WoW pvp is actually great and has been great most of DF and looks to be even better in TWW.
Thereâs a few problems that continue to permeate, namely the amount of micro cc and mobility creep, but those are not hard to fix if Blizzard wants to get to it. Solo shuffle has been a massive success and BG blitz is looking like itâs going to be even bigger.
None of you seem to remember that there was a time where WoW pvp was not just a big part of WoW, it was actually comparable if not bigger than all of PVE combined, back in WoD (confirmed as much by Brian Holinka, who responded to a tweet Pvp is a minigame for most players, instead stating that more people play PVP than raiding for example).
Granted this was before m+ (which is a problematic form of content itself). I personally despise raiding and m+ and whenever they get the short end of stick I gleefully wag my middlefinger at them because they seem to have the very same contempt for pvp players, so tit for tat.
And itâs not like PVP is holding back or ruining game design either. For every time Blizzard has held back from a game design because âitâd ruin pvpâ, there are a 100 decisions that have been held back because of raiding or m+.
If you donât enjoy PVP, fair enough, you do you, I do mine. But donât advocate for the removal of a piece of content because you do not like it. I loathe raiding and PVE and you can check from my achievements how many m+ or raids I did the entire DF. Or how many I will complete in TWW.
I can promise you, it will be 0, other than with follower dungeons and story mode raids.
There are arguments for both sides of the table, but for me, it boils down to this:
Itâs one thing to not want other people to get things because you got it through hard work/effort/simply playing the current content.
Itâs another thing entirely to exclude the said rewards from people because you have them, therefore you do not want others to have them.
Excluding content from others because it pleases you to keep other people down or restricted from things is fundamentally toxic and not something that is very evergreen for a game like WoW.
For me, FOMO rewards are fine, so long as they become available -after- the current version of the game has passed. Temporality is the key here, if you have the elite set, achievement or anything else from that season when that content is current, that is your reward.
But after that expansion has passed, everyone should have access to it. Be it through a vendor or whatever. Hell, even pvp titles are only seasonal and you have to re-earn them the next season and I never heard anybody complain about that.
So yes, FOMO rewards donât need to go, they just need to be made available to everyone after the season has passed.