Even if we assume the group sizes are similar, housing is still the wiser investment because it has life beyond a patch, which means the raid tier sacrificed is worth it because the group that benefits benefits for an entire expo or more, whereas with a raid tier, it’s only relevant for the patch of release then becomes forgotten.
This is all assuming the raid tier argument even plays out, which it doesn’t. Without know exactly how many, which, and at what cost raid design is required on a personnel side, you have no way of knowing whether a raid tier sacrifice is required or not. I mean people said the same about allied races and yet we got all the raids did we not?
It’s a scaremongering argument form based around the idea of cowing people into silence about requests whilst ringfencing ones own preferred content (often raiding) as somehow beyond all that.i mean you never see PvPers talking about “sacrificing an arena or battleground” do you? Or “sacrifice a dungeon or two” it’s always “a raid tier” which is very telling to me.
Whoa slow down, we were talking about whether the use of “sacrifice a raid tier” is a viable argument, and now you’re talking about other reasons housing “can’t be done”?
Is this a concession that indeed the “you’d need to give a raid tier up” for it is a poor argument? I mean why bring up a “Yeah, well” otherwise?
The engine argument is a different beast and probably one worth discussing, which if recognised, why even bring up the sacrifice of raid tiers?
You’re making points that have already been raised and refuted time and time again. You can disagree with the point made, but you can’t fabricate facts and make claims out of the ether. The post provides point by point analysis, evidence, and an attempted prescient look forward. If you’re not going to honor the discussion with serious thought, then just leave.
Sacrifice a raid tier is a expresion who means need a lot of time to do that, by engine limitations, programing, database restructuration (cause you need save the items and position of them) who would want the house to disappear after 24hours or on a server restart like most of toys?
Plus if there exists a big limitation on the engine and they change it, it may break wow classic. Since it uses the new and updated wow engine.
There are a lot of factors who may or not may housing on wow be something that may need years of development.
I was not a fan of garrison becuase as i said i prefer the CITY hub where everybody is and you can feel the game breath …during cataclysm there was so many people always in OG or sw
during WOTLK there was lots of people in dalaran og and SW even now in SL there is lots of people in ORIBOS and i like it …
I’m not agains housing but blizzard needs to figure it out how to do it without killing city hubs.
Every time someone suggests something new, refreshing, a great idea for WoW that might actually make the game better for a ‘larger’ portion of players, someone comes and fears that’ll cost a raid tier, or how that would ruin the game, etc etc etc.
This is the reason why WoW will NEVER be a proper RPG. People just fear adding anything new that would help RPers and RPG players feel the world some more.
It’s all about raids and M+ now. It’s all about timed content, rush, grab gear go go go goooo!
Can we GET CONTENT that is MADE for players who are NOT ALL ABOUT these things?
Can we get housing? Can we get MORE open world stuff? Can we get more engaging quests? Can we get updated questing experience? Can we get voiced quests? Can we get more immersion in the open world?
When people ask for more customization options for our characters, people AGAIN come and whine how that’ll cost them content.
Every single expansion you get YOUR type of content. You get your raids, you get your dungeons. How about ‘we’, the RPG players, get something for us for once?
Every single expansion WoW is kicking us further away from it.
We haven’t received a single new emote for ages, AGES. Where NPCs get a ton of new emotes. Just look at Kul Tiras NPCs!
We haven’t received casual clothing since forever. Look at the Venthyr! All we get are ugly sets from the vendors, it’s a disgrace.
And yet, in an effort to appeal to everyone, I attempt to painstakingly go through how housing and the philosophy is not just for the “RPers” you cite, but how it can benefit everyone who plays World of Warcraft through design philosophy, professions, and open world. Regrettably, this falls on many deaf ears.
Exactly.
Player housing should be outside the current, former and future content. It should be an entity of its own. Whatever happen outside you have a comfy home to allways go back to.
This is a forum problem not something that reflects on the total of the playerbase.
Elite raiders, dungeoneers and PvP’ers will allways draw this card like its their type of playing that defines the complete playerbase of the game.
They are wrong.
It is as if I, who dont raid, and dont push keys would say that dont use resources on those elements because I dont like them and do them
It could, but they won’t do it cause they only care about e-sports. They don’t care about making an imersive, feature complete mmorpg.
I am actually surprised they even bother making outdoor zones anymore.