Pet battles is way to hard

Once you find the right combination if pet team yiu will annihilate your opponent For example. The battle to get the mini yu’lon in the Celestial Tournament. Looks hard right? Mr Bigglesworth can solo it. ChiJi’ pet. One snail can pretty much solo it. The trick is to learn your pet skills, what counters what and you’re laughing.

Sorry for bad spelling had eye injections.

I only started to really get into pet battles at patch 8.2 and now find it quite fun really, although some of the Mechagon ones are way too easy once you have certain pets.

One thing that I would like is to be able to swap abilities or something, I get the whole X counters X and stuff and how you have to put “effort” into getting certain pets but… I have my team of favourites now and I’d like to make them better instead of using Ikky or Molten Corgi so often :sweat_smile:

I don’t play them cause luckily they don’t give meaningful non pet related rewards.
So I dunno if they are hard, but that better be on par with what their community wants. It seems bet battlers enjoy it this way.
Leave them be, OP

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I find that I enjoy Pet Battles more if I don’t look up existing strategies, but that is admittedly also something I find hard to resist. Still, just looking up teams that work well against a specific trainer/tamer, obtaining those pets and then using the skills outlined in a guide makes it a very dull experience. I just don’t always remember this when I’m impatient. :slight_smile: I also enjoy it a bit more now that I have more than five level 25 pets and can experiment a little better.

What sometimes turns me off of Pet Battles is knowing that there are so many pets that aren’t available anymore and that there will always be some that cost extra money or require other activities/purchases outside of the game. That takes away from the “gotta catch 'em all” experience that makes Pokemon so addictive.

It’s hard if you got noob pets, go and get some stronger ones

Also it helps alot if they synergize well with their abilities

Hard? Not really.
But (possibly) boring, tedious and unrewarding due to it being very high on the RNG and lacking real rewards outside pet related stuff? Definitely.

The issue is that in the end all it takes to win is to know what an oponent has as a team and then you can just hard-counter them. Only issue is raising a ton of pets to level 25; wich is the grind that makes this mini-game not something that everybody likes.

I agree with that policy. Usually. But let’s consider the factors in this case: a) a capped Classic character, b) complaining about pet battles in Retail being too hard, c) on a Friday, and especially d) without specifying any identifiable case, incident, or mechanic.

People who have actual complaints usually try to illustrate with an example, or an attempt at analysis, even if that is mistaken or omits facts.

Yeah, I’m filing this one under “Weekend” and scoring it 7/10 for its surprising effectiveness. :slight_smile:

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Found the MOP player.

Let’s see

Years dungeon/PvP in game: 15
Year pet battle in game: 7

Yes, pet battle is not an essential part of this game. Needs to be removed. What next? Island expedition weekly? Or maybe MOP scenarios weekly event?

I think pet battles are too hard.

Or rather, the difficulty curve spikes way too much and there’s no natural placement of it.

For example, if you do pet battles in the wild, then you’ll be fighting pets below level 25, between grey to blue quality.

Previous expansions would then have pet battle quests that would be against level 25 pets, between green to blue in quality.
And then on top of that there’d some pet battle content for devoted players, like Deadmines or the Celestial Tournament. The fights could then consist of level 25 pets of legendary quality.

BfA says screw all that, everything is going to be against level 25 pets and they’re all legendary quality.
Like, Blizzard can’t make it more difficult if they tried. That’s the hardest difficulty their design space allows them to have. And they have chosen it for EVERYTHING.
There’s nothing below. It’s not like you can go: “Well, I’m relatively new to this, so I’ll just do this somewhat easy pet battle World Quest.” No. They’re all against legendary pets. And they’re all level 25. And if you don’t have the right pets and know which strategies work, then you’re screwed.

People will say it’s QQ and it’s catering to casuals and dumbing down and what not, whenever someone criticizes the difficulty of anything in WoW. But the pet battles are not designed with a smooth difficulty curve in mind, and the placement of the difficult battles doesn’t match the audience they’re presented to (highest difficulty legendary pet battles presented to general audience through World Quests = terrible design).

