Pet peeves: The return (Part 13)


Shut up, it’s raining :sob:

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I did some sandboxing a few years back and conquered stormwind with a surge of trolls up through stranglethorn. The ruins of the old was turned into a pyramid in the resurgent empire.

I finished my candle gif.

Yay!

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Labubu

Hello chat

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I was too late to buy late departure from my hotel, so I have to check out at 12 :frowning: And it means I have two extra hours to kill before boarding my plane.

And I only have myself to blame, should have selected it in the first place, it’s only 10 euros extra. Apparently it’s not possible to change when there are less than 24 hours remaining before checkout, so I should have done it yesterday :frowning:

Argh.

Geedubs of course doing their ‘Store Anniversary’ special model thing next Saturday, when I’m driving 500+ miles to see family, and with no option to just use the webstore for the rest of us plebians without a store super nearby…

I hate FOMO :expressionless:

Where did Loras go?

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Actual peeve: this week’s BfA timewalking comes without traveler’s log activities. Why?

I got used to having timewalking as a source of easy travel points.

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Guh, this reminds me I’m miles off having enough TW tokens for the bits I couldn’t get the first time around for BFA.
-sigh- Oh well, at least its in the rotation now, so it’s a matter of- -groan- time :expressionless:

Playing Warcraft 3 for the first time in a long time, some assorted thoughts -

The entire game is designed like a D&D campaign. You wander around, as Arthas, with your band of men you find all sorts of random encounters, monsters and NPCs that react to you. There’s this real effort to create a world that feels alive, especially through the sound design. Weapons and spells sound like they -hit- dangerously when they strike stuff.

The aim isn’t to be realistic. The aim is to be reactive in a way that feels satisfying.

Searinox is an example of a black dragon who breathes -acid- just like D&D ones do.

  1. Using IseeDeadpeople, I’ve realised how much love and work they’ve put into parts of the map that aren’t even shown. The landscape is genuinely mountainous, with peaks and forests and monsters that the player will never see. There are easter eggs in the unseen parts of the map too. Someone has signed ‘JC’ in grass on Human Mission two.

  2. I think a large part of the old Warcraft aesthetic, indeed, the aesthetic of most things before the coming of the iPhone are shadows. There’s bright vibrant colours and bold shapes, but there are also thick black lines, and dark shades. Even the pecs of Orc grunts have -shadows-. Blacks are as important as the bright colours.

  3. There’s also a ton of more blood and corpses than they’d ever allow in WoW. I think part of it is because the low poly art style lets them get away with it. Searinox has literally hundreds of flayed, bloodied bodies beneath him in a massive pile. When you attack him, he raises some of these as skeleton archers. You have impaled corpses, cruicifixes, bloodstained iron maidens, cauldrons with severed heads, fountains of blood.

I feel like- yeah. In a word, it’s gnarlier. It’s not realistic, but it’s intense.

It’s not -dark- in the way a lot of roleplayers play it. It’s the black comedic darkness of a schlocky 80’s horror film. It’s Evil Dead.

  1. One thing I’ve noticed is the game is filled to the brim with attention to detail, very much informed by a TTRPG sensibility.

At the beginning of Human Mission 3, Jaina is attacked by two ogres in a cutscene. One is killed, the other flees. If you follow the path the Ogre fled, you’ll find the Ogre’s village, with the Ogre badly wounded. In the village is a strange looking sheep dancing near an impaled corpse, and if you kill it, it drops loot.

There are two human villager woman NPCs who giggle if you click on them.

In Human Mission 2, there’s another Ogre village which is completely hidden away. The only way to reach it is to patiently get your peasants to chop all the trees down blocking it. Once they’re gone, and you defeat the Ogre Mage, you get a Gauntlets of Strength +3 to reward you for your patience.

What strikes me about the game on the whole is the lightness of touch. It wants to be played with and interacted and experimented with. I think what strikes me most about Warcraft 3 is how much of its story isn’t told through dialogue at all.

It’s just the world itself. There are all kinds of scripted events designed to tell the story. The first few missions, you heroically save many peasants from bandits and orcs. By the time the Scourge arrives, you always arrive slightly too late.

The story tells itself not through books or dialogue or cutscenes, but through gameplay.

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She sometimes live in a discord group chat, which is also where I’ve lived the past few months give or take.

the world chess organisation is now imposing transphobic laws preventing transmen and women from competing in mens and womens championships due to their “unfair advantadge” and stripping titles off winners. this world is beyond rotten at this point

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Stupid discord. Missing my gremlin, here.

The fast twitch muscle fibre granted by the Male Essence lets them move the rook unfairly fast or something!

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Can’t sleep because seagulls and geese are having a heated debate outside tossing hard H honks like they’re trying to get in trouble.

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Everyone knows the queen is op, therefore must be segregated.
Chess having gendered leagues feels kinda dumb to begin with.

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It is Monday.
Again.

-screams-

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FF14 7.3 patch day tomorrow.

https://www.youtube.com/watch?v=5uY49xbrRGU

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I hate Brann Bronzebeard.

I finally got round to doing Underpin ??

These things are related.

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Its because the nerds were hostile to women players originally.

It is dumb to exclude trans people.

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