What do you think about the idea of blocking all addons that affect gamplay (DBM/weakauras/hkill …)
It’s too late for changes in Retail and Cata Classic because people are too obsessed with numbers and logs, but aniversary realms?
Most people don’t use these addons because they want to, they use them because without them they will be behind those who have them.
What if we gave the game the way it was originally planned, where people have to think about what’s going on, not programs thinking for them, and humans are there only to click 4 keys in the appropriate rotation
Honestly getting tired of narrow minded people thinking WA is used only for combat, it does infinitely so much more than that… you can literally make an entire UI with it.
Erm… addons were available since Vanilla, you do realise it was Blizzard themselves that gave the tools for it…?
It’s thanks to addons that fights got more interesting… Vanilla raids were horribly beyond basic. Certainly didn’t help that fights lacked telegraphed attacks to react to.
Details can be gotten outside the game, or ingame with achievements. Those blocking or lacking the achievement weren’t invited, this is just scapegoating addons…
Often see the players demanding are those wanting to be carried.
Nothing stopping these people complaining to leading their own group, yet they expect others to do it.
I simply like my UI to look more minimalist. Pure esthetics. And Blizzard cannot provide that for me. Well… they could technically make a UI that pleases ME. But since it would be the same UI for everyone else, practically nobody else would like it.
I also have an addon to try out my Mogs in poses. Because then I can see what it looks like while casting. Cause I like my Mogs. But again. People prefer to simply remove the Mog tab. Cause they like Pets instead.
So the answer is NO. Adons stay. Blizzard is a big company. But not big enough to cater to ALL our tastes. Including “reminders” like DBM, or info like Raider IO. For good, or for bad.
And that is why some things need to be community driven.
First you are the minority. A very small minority. Most people like addons. Thats why we use them.
Second, this no addon stuff has already been tried in the private server world and it ended up with a dead server with 5 ppl playing on it. There is no demand for this except from people who doesnt play the game like Bellucallar and Asmogold.
Third, you dont ban addons. You ban addon functions and blizzard UI has to play by the same rules. I guess you wanna remove the combat log to brick the DBM etc. Bosses will just do their spell suddenly and we don’t see how hard we hit. Just pain emotes and then suddenly someone dies. Like old NES games.
The devs launched WOW in 2004 with much stronger addon functions than what we have now. You literally could make a bot-addons or conditionally macro that played the game perfectly for you. That was their vision of the game. With time they have removed some functions and we now gone so far that each time blizzard touches a vital addon command they brick their own UI.
Finally you can still play without addons. Just dont install them. Noone is forcing you. But thats not enough is it? You wanna ruin everyone’s gameplay.
i think they should remove them from the game.
and then they should fill those flaws with something that comes from the game itself but in the way that those addons were working
I don’t want to block addons, but I want to have an in-game option to show me exactly what addons every other player has installed, and give me the option to quit a group within a grace period without punishment after it has been formed if I don’t like what addons another player has (or hasn’t) installed.
I consider them cheating. And I don’t think that’s okay in a multiplayer game.
And yes, I’m aware it’s officially ‘not cheating’. But that doesn’t change how I feel about it.
Some things can be legal and still feel icky or wrong.
Anyway… I think people are doing themselves a disservice anyway: Playing without combat addons makes you a better player.
Now to be clear: I’m not against addons in general. I’m against addons that alter combat and such. That basically ‘think for you’.
I consider combat-addons to be close to “cheating”. They’re providing the player with information that either they would have to memorize by heart (for example timers of when a next enemy ability will take place, or when a cooldown of a party member will again be available), or they act as a coach to give extra warning to players (for example you get a raid-warning type of message to move out of fire when the game intends for the player to move out of it due to seeing it on their own).
If I can play with people who also do not use such addons, it means I am playing with people who are close to my skill (or to be more accurate “lack of skill”). Which in turn means I know I am not boosted. Simultaneously I know that such players would not make fun of me as easily for failing mechanics mid-dungeon run, as it has happened in the past.
-=EDIT=-
This is the beauty of the forums and us. I agree with Tah on this while I disagree on other matters. I agree with Uda on some things and I disagree on others. I’ve even found myself agreeing with Lilith on some discussions. We forum-dwellers may not be as much of a hivebrain and echo-chamber as some accuse us of.
The main purpose of these addons is to even the playing field between players of different skill levels to an extent which means raid groups don’t need to vet their applicants as hard as they do in pugs.
Out of curiosity what do you think of raid leading on voice? DBM basically does the same thing a raid leader does on voice, and by removing that functionality you push the workload that such an addon created on the raid leader, who now will have to memorise the ability sequences so that they can call it out to their raiders.
If you have the ability to memorize the sequence of mechanics, but remove these addons you are only telling players who can’t do so “tough luck, learn or get out.” It does not help to include players into instanced content.
It will just create an even bigger gap between varying skill levels, and people will be even more strict with who they allow into their groups. On that regard nothing will really change.
It’s not the same. A raid leader will warn about raid-wide mechanics, not individual “move out of fire” or “get close to that raid member” or “move away from that raid member”. At the same time, in this case it means that it’s again human interacting with human (the raid leader with you) which means there is skill involved (even if miniscule) of the raid leader informing the raid group at the correct time instead of a machine with 100% accuracy.
Compare it to playing a co-op game with another human or with an NPC.
Correct. DBM removed that workload from raid leaders, and it removed it from players themselves. No longer do you need to pay attention to the floor, the outer edge of your interface or your health-bar. You don’t even need to check the upper-middle of the screen for a message. A simple “Run away little girl, run away” voice message does that for you. And you just have to press A or S.
Partially correct.
This has been highlighted with the arms race between addon developers and encounter developers. Mechanics have become complex (even though everything is a simple combination of movement, looking at a specific angle or dealing damage to a specific target) and require very quick reflexes to avoid extreme punishment (in some cases instant raid wipe if just 1 player fails to react urgently). Check the in-game Adventure Guide and compare the Abilities list of a fight like Heroic 25 Madness of Deathwing (the most complex version of it) which was already considered complex back in its day 13 years ago and Normal Gallywix (the easy version). 42 ability sections vs 75!
Addons haven’t diminished the skill check of those able to memorize it; it just moved it beyond what they can do on their own to what they can do on their own in combination with addons. Simultaneously, those who don’t use addons are at a massive disadvantage, because the punishment for failing those “mechanic reaction checks” have been buffed to compensate for the use of addons.