It’s crap.

No. This complaint is easliy disproven.

A) Nearly all pets in BfA World Quests are Rare, not Epic or Legendary. Wowhead will confirm. There are a couple of Legendary “boss” single pet quests in Kul Tiras and Zandala, and more in Naz and Mech, but these are in fact the easiest of the WQ - nearly all can be cheesed with a mindless bleed-and-stampede strat like Valk/Ikky, or Blistering Cold/Stampede.

I demonstrated that all of the Kul Tiras and Zandalar quests except one can be completed at 25 with just the same three pets - Ikky, Nexus Whelpling, Iron Starlette - and that one just requires replacing the Iron Starlette, which is at a double type disadvantage…

B) All WQ in Kul Tiras and Zandalar scale, and can be completed with any level of pet. From what I hear, they are easier for someone using Level 1 pets because of the scaling.

The rest of your post, the complaint about the difficulty curve, though, I genuinely don’t understand.

I started collecting pets for something to do during the long, long drought of 5.4. I didn’t expect much from it when I started. I was surprised to find that it was an amazingly well designed learning curve. It still is, for people who follow the intended path. Of course, many people short-circuit the learning curve with instant 25 boosts and AH splurges, and are then left with lots of power that they have no idea how to use. You can blame the devs for that fom of catch-up, if you like.

They do, they do! EK/Kalimdor brings you up gradually to level 20 Greens. Outland has battles against 21-23 Greens, and finally Blues. Northrend and Cata have battles against 25 Blues, and finally Epics. By the time you graduate to Mists, it’s 25 Epics all the way, but you have worked your way up from level 2 Whites gradually.

The difficulty curve up to Mists is impeccable.

One problem is that after Mists, the devs ran out of ideas, or design space if you prefer.

Everything since has been getting easier and easier, until we reach the lows of BfA, which is absurdly easy and ridiculously over-rewarding when compared to Mists.

I have several quite targeted criticisms of the pet battle system, but the difficulty curve up to 25 Epics and Legendaries is not one of them.

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Lol
Guides for beating particular opponents all over internets, just copy team suggested there and be done with that.

I respectfully disagree with this.

Saying: “This pet that Blizzard have given the highest difficulty within their design space is in fact easy if you have these few specific pets out of the many hundreds that exist, and follow this unintuitive but very specific strategy to the letter.”…is giving Blizzard’s designers credit for something that deserves none.

I think it depends on who the target audience is.

There’s the people who have hundreds of pets collected, and a huge roster of level 25’s. Together with Wowhead they can deal with anything.
And then there’s the people who haven’t really done any pet battles before and who struggle to find a pet in their roster with stampede.

When Blizzard makes a Pet Battle World Quest, then the audience is everyone – both the player who has lots of pets and the player who hasn’t got many at all.
It is terrible design to then tune the difficulty of the pet battle so it is realistically only doable by the players who have collected lots of pets. That’s just terrible design. That’s not designing with the right audience in mind.

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First of all, let me clarify that I give very little credit to the design of pet battles in BfA. As I think I said earlier, BfA is a low point.

However, “is in fact easy if you have these few specific pets” somewhat misrepresents my point, in at least two ways:

  1. There are many, not few, specific pets that use these techniques
  2. These techniques are easiest, but far from the only way to do it. The same result can be achieved in many, many different ways

I also want to note the word “unintuitive”. These techniques are very intuitive to anyone who has followed the learning curve. Of course, they are no more intuitive to a complete beginner than what to do in a raid when you have been targeted by something is to a complete beginner.

As I have said, the BfA world quests can be completed with pretty much any level 1 Blues you might have on hand from drops, or from the auction house.

No. The learning curve teaches you that pet type matters. If you’re up against an elemental pet, then you use a water type pet, because its attacks will do more damage!

