Finally finished a seminar I’ve been doing for two weeks. Can finally relax.
That’s quite long. Ours usually last an hour or two!
I got Scarlet Crusade tabard yesterday!
I’ve been running a play-by-post game on another forum of Baldur’s Gate, where everyone is a bhaalspawn all adopted by Gorion.
PbP lends itself to a slow pace to begin with, such that it’s been about two weeks since we started and we’re only just about done with the Friendly Arm Inn, but everyone’s really hyped about posting and being foster-siblings - there’s no interest waning that I can see which is a really good sign, and I just wrote out really cool dream sequences for them each individually playing on their personalities/hangups/classes and stuff and honestly it’s just…it’s really cool.
It’s my birthday! I also need to figure what I want to have, but still, it’s my birthday!
Happy birthday mate.
Happy birthday, you! <3
Happy Birthday!
Happy Birthday!
Happy Birthday!
I’m not sure if this is a delight or a peeve or something inbetween but I miss raiding with Coldshade. At least what little we did!
Cats are bliss.
I was very anti-Age of Sigmar initially, but parts of it has grown on me. In particular, the Beastclaw Raiders are a hidden gem, and if I ever played it it’d have to be them. Not because their models are outstanding, but because of the unique implications of their lore - a take rarely seen from game companies.
Care to go into detail? I am not fully familiar with the setting outside of that it is some kind of realm-based world.
It’s a setting taking place in eight different magical realms, each one corresponding to a school/type of magic - you have Heavens, Beasts, Death, Shadow, Life, Light, Metal, and Fire.
Each one of those realms have various inhabitants, some of which are native and some of which ended up there after the previous world (the normal Warhammer world) ended.
The Beastclaw Raiders are inhabitants of the Beasts realm, called Ghur. They are essentially ogres (called ogors because copyright lol).
I could write a long post about why they are so unique but in short they represent a society with surprising internal harmony, and while they naturally raid and stuff, it is portrayed as something necessary due to a curse that chases them, and they sometimes act against their own self-interests (in escaping the curse) in order to help out friends and overthrow tyrants. They’re primitive without being barbaric.
This was obviously all incidental, the author didn’t set out intentionally to make a society that is much more just than it looks like, but it feels all the more pure because of it.
I’ve come around on AoS myself just due to the fact it allows a much more “my dudes” feeling than the Old World did. As you can make up your own nations, princes and strange lands within the realms.
Late to the show but happy birthday all the same.
Surely ‘ogre’ cannot be copyrighted?
Indeed, that is the point. Games Workshop ensures to only sell things they can fully copyright nowadays. They didn’t like it when other companies started making things like alternative Space Marine pauldrons for their models.
Hence Age of Sigmar has ogors, orruks, aelves etc. And hence 40k has changed eldar to aeldari, imperial guard to astra militarum, and so on and so forth.
Got the backpack!