Pet peeves: The return (Part 2)

exactly this. but somehow you get flagged up for being some space racist because you willingly let the council die like your job is to protect the rich and privileged in their giant super yacht spaceship

some things never change huh

No you join either way. If you save the council they give you a spot as thanks, if you don’t save them you still get to go on the council

at least in the renegade option humanity simply seizes control because well they kinda owe us one ??? they were proud HUMAN ships that saved you all !

the council just kinda remains so it’s a bit less of a coup

And an FF peeve now that I am done with MSQ and back on my usual bs; having to unlock Manipulation on all my crafters >:C I don’t want to go through all the crafting job quests but I have to if I want to do big money crafts later :pensive:

my favourite thing is choosing anderson as councillor, only for him to inexplicably be replaced by Udina in 3. I don’t remember them even explaining why that happened.

Anderson went to do things elsewhere fight style and Udina spawned… or some stupid thing.
I should play through again.

I mean they made it clear in 2 that he didn’t like the job, but I chose him specifically to avoid Udina getting the office only for him to just let Udina have it anyway.

It was a nice showing of a great Paragon and Renegade choice - do you focus on the mission at the expense of people’s lives, or show empathy and risk the mission to save as many lives as you can?

Neither is an evil choice, because both Shepards are both doing the ‘right’ thing.

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honestly im inclined to disagree on the basis of it giving paragon/renegade

i think it’s a good + rather compelling decision but getting the arbitrary good/bad points ( i realise the timing doesn’t really matter but still) is just kinda weird

it’s much the same with legion’s loyalty in ME2, for me

the decision itself is incredibly interesting but the need to arbitrarily give out reputation for every choice made does sort of suck, contextually letting the council die is by no means a bad move because regardless of decision, somebody is going to die as a result of the choice you make.

bit of a tangent, but i find it interesting. i do largely enjoy paragon/renegade system, for the record

I mean, if you don’t stop Sovereign, it doesn’t matter how many you save. It’s less about ‘the mission’ and more about saving the galaxy instead of focusing on defending the rulers.

Going after Sovereign felt 100% Paragon to me.

Sacrificing a big ship of (somewhere in the ballpark of hundreds or thousands depending on how many people need to crew those ships) people who are begging you for assistance to preserve the mission at all costs is about as Renegade as it gets :V

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Idk about that. It’s a military vessel where the citadel itself is at risk which is going to be more likely to be full of civilians.

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It’s not like you didn’t give them ample warning about what was about to happen, only to be dismissed at every turn. I feel like it’s even beyond a paragon/renegade choice, it’s more like catastrophic user error in an old school RPG and the council made every wrong decision which has made their game softlock itself.

I mean, Udina comes off as brash but also pretty sympathetic in ME1 because he probably has to deal with this crap every day over even the most mundane issues because the Citadel political blocks are obviously distrustful of humanity as a whole.

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The only logical argument I can use to justify saving the ascension over bum rushing Sovereign is that you free it up to assist you in the battle, but given that it can’t even save itself it’s unlikely to be of much more use.

It all comes down to how Bioware framed it really, they frame putting the council first as paragon when really it isn’t anywhere near that clear cut.

same

To quote the Mass Effect wiki, the Destiny Ascension “boasts a crew of nearly 10,000”.

To save it, you sacrifice a third of the Systems Alliance fleet.

When it comes to ME3 war assets, (a rather cold way of looking at it), the Alliance ships lost are -75 resources. The loss of the Destiny Ascension is a loss of -70. I don’t really know a way to evaluate how much of the Ascension’s crew is civilian (if any) or at the least, not contributing to the upkeep in some form of maintenance.

It’s still a dreadnought after all, and it’s still a military ship, if not somewhat ceremonial in nature. The decision to me is almost “how do you want the masses to perceive you?”. I suppose in a way that adds a shred of reason to the paragon/renegade assignment as there’s going to be more people who’d rather see you save their council representative than see you willingly refrain from it so you have a better shot at taking Sovereign down.

I still just disagree with the idea that not saving the Ascension is genuinely renegade, though. It probably does result with more blood on your hands, mind you.

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How is Infinite anyway? I still haven’t managed to download it yet.

Fantastic, I’ve been looking forward to playing it more all day so far

two hours of trying out every single fix to be found on the internet later and it’s still borked

ion introduced the community thing in their video in such a soy way that I’d never want to join it. idk after all the bad stuff it looked very dishonest

Until the end scene(especially if you’ve also been a douche+supported Udina over the council). What plays sounds like the equivelent to the Imperial March and it is a veeery obviously evil scene.

How the scene also plays out kinda shows it to be Renegade. The cutscene doesn’t play it as a “focus on Sovereign” but how the Normandy literally just coldly close the comms/not pick up as they scream for help and then kinda slowly drift past/just watch it blow up with zero interference.

Not even using the time to go in on Sovereign, but just takes time to watch and THEN go in.

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