Pet peeves: The return (Part 1)

ackshutually Daenia is the name of the county of which Daggerfall is the capital city and Daenians are famed for being the epitome of the questing culture prevalent among Bretons. They’re fiercely independent and hot blooded, and you’ll struggle to make one remain in one place for long. Most of the famed explorers and adventurers that hail from High Rock are Daenians, with the based Lady Laurent being the most prolific one of our time :nerd:

all of this is found in ESO

ok and other than the lady and her meme manservant where in the game is this all depicted outside of lorebooks

Wow the High Fantasy Human race has a culture based around… knighthood. And adventuring.

Daring today aren’t we?

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Now now. There’s also backstabbing.

the Glenumbra questline mostly (what with Daenia being located there), as well as NPC dialogue where you first meet Darien Gautier and follow his exploits all the way to Rivenspire, and later Coldharbour (and Summerset :cry:)

isn’t a big part of the glenumbra questline literally just the king’s personal army of knights fighting evil reachmen and werewolves together with brave king’s knight general’s son darien and the cute mage girl crushing on him

With the lore being what it is, pillars can shake and history and reality can be retconned at will and ESO exists in an age where this is your reality but 700 years in the future your present is an entirely different past and Jehanna was a thing all along what are you talking about?

Ain’t it grand when you can make writer inconsistency into a compelling canon lore feature?

As an MMO, canon classic morrowind clothes would be a premium subscription in game shop special feature as fanservice, not baseline canon aesthetics to adhere to in worldbuilding.

Not the King’s person army, and the storyline revolves around tackling a cult of necromancers that secured the alliance of Reachman rebels and werewolves by compelling Faolchu back from the dead. You secure the aid of the Wyrd covens, helping them tackle on the corruption of the cult festering in the countryside and performing druidic rituals in accordance with the old ways in order to get them to help you counter the necromancers, as well as venturing into old Ayleid ruins to secure powerful elven relics and learning about your racial heritage along the way.

You earn the companionship of Darien Gautier, son of the General of the most elite fighting force in the Covenant and undergo many adventures with him along the way while attempting to understand the nature of the adventuring knight’s strange power lying dormant inside of him.

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Isn’t that precisely what the Lion Guard are though

I primarily remember it being a decidedly generic zone with a matchingly generic story that mirrors a significant amount of other zone’s main storylines

dont worry they already locked the very generic clothes behind 10-15 buck paywalls too

They’re the National Guard, essentially. The most elite knighthood in all of High Rock, comprised only of candidates who are heroes in their own regard, and they are the cavalry you call when :poop: goes south, focusing on supernatural threats that threaten the entirety of High Rock. Their only allegiance per their oaths is to the throne of the High King of the Covenant, not to the person sitting on it.

Knights of the Dragon, Flame, Rose, Raven, Wolf and Saint Pelin are the personal knights of their respective King/Queen.

Of course they did. This system is what gave us the genius move of putting the option to toggle your freaking helmet behind a paywall.

Right, so they’re precisely what I said, the (high) king’s super special cool super knights of heroism

I’m not disputing that Bretons aren’t generic, but their in-game appearance absolutely is and that goes for most of the base game areas

We’re in agreement then. Their in-game appearance is anachronistic and not very representative of the actual lore - which we do get from quests, dialogues and lore books, but it is not aesthetically represented to the full extent. Their culture is meant to be a weird Medieval feudal society with Renaissance and Romanticism movement era ideologies mixed with half elven ancestry, overuse of magic to the point children canonically play with illusions (in the metropolitan regions of High Rock) over toys; housework is completed by enchanted tools, and nobles enslave Dremora as butlers to flex on their peers with sorcerer dynasties being fairly common while some regions accommodate their druidic past with the modern Breton culture.

But they only focused on the first word of that description when designing their in-game aesthetic.

Precisely - as I said, the in-game lorebooks especially have lots of cool and exciting tidbits but then the game itself fails to present anything actually related to or based on it and this is true for much of the game and its expansions, still - Orsinium and Murkmire are the big exceptions I can think of, mostly, as well as a bunch of things in Elsweyr

Their decision to shift for ‘oh no! yearly plot about big threat wanting to destroy the world!’ narratives now won’t help with that either I fear

I just got the best news in years and I’m excited and happy and oh yesss. Party time.

Peeve is that I hate phones and this service is phoning me back in two weeks and just now on the phone to them I couldn’t hear crap.

That’s not really accurate. Thieves Guild, Imperial City, Orsinium, Dark Brotherhood, Murkmire have nothing to do with world ending threats. Morrowind story only threatened Vvardenfell as collateral damage by threatening Vivec, Clockwork City threatened Sotha Sil, Summerset threatened the Aurbis, Elsweyr threatened just Elsweyr and Dark Heart of Skyrim only threatened West Skyrim/Reach.

They’re all localised threats sans Summerset.

That’s before they shifted to the yearly narrative focus though

Everything since Elsweyr has been aimed at making all of the year’s adventures focus on the big threat of the year and consequently focuses on that, but sure, you are very correct and i apologize for saying its all world ending threats, my point stands however, it detracts from adding content that focuses purely on exploring a specific culture like Murkmire or Orsinium did

Summerset’s narrative is also a part of the same story as that of Vvardenfell + Clockwork City!!

It’s the culmination of the Triad storyline which is why I’m willing to give it a pass for its world ending implications. It was the result of a build up, not an out of nowhere “aight they’re destroying the world now”

My boarding of the Hype Train™ was as rapid and blunt-force as that Blood Crusher charge in the trailer.

OH boy, let’s GO! I really hope all the existing Chaos factions get a proper overhaul to go with the Demons, but I’m a-okay with having all four Gods represented properly, and Kislev looking amazing, AND Cathay as a total curveball. Heck yes!

I need to actually finish a campaign before this comes out :joy:

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It didn’t really hit me at first, but Cathay has the potential to be monstrously cool and just totally steal the show. I love fantasy China (who could have guessed?) and I loved TW3K, I can’t wait to see what they do!

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