Player housing and comparison to other MMOs

Yet many other MMOs do have player housing and it’s a great success.

I don’t personally buy into the whole the world is deserted cos of garrisons thing but I do remember the comments.

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Garrisons were deliberately tied to various aspects of the game at the time which is very different to player housing.

Garrisons were also implemented roughly…a decade ago? That’s more than enough time to try again.

I very much liked the Alliance version of the garrison but the Horde variant was a complete eyesore by comparison.

…and to be blunt, I’m getting tired of people going ‘wElL i Am NoT iNtErEsTeD iN pLaYeR hOuSing’, as if every feature needs their permission or approval.

I do not care for high end, cutting edge raiding or high end competitive PvP but I certainly do not begrudge those who do or think they should be denied it.

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There are always people who don’t understand why a bunch of others want this and taht.
Trough is: If it WOULD be implemented in a proper way, a very huge amount of the playerbase would use this feature for all the different reasons.

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The difference is it would be an instanced district. So you would see other players milling about the district. Unlike Garrisons which was a private instance unless you invited others into it via groups.

So yes I don’t buy into those complaints and as you say other MMO’s have successfully implemented it without feeling isolated.

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It would definitely have to be evergreen as well instead of a one expansion deal.

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I hate land grab housing. It’s horrible. It should be equal access to all. No bidding wars, no lottery. Just everyone gets fair instanced access.

I have zero interest in a neighbourhood.

Again everyone is different, even those that do want player housing, there are all sorts of different preferences.

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Of course, yes.

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Agreed, The only challenge would be do you make them all the same size or do you implement various sizes ?

Again to me garrisons were perfectly fine just remove the private instance and make them interactable. Allow us to manipulate furnishing, wall colors and floors etc. Let us pay a Kirin Tor mage 2.5m gold (more worth it than a lousy bank tab) to move our garrisons to any district or zone of our choosing.

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But please without always leaving a giant hole back where it stood before :dracthyr_uwahh_animated: :dracthyr_sweat: :dracthyr_hehe_animated:

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Star Wars Galaxies housing was great in my opinion.

Even something like the Elder Scrolls Online was plenty of fun.
Especially that you could visit other houses, you just searched for something and if it was open to the public you could get in. Usually had crafting benches and vendors all conveniently placed. We still used the cities or go adventure out of them. Even at the most stocked houses you’d find only 5 or 8 people at the same time.

Also, collecting furniture, platforms, walls, decorations,lights,… was fun. You could craft, trade, drops, do dungeons, quests, raids,events… to get these things.

As to: the engine/game doesn’t support it. Blizzard can do whatever it wants with it, its their own engine. Nothing in WoW tells me they can’t do what others have done, especially not the lighter examples of player housing in games. Naturally, something like Star Wars Galaxies requires more work than ESO, ESO system requires more work than Everquest,…

It can be done, if they want it… and that whole thing of “You will miss a raid tier.” Needs to fricking die. They have enough people, teams. Didn’t stop them to run: retail, two classic version, SOD, Remix, Plunderstorm and the teams that work on other games. They can shift development around… but like usual: Blizzard is stubborn and knows it all better anyway. :dracthyr_shrug:

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Nope, it is NOT that easy.
The engine has to be rewritten, if you like it or not.
And rewriting the engine, well…when do you want your next expansion again?

And no, they do not have enough people. Like in every productive facility, be it gaming, chemical industrie, metal works…even basically every non productive facility, there is a lack of manpower and people being overworked with their bosses pressing thumbs down their heads.

They’ve already proven that their phasing capabilities are some of the best in the industry and they are an exceptionally wealthy company with ample manpower, to the point where is now multiple versions of the game on offer.

At some point, in the future, it is a possibility to plan to implement it. You seem to be scrambling for excuses to try and justify why it should not happen.

It is also a role-playing game at its core, or it used to be at least. Having a slice of the game world to call one’s own is long overdue as far as I am concerned, particularly when other MMO’s are offering just that as an option.

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To be fair I’ve not heard them use the raid tier excuse in years.

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To clarify: I am an RPer and love housing.

I’m not looking for excuses, I am just saying from a technical standpoint the engine is not capable of being programmed to handle housing as player would like to: As for manipuilating the envoirement to the players liking.
The devs can manipulate the envoirement during development, but not the player during gameplay. That’s a different system.

Come on now, plenty of engines out there get added things upon it.
Not entire re-writes.

Amazon took Cryengine and made it Lumberyard, not an engine made for MMO’s I would say… Star Citizen is stitched together from Cryengine, Lumberyard and their own bits. Bethesda claims its always a new engine, yet its the same with things added upon (didn’t work out well for Starfield though :P).

The complexity of it all is defined by system they land on.
And yeah, they have enough resources.

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You need to watch the interview with Hazel pre DF. She asks Ion and he replies that PH is possible for them to implement but it would cost a raid a tier. Meaning development time.

I’ve seen it.

I don’t remember any raid tier comment but if you say it’s there I’ll believe you.

Could be, its something I saw someone else mention.

Lol. That comment became a meme. :smiley:

?? WoW is firstly an MMORPG , it should have Player housing and not only Raids/Dungeons/Bgs/Arenas or you just want to keep running on a hamster wheel? then it wont be an MMORPG anymore but a instance group simulator for loot , if that’s your case then WoW don’t need mounts/pets/achivs/quests/lore/new zones/Tmog and all what makes it an open massive world with lore in it(By your logic).