Iv said it before, and il say it again.
Rogues are very strong, op even. No different than regular classic.
What is different how ever is that now most specs have a way to actually fight back. And if you are an “OG” vanilla Rogue, then you never really developed any skill to adapt. Because you never needed to. You open, you win, the target never moves.
Also if your idea of Rogue is charging into the front lines and fighting Warriors, Rets and Enha Shammys ? You are playing Rogues wrong. Wait 5 sec when the fight clash happens, everyone will tunnelvision their target, and you can open up on that healer, smash him and actually be the guy that won the team fight.
Or you can run into the front line, get gaped and then come here to complain about it.
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I am pretty sure there is huge problem with PVP balance since P1 (well classic is imbalanced to begin with). Not saying they should not fix it. But rock paper scissors “balance” + flavour of the month or flavour of the phase specs are things since P1.
Idk for all classes but both rogue and shammy feels fine in pvp, both excel in specific situation against more or less all classes. I personally like the classic pvp where not every class are made to be able to win against every class, which give the different classes their flavor.
Though i would really love to see warrior Damage get some love in pvp. Running full blue ranking gear and BRE In BG’s and critting below 1k unless execute is up feels insanely bad.
Haha such a typical “high on himself rogue”. So you won’t the fight? The team who distracted the other time played no part in enabling you to go and kill the healer unhindered?
Most broken spec atm is by far the SHOCKADIN.
Literally tank,healer,ranged and even melee if u let him close in one same pact.
Good healing, best defensives in game, Great utility, too crazy dmg, crazy healing…
Time for blizzard implement some stealth nerfs to them too like they did boomies/shammys.
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this guy gets it and funnily enough Blizzard has done themselves dirty on this spec - it’s abysmally undertuned for PvE, we’re talking lower DPS than Tanks, however, it’s a constant, insane burst in PvP really hard pressure with a strong 5min CD, instant heals and tankyness on top. Literally impossible to balance for both aspects of the game.
I for one loved to play Shockadin in PvE and hope it’ll get a comeback, but boy oh boy is it strong in PvP already
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Shockadin had twice as hard burst as a destro lock in PvP. And had bubble, self heals, plate and a shield. Lay on hands, dispels and so on. It’s insane to think about how strong they make some classes/specs.
I love the idea of shockadin too. Pally is one of my all time fav class in wow, especially shockadin.
But damn, shocadins burst harder than moonkins even. And they have so much survival, no counterplay to them.
When a paladin jumps into a crowd of horde in any bg, you see the horde scatter fast as they can. Paladins/shockadins are absolute monsters
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the worst part about it is how badly gated the Shockadin gear is - you need the full ZG set and 4 pieces T2 to even utilize it properly, given that even without all of that it’s still good in PvP.
I only went to Rank 11 that way, fully decked out Shockadin is absolutely broken and needs some balancing imho.
Rogues are especially freekills for them, tho I personally don’t mind, since Rogues are the worst designed class in PvP
Burst has aways been paladins stong side and if we cant burst any one down your out.
whit SoD we finaly get some ower all damage. whit that in mind all pve,ers are happy but in pvp we have been much beter than any one ever thought.
Just looking on SoD that is a seasonel server i dont mind, but if we goe to a classic+ this realy must be looked att.
I havent played pvp for two phases, but yesterday i got back on the horse again and i had fun becous i had it easier to kill but still was easy target for some. To be fair im not the best pvper so good ones must realy have it easier.
I playe exodin and dont know if that is the werst to play or not. To day i will go whit a slow wepond and see how that turns out.
As mentiond before this is SoD and go crazy whit different specs and lern and find out a way to balance for future seasonel server or a +.
Just a question to more pro pvp,ers when have wow been balanced in pvp and why was it?
Old glory days of Arena Tournament private server was peak of balanced pvp imo. They fixed some issues remaining from last season of wotlk like removing shadowmourne and other meme op items
Bubble → 10min cd
But a lot of blame goes towards the balance team that designs the PVE set bonuses, some can be abused in PVP while others can’t.
just reduce paladin’s outgoing damage by 50% from all sources while bubble is active.
that’s the fix everyone know is needed, and people have been saying it for a long time now.
you wanna do high damage and get kills? fine, do it outside of your immortality bubble.
use the bubble and the damage goes byebye.
this is what’s fair and even paladin players know it.
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100%, I’ve seen paladins in BGs do 1v3 fights and manage to kill 2 while being in bubble.
Paladins and shamans arent half as brokenly crazy as boomies atm. Those guys gotta get a 50% dmg nerf asap on their pve set
How about we fix hunters and shamans first? Those are the two actual outliers, paladins can remain broken since they only affect horde, which is already benefitting from severely better racials in pvp
Honestly whenever I see someone complain about Paladins in SoD I just have to laugh, because it has to be a terrible horde player who never experienced the other side of the aisle, go play alliance and see how fun it is to be constantly on the losing side of every pvp situation due to inferior racials and shamans
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Wrong, they are at least as strong as boomies, boomies need a very specific rune setup to be able to actually beat people in 1v1, i will admit starfall is pretty insane in bgs due to spell pushback on it, but hunter has bonkers damage on every ability and if they are bm their pet still does absurd amounts of damage with literally 0 skill involved. Shamans have literally the highest tankiness in the game combined with disgusting dot damage, absurd amounts of utility and they can still burst like crazy, paladins got a bubble, wow
stop the cap.
like full stop.
shaman has been gutted with nerfs and the idea that paladin can just “remain broken cus horde racials” is a peak alliance andy take.
is that wavé behind that mask there?..
at least he is talking more sense than you will ever potatomilked.
people riding that “but paladins are OP” mentality need to seriously learn how to adapt on the move, many classes can do so if they have any mobility or CC. especially with P4-P5 spells/runes. This wasnt much of a thing in P2 and P3, but still had to content with shamans.
The most ironic thing about Shockadin being so strong in PvP is that it’s ultimately the Holy Paladins (read: Healers) that pay the price for it - and they’re already probably the singular most shafted spec in all of SoD.