imagine if they’d just had bad luck protection or a currency item in each one where if you got like 10 of the currency you could just buy the mount
or if it was just a 100% drop! like hey, you got Super Exalted? Free mount. That’s what happened with my Valarjar box. I got it first try. Meanwhile Farondis was like…triple digits easy.
Nah, gotta add dumb RNG to help draw out the subs.
I did it for Sira’s Extra Cloak so I could roleplay a Warden with the authentic look. Absolutely awful grind. You couldn’t pay me to do it again for any of the mounts.
Yup. At least currencies feel like some kind of progress, and also introduce the ‘eventually 100%’ protection.
At least they did away with it post Legion, but… I dunno if the Exalted mounts in BFA are any better, frankly.
Unless all ya’ll are wandering around with 90k gold spare for the mounts, I dunno. Maybe not being able to play the AH like a fiddle is a me problem
I can’t count how many dumb Nightborne rugs I got.
The worst part is, the duplicates sold for ONE COPPER. I started not turning in the Paragon chests to other factions out of fear that maybe Blizzard has written some ‘haha bad luck protection gets removed when you get one of the paragon items from other factions too!’ as some way to game the real life luck.
Life would’ve been 100% more bloomery had the duplicates been turned into currency that you could trade in for any other Paragon item.
At least the Paragon chests in BfA were much better, you’d get all the notable drops within few chests, since get this… everyone hated the Paragon RNG in Legion.
Dunno, I got the Warden toy on my fiftyh box and the Hippogryph on my second box during Legion so clearly it’s fine (this compensates for my bad luck with legendaries at the time where I almost never got one and when I did it was the most useless one in a ‘you need to have this legendary to be good’ meta)
For some reason my Tales of Two Wastelands game won’t let me put the big gun bobblehead on its stand.
I’ve got the perk for picking it up, but the item itself disappears from the inventory. Even added it with console codes but seemed to vanish immediately.
I think your first point is less the fault of LFR and more so a fault of the kind of players you find in casual content.
if they fail to grasp basic positioning, they likely are equally as dense in dungeons which has evolved to feature similar but far less punishing mechanics.
I have myself been at both ends of the spectrum, knowing the mechanics of the boss and not, resulting in my continued death.
but blizzard have provided plenty of in-game tools to teach you about the bosses, its not LFRs blame if a part of the player base lack reading comprehension.
in short: sounds more like a skill issue on the players side.
Your other point is more valid.
But I am not sure removing LFR or replacing it would make much of a difference.
Should LFR - a mode intended to allow every player to experience the raids - have a skill check in the first place? That seems to go against its stated intent.
I think one problem the LFR ‘solves’ with every new patch is that because you have more ilvls now, you might not feel as required to do old content to run 2+2 tier sets or something like that because it might sim better.
I feel like that’s the reason why there’s big ilvl jumps every patch, smaller ilvl increases and older content will be more relevant, which isn’t always a positive.
Should we likewise make normal dungeons require a skill check?
that would surely prevent THAT GUY from bowling through the obvious trap on the floor or pull half the dungeon you skipped on his way back after dying for the 4th time because they don’t have the thought to not stand in fire.
Probably not! Or, if you do want it, they should probably have a storymode version too. I guess that’s what the NPC buddy mode is now - I’ve not tried it to find out.
Its a good edition, but to slow and clunky for my liking.
you feel like you are carrying the team more than you should.
I am however still a defender of LFR, if only because I find the pre-made groups to be steeped in elitist entitlement, demanding way and above what is realistic for a normal raid run.
be it paid for in millions of gold, proof of having killed previous seasons final boss or having enough gear to dominate the raid solo on heroic.
I’d arguably say it’s the opposite, since you won’t have the DPS to skip mechanics, and you sometimes have to be very proactive to avoid the NPC buddies from screwing you over.