Yet sadly only 10% of Boralus was used in the game, always thought this was a waste.
Let’s also not forget about Suramar, arguably the best designed city in the freaking game.
Of course it has something to do with today. Those ideas they had them are still dreadful, and all the ideas I’ve seen in this thread are basically variants of those. There have been 3 general approaches:
Put people in an instance or otherwise phase it - this is the portal in SW. Tried internally, wasn’t fun.
Put the house in the game world, one for each player, with no phasing - this is that strange randomly placed house. This is outright destructive as it disrupts questing zones.
Put the house in a neighbourhood - this is what was shown in the Hayven videos.
There are the only three options I can come up with, and they all stink in the context of WoW. Option 2 is probably the most MMO-ey of the lot, but due to WoW’s content structure it won’t work for us. There are games that were designed around this sort of thing though, but they all failed.
Yes, they can put a ton of work into either of them and create something that’s a fun minigame unto itself, but it’s difficult to see how it holistically fits inside the game without doing damage to the other systems. Though one could argue Blizzard has now done so much damage to the open world experience that it hardly even matters anymore. Not a very nice argument though.
I can see one approach, which is manually designated houses - that is, put the empty rooms in Ironforge or Stormwind or Boralus etc. up for sale; but this won’t work, either, as this is something that for whatever reason the Alliance has far more of than the Horde. There are no empty houses in Orgrimmar, for instance.
And of course it creates a housing crisis on large pop servers. xD
But it is by far the best approach if they can make it work.
It really was. There was a lot of great questing to be added there.
With all due respect I was not the one who started the interaction between us and as such have 0 obligation to go back 500+ posts just to read what you may have said before on the opinions of mine you quoted, which are based on me being a roleplayer, in earlier interactions that did not involve me in any way
But sure go fight your arguements by calling other people clowns for sharing their own opinions on a general discussion forum
I’m sure it will serve you well in the future
‘Visit one another’s rooms’. So, that implies the room IS private and you can be in there alone, right? If not: That’s prime fuel for trolling and griefing. Having others be a forced part of that space defeats the entire fantasy behind a housing system; having a place to call your own.
So what’s the difference in having the choice to be alone in a room or in a house?
I really don’t get it.
There would be ways to open up a house to others; by choice, if implemented well.
Friends only
Guild only
Friends and Guild only
Faction only
Public Access
Those are the main basic choices that come to mind.
The big thing that doesn’t sit well with me with guild halls is that someone else is making the choices and that’s just not fun or interesting for anyone but the guild leader and/or officers.
If they implemented such a system, I could see a steep rise in personal 1-man guilds. Which goes against the whole social thing you’re advocating for.
Agree to disagree. I think option 1 is completely fine.
It doesn’t disrupt the ‘world’ and it gives players their own space (which again, they COULD open up to visitors if they so choose).
You’re saying “Tried internally, wasn’t fun.”. Where do you get that info from, if it’s factual?
Also: There’s different ways of implementing that particular option.
There’s a distinct difference between, for instance, SWTOR’s and TESO’s housing. But they both use that ‘option 1’ version. So saying ‘wasn’t fun’ is not true across the board.
I agree about Boralus. The district with Proudmoore Keep and Unity Square are my fav, but I also think it was the first city that had such an extensive depiction of the different socioeconomic status across the city. It’s just so detailed, if a bit too brown on the outside. Even that though, it fits a port city.
Suramar is beautiful but it is a bit lacking in that regard, it feels like more of a district of a bigger area to me. I suppose living in a tiny bubble for so long will make everything a bit samey.
No , in hayven games it was open world house claims … which doesn’t fit any MMO besides archeage .
Literly take any MMO housing system and it works in wow FFXIV/GW2 halls and housing(That are coming now)/Wildstar/Runescape/ESO , the concept already exists and they have been shown a lot by big creators who understand MMORPGs and have contacts at blizzard aka Bellular/Tali&evitel.
The open world has Nowdays more reasons to go out there then it was ever before yet it is still not enough because most of it is tied to power progression(Weekly events/World quests).
Not a lot of work is requerd as the concept exists and even made by players + blizzard has their Map creators they use to create zones after they implement models into it from Bleder and such 3rd animation programs , all they need to do is make a limited one but for players in an instanced zone/zones.
“Looks at FFXIV neighborhood systems” … Works and gives people more reasons to go outside and do open world content besides Mog/mounts/achieves.
You don’t even need to scroll up its just straight up When you saying “WoW strength is its world building” “its the world where the fun is , what would i even do in player housing”.
Where is the World building in wow ? we don’t have sandbox MMO here the only thing is the Lore we have , go to the world where the fun is at?? the world is empty are you even playing wow? all geared up already sitting in valdrakken quing M+ groups or PvP people have no reason to go out and do Events or Weekly events even… i am doing atm taiwan achievement past 2 days i am in the world farming it guess how many people i have seen? 3 , 3 people i have seen this entire 2 days outside of valdrakken.
From your sole conclusion that “Housing” will keep people there and will make less reasons for people to go outside is wrong simply because you didn’t play probably any MMO that has it (Which is all MMOS atm besides wow) which i find very funny.
Btw we did interact and i answered you that already.
And that was answered even after that , you are simply ignoring and keep repeating yourself or pretending no one answered you.
Would love the Wildstar type player housing but can’t see this place getting to that. Even ESO’s player housing is doable really, could have it on the Trading Post, put lots of things in that such as furniture and all, if you don’t want to use professions to make certain things. Can’t see them add Woodworking or an actual scavenger/gatherer profession in getting all things rolled into one. Metal, herbs, wood, cloth, etc.
