Pet peeves: The return (Part 2)

The post back up there!

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Gotchu fam :ok_hand:

Edit: Ordered new Orks for 40k. Now I gotta wait a week. Bah! :joy:

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I liked your post but then got distracted by how much I wanted playable Nightfallen : (

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Sorry, I can’t post there without a sub, but I’m with you in heart. It would be nice to have the options. (also an option for iridescent green? Pretty please)

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So
 how long dya think the PTR will be?

It’s not an objective truth however. It is definitely a viable perspective. Blizzard itself kinda regretted the idea of having neutral pandarens, and arguably the two scenarios were different, as the Horde already had an established base of blood elves.

I can see why this idea divides the fanbase, but there is a point to be made in that playing in the Horde or Alliance should be a give a different experience - henceforth the iconic races should remain separate.

It’s really great fluff. Wasn’t expecting it at all having no experience of what different monsters can do.

It actually ending up being 40 years so my character is now 67. Our blood hunter character told us that it can be fixed but it has to be done within 24 hours which adds some really cool tension for the next session.

Even if it sticks I’m not mad though, it adds a really interesting dynamic.

Thing is, neither pretty races or strong racials can fix the faction balance at this point. Alliance racials are already stronger, as shown by people in MDI and the Arena tournaments mostly playing Alliance. But, even then, the live servers have a striking Horde majority in any form of endgame content. It’s about a larger recruitment pool and players wanting to have that larger recruitment pool. Anyone from a pug heroic raider, to a ~5/10 mythic guild, to a mythic+18 pusher is better off being Horde because there’s simply more people.

The only solution is enabling cross-faction play, at this point. You disable racials, everyone’ll stay Horde. You buff Alliance racials further to the point where they’re absolute game-changers, we’ll have the reverse of this same faction balance issue. I know some people tightly cling onto the idea of faction pride, but it’s just unhealthy for the endgame content side of things. We need to be able to play together, even more so when the sub numbers are shrinking.

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But are they really different experiences?

We have one valid capital per faction (SW, Org, the ones where all the meta functionality primarily are), we get one or two conglomerate hubs for new expacs (Legion - Dalaran, BFA x2, SL Oribos bringing it back down to one), we have the same dungeons with the same bosses and mechanics (Battle for Zul’dazar having slightly different dialogue), we fight the same End Boss
 etc etc.

Please, other than the self-aggrandised ‘faction pride’ that has overstayed its welcome imo (since it’s devolved into pointless meta toxicity these days), tell me what is so unique about the factions based purely on current and future content? Given that the vast majority of old content is left for dead, and therefore barely counts as ‘past glories’.

Dazar’alor!

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high elves shouldn’t be added because they’re not interesting from a story standpoint
why you ask
because blood elves became high elves at the end of tbc with the sunwell’s restoration
since then high elves have floundered with no real direction or aim, basically serving as arrows in the quiver of Vereesa
their inclusion as an opposing force to the sunreavers in wrath, and then again in MoP, is dumb

Blood Elves just being ‘ok’ with siding with the Orcs, the Trolls and the totallynotScourge after however many decades because the Horde needed a ‘pretty’ race because the devs were cowards was dumb.

Yet here we are.
Sips tea

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I don’t like the Crusade option in WotR. Miss me with that Raid Shadowlegends BS, I made it automatic.

I mean they gave a pretty decent reason for it: they needed to ally with someone. The Horde were offering support. The Alliance tried to starve them by blowing up an arcane sanctuary and sending a (small) army.

It’s more reason than the Night Elves ever got.

I don’t mind the management stuff but I did set the fights to Autoresolve. They’re fine (basically HoMM) but it’s not what I’m into.

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Really waiting for some expansion on this.
Why didn’t they go side with their old tauren friends?

­­­­­­­:) ­

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I must have missed this option then, cuz it ain’t fun
 It really isn’t. This wasn’t the management stuff I was expecting.

The way the factions have been chopped up, and limited to only two, has been piecemeal and Bad since the very early days. It’s been too limiting, lacks nuance and depth, and has only cemented poor design choices and the now-toxic tribalism that’s pretty rife OOC.

Another reason I’d be all for a WoW 2.0, as much as I realise that’s Just Not Happening heh


In the topright when you’re on the worldmap (might need to be in armymodee?) there’s a cogwheel which gives a few checkbox options, including Autoresolve.

It took me a while to find it too.

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The true chad opinion is that the factions should never have existed as a mechanic and races could interact with each other independently from the get go.

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