Well… yes. Can’t really argue with that.
Will remember it anyway. This and the mind control spell.
Peeve: I’ve got a few hours I still need to be up, to swap onto night shift timing, and I kinda want to game, but don’t really have the brainpower/stress spare to do things like level with dungeons or try and grind the Marks of Honour I need on my Rogue.
I also want to RP, but since everyone else is working on Sensible Times there’s hardly going to be RP at approaching midnight on a Sunday.
Could also hobby, but despite clearing up shelves aggressively earlier, I feel like I’ve kinda burnt that energy out?
Bah. Bah I say…
I’ve opted to watch some episodes of something I enjoy while doodling. Pick something low stress like that (or go read fanfic)
Watch Psyche, it’s very funny and has aged surprisingly well for a mid 2000s comedy show
Watch Hit Monkey, cause monkey.
elle est flattée as they say in ishgard. (Im flattered.)
Come on Halfsilver, you can do it. I believe in you!
I have heard “I want to play a Sir Zeliek paladin” dozens of times, but never “I want to play a Leonid Barthalomew paladin.” I guess he just doesn’t have aura.
What I wouldn’t want to see is this come into effect the other way around - i.e. the Forsaken, whose transformation into something abject relative to the surviving Lordaeronian humans is a core theme to their story, have their concept ‘diluted’ when they are handled as if this separation did not happen. Lordaeron was the highly spiritual human kingdom, their Light worship was their whole brand - but that stark before-and-after juxtaposition between the symbolism of the sacred and profane is the point, as I see it.
I think that’s a part of why I like the tragedy of the fallen knight so much in the first place. The paladin is the most iconic and succinct semiological shorthand we have for what a human is in the Warcraft universe, and what the paladin-turned-Death Knight is fundamentally grappling with is just that - the informed destruction of his own humanity. You could do that with a Forsaken character, easily. But at large, even the most broody and solemn of Forsaken tend to progress into ‘owning’ monstrousness, owning being something other than human - hence all of the campy horror motifs to their aesthetic. I think that’s what sets apart the Barthalomews and Zelieks as subversions to the rule.
I had the forum open while watching my series, kept throwing an eye at it and every time I did I saw you typing. I’m very proud of you for managing to finish that post.
It eventually emerged from the 150 decibel elevator music in my mind
okay, so I have to use the creation catalyst to get my soulblade cloak and bracers.
Joy… joy.
Hoping I can do normal and if I get a cloak and bracers-- shove them in the machine for tier.
It’s not helped that though Leonid is explicitly a former paladin so far as I know we’ve never seen him fight, so he’s never really had the chance to show off his paladin abilities.
With Feedback dealing Shadow damage, I think they’re Discipline Light Priests actually.
He does seem pretty comfortable standing in light’s hope chapel
I really wish Sunwalkers got some of this treatment. The stark difference in comparing the human paladin quests to the blood elf ones are so stark. On one hand you’re being charitable and helping orphans, on the other you’re sent to kill a greater demon as competency check and to weed out the unworthy/weak.
Race-class dilution and the amalgamation of the quests that Cataclysm kickstarted was one of the biggest mistakes Blizzard did.
Blizzard, sowing class concepts: haha! Yes! Yes!!
Blizzard reaping that differentiating them from each other means doing minor model work: well this completely sucks, what the heck
See also: when they have to add more customisation options to any of the playable races besides humans that isn’t just adjusting a hair colour slider and calling it a day.
You want us to put eyebrows on orcs? Are you insane?!
A beard on a troll?!