Oh, I can totally relate—I’ve probably sunk hundreds of hours into player housing in FF14 myself. Raiding? Nah. PvP? Nope. Housing has been the endgame for me, hands down.
There’s something so relaxing and satisfying about creating these spaces, whether it’s just for my own enjoyment or designing venues for the roleplay community with public events in mind. When those creations come to life during events and people actually enjoy them—that’s a reward of its own for me, and it’s what gives all those hours a special purpose.
Argent Dawn has had a culture of public events and outdoor activities for twenty years. I doubt that spirit is going anywhere, and I really don’t see housing turning all characters into housebound hermits like their players might be! Instead, I see it as an opportunity to expand roleplay possibilities: from personalized in-character shops that better represents one’s vision of it, to safe havens where players can retreat to if they’re facing severe in-game harassment.
While my hopes are high, my expectations are careful for what the housing system will be like. But hey, if the developers link housing to crafting professions, that might draw people to spend more time working on that aspect of the game too, with housing decors being rather desired rewards in other MMOs.
Yep! Since I won my house in XIV lately ive felt a lot more joy in getting gil and materials to decorate it. As you said its very relaxing. Same goes for ESO where I do most of my housing. Making a winter cabin and forest from scratch will always be my proudest housing achievement there and I just hope WoWs system can give us that same flexibility.
It isn’t player housing that will stifle role-play. The needless drama, scheming, power grabs, stalking, guild implosions and policing of what characters and factions role-players are ‘supposed to’ like will do far more damage in the long term. Yet even all that will be mitigated.
I’m skeptical of the engine being able to handle much more than that garrison idea tbh. I mean it might be able to, but mass hook decorations that can be moved/placed at will… I don’t see it.
Though it does imply that blizzard are either listening or desperate enough to try new, hopefully improved, ideas. That said their ideas are always the… blizzard way. Which I do not mean as a compliment.
WoW is a good game at the core, the tacked on stuff around the core… less so.
i think its best to wait til we have a little more to go on than just one brief ambigious clip tbh. no sense dooming or hoping too hard til we do have info
I’d love to, but I don’t see it happen so soon even with housing. For some reason there’s a stubborn few of them who just -have- to get in plain sight with their trp’s and just -have -to rub it in your face. Atleast the ones that pollute SW harbor.
Did he speedrun the story or did he tell her every.little.detail?
WC1 is still brutally hard, mostly due to the ‘true to the 90s’ clunky mechanics haha. Things not attacking because they’re trying to path to where the enemy was, getting stuck on each other, etc
WC2 is like stepping back in time, in a much better way. I might actually finish all the campaigns this time around. And I haven’t even looked at installing 3 again (yet) hah.
I’m starting with WC3 and working my way backwards. Mostly due to the sheer nostalgia of WC3. I never played the first two so they’ll be a largely ‘new’ experience even if I’ve read summaries of both story-lines.