Not me mate, I live in England, Summer only exists for one day over here, I remember last year’s summer, it was glorious, it was a Tuesday. Shame we were all in Lockdown
Psst
Hey, brittish budy!
Over here, in the alley…
Wanna buy some sunlight? Bottled, premium quality… heard its a rare commodity over there
Now this isn’t going to be like the time when I went to market and sold a Cow for some Magic Beans is it?..
Don’t listen to the Draenei, I can sell you a lovely (fully customisable) home here in the South of Kalimdor. It’s a lovely 29°C here and that’s in the second week into winter…
100% I would adore proper player housing in game, it would add not subtract.
~Why steal from the US realms , when we have 18 amazing EU threads on the subject. I’m always happy when this subject comes back up. But the EU suggestions are way cooler than that US thread.
Deffo read those , far more originality.
Very sorry my post wasn’t original. I’m not sure what the EU threads suggest, as I don’t play on EU and my post was extracted unbeknownst to me, but perhaps a key difference is I don’t argue how to do player housing, that’s not my expertise. I present a case for why to do player housing. Folks can debate the specifics all day and night until the end of time, but until there is a fundamental design shift that entertains the idea of why, it all is just floating through the ether
It’s alright i mean we got museum and aquariums collecting all the fish from all expacs. Having a park and catch all the critters all that jazz. Inputting new crafts for housing from each expansion to keep old professions and materials have value.
Finite resources, eh? Well, the MMO with the single greatest coffer of resources on the market is also the MMO lacking the most alternative content. Certainly lacking player housing. Perhaps, then, we’re dealing with a lack of philosophy and will, rather than a lack of resources. If the blizzard team doesn’t have the time or manpower to implement a base feature that is present in every other MMO, is that a money or human resource problem, or a corporate-stranglehold problem? I wonder.
Additionally, the idea that player housing would demand endless new things to decorate your house with thus constantly encumbering developers with art work to do and items to create, is handily debunkable when you consider one of the main points: that WoW has 15 years of assets laying now unused around the world- sitting on a shelf collecting dust waiting for the every so often adventurous passerby to momentarily glance at before moving on. No, the point here is that there is already more housing content potential present in WoW than perhaps any other MMO on the market, and yet it remains the one MMO without it. Plus, you’re suggesting that making housing content would somehow hinder the rest of game development when in fact the two are simultaneous. Any “new” housing content comes at exactly the same pace as all the patches and expansions. As Blizzard creates and releases the game as normal, any housing content is literally just whatever assets they allow us to use that they already made for that patch or expansion. It’s just translating things that already exist, and letting us use them. So no, they don’t have to sit at the edge of their seats heading the beck and call of some endless hunger for items.
And the idea that it would cost a raid. Again, this is a design philosophy failure. It’s a literal admission that we refuse to walk and chew bubblegum at the same time. “Sorry everyone, it’s this or that, nothing more.” And this position is particularly harmful when the growing consensus among content creatures and forum posters is that “this” is becoming untenable (see the Ion interview fallout). So clearly something isn’t working. That is why I argue in the post, " Imagine a WoW that maintains quality PVE content, and offers alternative modern modes of engagement in between and in addition." Because I’m not here to settle for this false paradigm you or Blizzard has suggested. I’m not going to stand for it. I’m suggesting a better way to design, holistically, and maintaining WoW’s outstanding PVE pace while also introducing alternative features to bolster them. What’s more, every raid, every dungeon, and every Torghast like expansion feature is temporary. It’s all fleeting and never lasts. Player housing is permanent. Timeless. A significant frontloaded commitment that will continue to pay its dividends, forever. What other mode of content has that value?
And the idea that this is for a tiny niche audience? Interesting. What was it last I checked, less than 1% of WoW players who mythic raid? Perhaps higher now, at less than 2%? Sounds like a huge feature for a limited audience to me. How many players pet battle, again? Hmm, haven’t heard much in a while. And yet we invest in these ideas because we believe in their potential for a net-positive impact on the game. So, again, being defeated before we’ve begun is not particularly good design philosophy. And thinking like that will guarantee we never see progress on this, or any developmental front.
Yes, having played Rift for years I have seen it all when it comes to building design. Endless potential. First, we have to convince Blizzard and nay-sayers of that potential
I took a break from wow in cata to play RIFT really enjoyed it , shame people left fast and i still think F2P killed it overnight.
What’s the point of insincerely asking rhetorical questions that you’re just going to answer yourself and reject anything else outside your own head? How about you try asking those same questions openly, and listening to others before your strike your gavel down. Better yet, perhaps read the full post, the threads, and what others have said and continue to say before you express your narcissism.
Jito has always been an angry forum goer same with that angry pandaren priestess.
but just to let you know they weren’t this bitter not so long ago , i think patch 8.2 turned them this way. N’zoth got into their heads.
It was a way of adding my own comment to a thread with 139 replies without quoting specific people that may or may not participate in the discussion anymore. So that seemed like the more respectful approach to respond to some of the points people had raised without throwing anyone under the bus.
Player housing alone wouldn’t transform the design philosophy of WoW. Rejecting the current design philosophy of WoW for one that would allow player housing, which is radical for Blizzard to entertain, would being to transform the design philosophy of WoW.
You don’t think it will course-correct the game. That’s fair. Perhaps part of me agrees, that why in the original post I say “can begin to save world of warcraft,” from these past errs. And the way I advocate for this feature is in such a way that attempts to pierce as many aspects of the game as possible, to bring a full, holistic resolution to the manifold problems we face. No, perhaps it wont salvage everything.
But consider this: It’s not about what player housing can do. It’s about what the mindset of wanting to offer something more than what we currently have can do.
not sure about that, i have bought an alderaan stronghold in the other game, have hundreds of things to place there from various sources and i cant be bothered to go there.
so for me zoned housing in MMO seems like a waste of time
Fair enough. Although, I felt very thrown under the bus. Perhaps I’m too sensitive. Nevertheless, positive, productive discourse is here possible
If the wording came across that way, then it was not the intention. My apologies.
Have you considered the philosophy being introduced as well as the technical impact on other parts of the game? Do you see that this is about much more than placing items in an instance?
i wrote what it is to me, i would consider that addition a waste of resources since i am not interested, as it seems in this at all