Well they could add “Furniture” profession or something around those lines just like cooking/fishing that everyone can have.
Drops/Recipes could be everywhere in the game just like Tmog/mounts/pets , from world quests to achievements to raids/pvp and so on to give more incentive for people to go out and play in the world and not sit all day in the capital.
Without a full scavenger/gatherer profession it could work also with herbing/mining/skinning/tailoring/enchanting and stuff that make sense + that will also add more value and use from the materials and professions we have just like an entire new layer of stuff to sell on the AH.
Yes, it implies there’s a lock on the door somehow.
What it does NOT imply is that it’s an instanced space. With a system like this you don’t need to worry about groups and other systems. All you need to worry about is opening the door and people can walk in.
If you don’t want people in there, a single /shove will place them in front of the locked door, and that’ll be the end of that. And, of course, when you leave these spaces the door closes and locks.
The difference is the size.
The whole issue we’re having here is that these housing spaces are colossal, and if you collapse them all into a few instanced places they threaten to drain the world of players. And the more useful they are, they more important they are, the worse the problem gets. The Garrison is a beautiful distillation of what will go wrong if you take that concept to its conclusion.
The fact that you put ‘world’ in quotes really says to me you actually have no idea what this is about. I’m not gonna let that one slide.
Them. The books they’ve written, the podcasts they’ve done, and just them plain telling it to me. I know a few, personally. That’s why I kept getting alpha access. Don’t anymore though, they all left. So, instead, I have Stormgate alpha access. Well, had - they just ended it and lifted the NDA.
No, you clearly didn’t watch all of it.
Most open world content is actually tied to cosmetics. The progression aspect stops pretty soon after hitting max level and then slows to an absolute crawl. Meanwhile, M+ is entirely about progression and the only cosmetics you get is a mount as well as any items that would’ve dropped outside that system anyway.
It’s probably the best choice, but it’s not a great one for WoW, either and was already tried internally. What inevitably happens is that you get a “neighbourhood” the size of half of Kalimndor. I’m not sure the Dragon Isles - the whole thing - would be big enough for a “neighbourhood” housing system, and that’s per realm.
Not instanced will be too much strain on the servers I think.
I can’t see that working. How do you suppose 2 guild occupy the same space?
Phasing? Like they did with the garrison. Because that didn’t lead to many, many issues?
No. Why would a house be colossal?
Maybe quite a large mansion option would exist, but it would also have a hefty gold price, logically speaking.
Most people would probably go for something smaller (at least at first).
I wouldn’t want a colossal house honestly. My experience with SWTOR’s housing system has taught me that bigger is not better.
This has been discussed several times in this thread. The general consensus is that housing should not provide any ‘use’ or ‘power’ beyond the most basic (like a mail box at your home).
Indeed. And I’m assuming Blizzard has learned their lesson from that and would not repeat that mistake.
I don’t even know what you’re trying to say here.
I put ‘world’ in quotes because not literally everything would be affected. Only a local zone and such. I don’t know what conclusions you thought to be drawing from this, but it’s giving me weird vibes.
Sorry if I don’t take your word for it.
Claims like that, imo, need proof. Because they’re pretty outlandish.
I’ll add a “word” here for what it is worth, if only to add some weight to the claim. Because I loosely remember a PC gaming magazine way back in 2006ish? that did an interview with Tom Chilton (former Ultima Online developer) where they also covered the topic of Housing and in my vague long-term memory it also got the “Would like to do it, have tried it internally without succes, still iterating on the idea.” -kind of response.
They don’t occupy the same space. That’s the whole point. If you’re gonna have a home, your home has an address. Otherwise it’s not much fun.
It won’t bother the servers at all. Whether there’s 500 people at the auction house or 500 people in houses near the auction house makes no difference. Matter of fact, I think the servers might have an easier time.
It’s not big houses, it’s the number of them.
WoW’s camera makes all this a bit tricky, but even if we ignore that and say everybody gets on average 100m2, and then a little for the roads and so on, that’s like 4,000,000m2 and that’s just for those currently online players on a high pop server. If everyone is to have a house, it’s like 10 times that, or around 40km2.
For context, Kalimdor is around 100km2.
It’s crazy. And that’s all with just tiny houses, if you wanna make epic stuff like a manor with a nice cliffside view… dear lord.
Imagine if WoW housing was high-rise apartments.
It’s perfectly simple.
A player is only in one place at a time.
This is an MMO. We want to see other players around us in the world. The game is called World of Warcraft and here you are putting world in quotes like you’ve never heard of the concept.
So if you take all the players that would be in the world and make a system so over half of them are inside a house at any given time, you’re gonna have a world with half as many players. This will force you to merge servers, and now that neighbourhood from earlier? Double it.
I mean you could start looking at the videos I’ve linked here, or read the books by John Staats, or just watch old interviews.
This is one of those things that are so well known yet so impossible to find with Google (cause it’s trash now) that I just cba. You’re free to don’t me of course, but have a look around if you’re really interested.
I remember there being an interview with Tom Chilton just before Cata where he said the feature was too difficult to make fun instead of clumsy, that they tried, and that we should expect it to come out “shortly after never”. That very same person then gave us Garrisons.
They’re not mutually exclusive concepts and the vast majority of zones are already dead and neglected. If you want to see more people out in the game world then incentives need to be put out there - which player housing can accomplish, especially if the crafting plans for furniture are locked behind doing stuff out in the game world.
That’s how TESO does it and it works at allowing player housing to exist without taking away from activity elsewhere.
It’s not like people just hide in their houses constantly but if they were to do that, they’re likely not the sort of player to want to interact with others in the first place.