Hello community!
I had been playing WoW in and out for many years. When I returned to play Shadowlands, I realized that my all-time favourite role “the healer” had been destroyed in favor of the self-sustaining tanks.
More and more, tanks get buffed so they can do the healers job while healers are more and more responsible for dealing with game mechanics of mythics. More than 50% of our GCD goes to crowd control and similar stuff. But the one job that is written in the role we don’t do, healing. No surprise healing is an unthankful job and less and elss players want to do that. Tanks with high damage output, mitigation and self-heal on the other hand, are very appealing.
This is a call for people like me, who either abandoned their healers already or think of doing so. Please sign this to help us getting back our loved place in the game.
My suggestion:
- Reduce tanks self-heling capabilities by at least 50% or in a way that they can impossibly survive appropriate content without external heals.
- Boost tanks mitigation instead, if neccessary.
- Reduce self-healing of other classes/specs by at least 25%.
Thank you!
Kind regards,
Azu.
6 Likes
Its not like a pally tank can solo a current hc boss…oh wait…
Though to be fair to rextroy, he’s not an average pally tank 
1 Like
Well, healers become more important once the difficulty goes up.
You can’t complete high keys in Mythic + without decent healers.
2 Likes
I do partly want to agree to this. Yet, if you remove selfsustain overall for tanks, specs like BDK just doesn’t work. If you remove tanks utility overall, Paladins flop. If you remove tanks ability to mitigate damage overall, warrior’s flop. All tanks work at different strengths and weaknesses, so the moment you remove one strength from the pool - the other tanks will fill in that role. Nothing changed, other than one spec now being useless and non-functional. Make all tanks the same… and well, that is aweful game design.
What you should ask for is more Raid/Dungeon design that got heavy healing checks, yet those are often unpopular for gameplay reasons. Once you throw too many healing checks into the scene, classes that can’t help/handle those will fall off. So you are left with high self-sustain/tanky DPS, like Fury Warriors. While squishy/no-sustain classes like hunters feel like they are constantly just dying with no counterplay.
As the game have now been designed, going back to the age where healers just healed is long gone. Overall players are far too efficient, so if blizzard doesn’t force every GCD to be spent on healing - you will be doing mechanics and DPS no matter what. Because every GCD spent on minmaxing DPS when able is the more efficient way to clear content. So that is what we are going to do.
So A) You will be perma global locked at all times, healing. Or B) You weave in healing, while doing other jobs or DPS (as currently).
There is no way out of this sadly.
you shouldn’t be able to complete lower keys without a healer either lol
3 Likes
While i am not disagreeing with this. The balance between doing affixes/mechanics and healing has gone overboard a bit. And for the next season healers are getting punished by getting even more nerfed because of the self healing/sustain of the non-healers…
1 Like
Too many spinny plates at this point, it is what it is.
All you can ask for is the spinning to stop and plates come crashing to the ground.
Then pick up the pices and try making something new.
I rather just skip the cleanup and enjoy the fancy spinnyplates for as long as I can. Once in a while they add another and I clap.
Yes, if you are overgeared.
If you join a HC dungeon at 70 because you want to do a weekly quest, of course you will complete the dungeon without needing a healer.
If you are 395 ilvl and do a 3+ key, for valor, of course you will tank it with no issue.
There are people who solo dungeons for fun as dps.
well that’s obv. the case but right now people can run 15-20s without a healer too so it’s not just a high keys issue .
This is just a distraction.
Top players can do this, most of the playerbase struggle to even complete those keys in time.
Top players can do things most can’t, more news as it breaks.
1 Like
yeah that’s actually right but i still think other roles shouldn’t have this much self-healing
This would destroy blood dk really, also tanks needs to heal alot themselves, if they would do what you are suggesting then they need to retune every single dungeon.
Really good players can… the vast majority can’t, and quite frankly, why should you care what a tiny percentile of the player base can do?
And quite frankly, the issue isnt some insane self healing. The problem is an above average group has to the same amount of healing in a 20 that an average group do in a 13 for example, we see this all the time.
The really good players take so little dmg because they know what they’re doing.
The only way to “solve this” is to have way more unavoidable dmg.
But since you want it to be impossible to do even low keys without a healer, you need unavoidable dmg, to challenge even 420 people in what, a +5? How is a 380 healer for example gonna have the throughput for that?
Tanks and party members are still just as good at depleting their health bars as they always were.
Have you spent any reasonable time trying to keep a raid alive during Raszageth heroic?
I’m having a fun time Healing HC Dungeons in DPS Specc for the runes. Works out great.
But Im with the OP that in Keys there should be at least more unavoidable Damage to the party it doesn’t even need to be unnecessary spiky. But continuously enough that a healer is needed to get over this.
I love playing healer, but I want to heal and not doing 100 Explos while setting up all my stats for maxing DPS and play every single mechanic because ZugZug DPS is too lazy to kick because of DPS downtimes.
The current state of a healer role in Dungeons is sad as hell…
At no point in WoW has there been a time where you don’t have downtime in healing. It would become borderline impossible to do dungeons outside of premades if you didn’t have downtime in healing.
Arguably 15-20 is where healers are needed most because damage is still healable, so people don’t go out of their way to avoid it. Healerless runs are >20, as this is usually where damage ramps up so much that it isn’t healable anymore anyway. I’ve had runs where no matter what I’d do people would just die.
I’d argue that healers are being punished because they were only looking at raiding. You have very controllable damage numbers and healing is done across multiple classes, so overall the HPS done in raids might very well have been too high.
Where this will be felt though, is in M+ content, where the extra 25% mob damage will be further multiplied by key scaling and Fort/Tyrannical affix.
Suffice it to say, I am not overly optimistic about the upcoming start of the season. Over 1-2 months Blizzard will do the usual stuff, buff weaker healers and nerf all dungeons across the board to the ground. But the first month isn’t going to be very fun.
Reduce self-healing of other classes? Just so you (And a few other attention-starved healers, i doubt your post reflects a widely held sentiment) can feel important again?
What about when those other classes try to do things without the privilege of basking in a healer’s presence?
Healing needs to be revised in general because it became more and more “blurry”, and on top of that comes the imbalance between the healer specs.
How would you do this… like an contenious ticking dmg on the group? How would that scale, or would it be static… if it scales, then the dmg would be so low in lower keys it wouldn’t change anything there for the people who are geared and run without a healer.
And if the dot was so powerful that it atopped it, it would be an absoloute nightmare to even do the dungeons for your average players.
So you solution is to make M+ horrible for a big chunk of the playerbase to prevent a few groups to do dungeons without a healer? Why?
Which is why explosives are gone in season 2.