In the end, the only Blizzard game that endures the test of time…is WoW.
i ment more the technical side… the community there is also utter garbage
It’s a PvP game so…duh.
pvp? my biggest enemy in that game is my own team
If they cant get their hero or are dying 1 bit to much they leave.
if you hit your target 2 times you are a smurf its the most pathetic sadshow i have ever seen and i live near amsterdam.
The original writer, original comic artist and a band commonly associated with Bionicle are working on Bionicle themed stuff.
Gen 3 fudging when. I don’t even care if we don’t get any new figures, I just want more if that sweet, mystical lore that has far more depth than it had any right to be.
Did that Uldum Nights thread get nuked? I was enjoying reading it yesterday and now I see it is no longer.
Double peeve:
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My sub ran out and Blizz won’t let me resub.
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My laptop died.
You are being rescued, do not resist.
Delisted I think.
This does solve a lot of problems, while others still remain.
I don’t know, there’s a lot of very basic spells which can ruin a game. For example, Fly. This was much worse in previous editions but it’s still bad in 5e. If you’re not fighting in an enclosed space, this spell can make your character (or whoever you’re casting Fly on) effectively impossible for ground-based melee opponents to harm, for up to ten minutes.
I mean, imagine if that existed in WoW. For ten minutes, a mage can effortlessly fly around while still engaging in combat and casting spells, making it impossible for feral druids, monks, paladins, rogues and warriors to do any significant damage to them whenever they’ve got the space to fly out of range. Could you imagine the rage?
That’s the most obvious example. It’s not just high level spells, or white room stuff. D&D casters are capable of stuff that non-casters just absolutely can’t do, while also doing the stuff which non-casters can do, effortlessly and with far greater efficacy.
Fair.
On the topic of Overwatch, I used to play a lot with my friends in the first year or two after it’s release. But everytime I try and go back to it now I come away feeling nothing but hate.
I’m not sure what it is, but all of the joy that came from playing that game has been sapped away.
Within DnD you at least have a DM that can adjust things if players start getting more stuff. Flying? Get out the crossbows. It’s rare for a monster to not have some form of ranged attack. Or counterspell. Plus some races have innate flying so if flying breaks an encounter, that’s on the DM.
Much harder to do that in a video game, even DDO avoids spells like fly.
It’s beginning to feel awfully repetitive, despite them adding new guys and maps.
It felt repetitive for me since week 2. Newer maps are better but the original maps are linear as heck and have mandatory choke points most of the time.
Every clash ends up being a poke fest to generate ults then everyone drops ults at the same time. If the defenders lose twice, they lose the round, but attackers can throw themselves at the objective and die as much as they want.
That and they can’t decide what they want with certain heroes. If I blink one of them gets overhauled into something completely different. I really don’t like the new Symmetra for example.
This is true, but a) it needs to be prepared which sacrifices a generally valuable 3rd level spell slot (damage is the best CC - would fireball be better? Often), b) how often do you go up against an encounter without any flight counter (inc. ranged damage) and c) lots of encounters have little flight room. I mean, it’s called dungeons and dragons for a reason.
Flying makes wizards suddenly a big priority target for any ranged attack users because “shoot the guy flying around blasting lasers at us” becomes a priority.
AND that assumes that the wizard hasn’t already used it up on one of the 5 encounters they’ve had previously during the day - spell slots aren’t infinite after all.
Moreover, it gets the wizard out of (melee) danger sure, but the wizard isn’t the only character in the fight so either you’re sacrificing more spell slots (potentially up to 7th or 8th level for a reasonably sized party) to get everyone flying…or you’ve still got people on the ground.
The Wow comparison is flawed I feel. If wow mages got to fly for ten minutes / day and only could do so by sacrificing other major power spells while rogues and warriors and hunters can go all day without issue then it might be more appropriate.
Even just assuming “the wizard has all their spell slots available” is a case of white room think, imho.
I really wish the WoW specs were more creative similliar to dnd. Blizzard has put in -alot- of effort to make most of the classes, and their spec all feel and function the same, almost identical in cases, just with a diffrent paint and name.
And that is boring. Give us things that stand out, even if it isnt optimal according to mathematics or something.
Randomly sneaking an EZ clap pet battle guide in here for no reason.
How to beat till now every Pet on mechagon.
List: 1x lvl 25 boneshard, 1-2x lvl 25 ikky.
Phase one:
Open with boneshard.
Apply Chop.
Apply Blistering Cold.
Either keep applying until death or go to phase 2.
Phase 2: Ikky
Apply Black claw.
Use flock.
If ikky 1 dies, use ikky 2 and repeat.
Win
I never did any pet battle stuff, is it easy to level up to get to the stage where you can do the dailies?
Pretty much.
Grab 1 level 25 pet, go to Vale of blossom, Garrison(If you got spook decorations still) or wyrmest temple.(All are close to a stable master for heals) First send out the lvl 1 pet you want to train, then swap out right away to the 25.
After one battle, they should be lvl 13-15 already. Repeat two more times or something until 25, then next pet. Goes even quicker with Safari hat or the little pet hot-dogs.
What if I only have level 1 pets, what’s a quick way to get one up?