But because Blizzard ramped up the difficulty so fast that they ran out of design space, then the legendary pet battles – which are those presented to the wider audience through World Quests – basically throws that learning out the window.

Mechanical type pet? I guess I should use some elemental pets then? Nope! You lose. What you need is an Iron Starlette. Makes sense? No, but that’s because the legendary pet debuff which reduces damage taken is the worst design attempt at trying to inflate the difficulty curve beyond what the design space naturally allows for, and litterally destroying the foundation for the gameplay in the process. It’s amateurish. I don’t criticize Blizzard for much, because they’re good at game design. But this is crap.

So when the OP says pet battles are too hard, he’s right, because Blizzard have litterally gone beyond the highest difficulty that their design space allows them. That legendary pet debuff isn’t supposed to exist. But it does, because Blizzard didn’t design with a smoother difficulty curve in mind. Dumbasses.

My point was to someone who doesn’t pet battle, it’s null content, as mythic dungeons is to someone who doesn’t do those, likewise the pvp event.

Not sure why my playing during mop, not that it was when I started but that’s besides the point is relevant.

Just because you don’t like something, what gives you the right to call for content to be removed from people who do enjoy it? Or shall I start crusading for pvp to be removed because I don’t bother with it? Live and let live, or at least sulk quietly.

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Again with the Legendary.

What will it take for you to recognise that nearly all BfA WQ use Rares? Should I make Wowhead links to each one?

and so on?

That is one thing it teaches you. One among many. It teaches you that pet type does matter, but it is only one of several things that matter.

I do acknowledge that, as in the main game, there is a learning curve that spans from the very beginning up to max level (25 Blues) followed by a new learning curve, which in pets is learning how to use different types of abilities for different effects. It used to be like that in the main game, too, when we used to have different abilities to learn and use.

This guy never battled Nekrozma in US/UM

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I recognize that. I don’t attribute any meaning to it though, because Blizzard basically herds the entire player population from one area to another with each patch. Nazjatar and Mechagon exist in a vacuum, and players expect to be able to do them in a vacuum. It strikes me as crap design to then have one small aspect serve as the pinnacle of a difficulty curve that far preceded that content, when nothing else follows this line of design thinking.

Reputation farming? Oh yeah, you can just go do that, no problem!
Rare hunting? Sure, go ahead, no barrier to entry!
World Quests? Same as those you’re used to, knock yourself out!
….Oh, except for the pet battles. Those are actually way harder than anything before, because reasons. Oh and also, we attatched great rewards to them, so you’ll feel really bad if you don’t complete them, again, because reasons.

No, they don’t exist in a vacuum, and if anyone expects to do them in a vacuum, they are sadly uninformed.

To get to Naz, and then Mech, you must at a minimum have levelled to 120, you must have done enough quests in all the zones to get all Friendlies, you must have opened your three Footholds.

This amount of preparation, at least, is required before you move on to Naz and Mech.

You seem to be complainig that a complete beginner with no idea how to use pets, and no roster is going to have problems with Naz and Mech? That’s like complaining that a complete beginner player who was boosted to 120 with no armour is going to have trouble farming rep in Nazhatar.

Afterthought: I would be entirely open to the idea that people should complete one continent’s tamers for pets before moving on to the next. This is how the system worked originally, up to Mists. You had to complete EK/Kal before starting Outland tamers, and so on. But Blizzard decided to make every continent a catch-up, so that it could be started separately. I’d be fine with requiring completion of each before moving on to the next, other than the random delay caused by World Quests in Legion. I would also be quite happy to disallow Naz and Mech pet quests until KT/Zandalar had been finished. And especially, I wish Blizzard had not added those damn rep tokens to Nazjarat pet battles. If you want to criticise those decisions, I’m not arguing.

No. I am complaining that a normal World Quest that asks me to kill 10 Naga is considered the design equivalent in difficulty to a pet battle World Quest that asks me to defeat a legendary pet.

That is too hard.

The difficulty does not match the content for the audience it’s presented to.

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