with “XYZ LOCKED” runs.

Never joined any of those runs and all the characters I’ve played back then ended up pugging Archimonde HC at least once. All with PL, even though ML was an option.

But people enabling horrible behaviour on the internet is besides the point.

People like PL more than ML, that’s fine, but why have trade restrictions on PL?
My disc priest doesn’t want their garbage tier set more than a holy paladin wants their entirely overpowered one, why can’t my priest trade tier tokens to them, if I want to?

My ele shaman doesn’t want the ring with 200+ mastery and ~30 of another stat, why can’t I trade it to somebody whose best stat is mastery?

My monk tank doesn’t want the necklace with 200+ haste, same question, for the third time.

I genuinely dislike having to toss away items. It’s usually only an issue in the first few weeks of a patch, but every time I loot an item that’s BiS for somebody else, but can’t trade it to them, I can’t help but wish for a PL without trade restrictions. Or Master Loot. Or Guild Master Loot. Anything would be fine, really.

I mean it’s my item as people put it, even though I consider that statement weird given how it was earned in a group content, but again, besides the point, why can’t I decide what happens with my item?

Also since this was brought up: Nobody who isn’t extremely gullible bought the entire “trials deserve loot too” argument that was given together with the removal of Guild Master Loot.

The reason Guild Master Loot was removed was because it’s less drama, less tickets and thus Blizzard could fire more of their customer service employees, as well as removing it made splits entirely unattractive towards anybody but the very very very top of raid guilds.

Now that we are actually talking about it, do you know the real reason why the trading restrictions are actually in place? I see 0 reaasons behind this decision.

And to give you an example. Yesterday I did a +15 Mists. I got a neck, and despite having Unity as my neck piece, I couldn’t trade it to someone who would need it really bad. The dude had a 236 neck, and this one was 262. Huge upgrade, ilvl and stats wise for him. Obviously I couldn’t trade it due to the stupid restrictions, so it went to the vendor. Such a shame.

And yes, agree:

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Well we were given the reason “so that nobody could be forced to trade an item that was actually an upgrade for them”.

Everybody with an ounce of game understanding sees that higher itemlevel != upgrade, so that argument is invalid. I just recently traded away an Anduin HC ring, which was indeed an upgrade to me, even though I had rings with the same or even a higher itemlevel.

I personally believe it’s solely so that splitraids don’t become even more degenerate, which would come back to the entire “designing the game around the 0.1%”.

With ML, splits were reasonably efficient and not much of a hassle to do, so that quite a few guilds could do it. I remember running splits back in wotlk in a, at best, worldrank 50 guild, I don’t think with PL a worldrank 50 guild would ever run splits.

With PL, splits are very efficient, but quite a hassle to do, thus only the very top guilds run splits.

With PL without trade restrictions, splits would be even more efficient and a fair bit less of a hassle to do, given how you could simply ask everybody to have an alt or two of a different class at max level, they don’t even need gear.

I genuinely believe it’s because Blizzard fears that splits would become a common thing in raiding. And with “common thing” I mean “a non irrelevant number of hall of fame guilds would run splits”.

I don’t believe anybody at worldrank 300 or worse would run splits, so it’s still only something that affects at best 1-2% of the playerbase, but I do believe that’s their reasoning. A reasoning I consider silly.

I dislike personal loot, always have. Had more issues with it then I ever have with group loot or master loot.

I accept people have their own opinions but what I don’t understand is why PL is enforced as the only option. Surely allow all loot systems and let people join guilds/groups that use the system they prefer.

Not true.

I had several times that I got 2 items in a row. It is just a rare occurrence.

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