Most WoW players aren’t bothered by mythic raids’ existence then.
Name 1 (one) successful MMO that doesn’t have content exclusively for the 1%. Hell, look at where the doomsaying for WoW lies - the raiders are quitting!
It is good for an MMO to have content that will always be out of the reach of the majority of the population. That way you ensure the majority of the population always has something to aspire to.
Now, the problem is that in WoW, we have too many casual features, which has led to many players simply writing off huge chunks of content as “I don’t do this”. And that’s their fault.
You don’t provide any good reason to remove mythic raids other than “well, I don’t do them”.
You shouldn’t look at the number of guilds that CLEARED a mythic raid. Many guilds, after they’re done with heroic, will see how far they can get in mythic. That provides something to do for, I’d say, the majority of pve guilds, so they don’t fall apart 3 weeks into a patch.
Especially with the 9.0 vault, simply killing 3 bosses in mythic would be very beneficial to many guilds. And considering how generally the first 2-3 bosses of a mythic raid are easier than the last bosses of a heroic raid, you can see why many guilds are actively encouraged to enter mythic.
So kindly… your suggestion is stupid. In R6: Siege, you have Diamond and Champion ranks. How many do you think are there? Do you think it is maybe 10% of the population? Nah, Champion is probably less than 1%. Does that mean Champion ranks should be removed? Or it means for an online game to succeed, you need precisely something that 99% of the people cannot obtain. But they can aspire. Become better.
You’re basically calling WoW’s players trash who can’t do better. That should be insulting to everyone who agrees with you.