I already did
But the point remains.
Even the fact that you say you and your friends are back, implies that you all left. So at some point you considered that the monthly recurring subscription wasnât worth it anymore.
Nah it wasnât down to that I left my sub running, it was just we werenât enjoying the expansions in case
Usually itâs not a case of the subâs amount itself, but rather the quality/fun-level of the game. If Iâm not going to play, why would I waste money on it.
You left your sub running for 2 years in a game you didnât play?
As far as Blizzard are concerned, youâre not back. Youâve always been here.
Iâm not concerned about what blizzard are concerned with. Iâm concerned about my enjoyment and not much else
Truthfully my biggest complaint with wow is lack of good cs .i am currently playing ffxiv also just to check it out and in 90 percent of my problems faced in ffxiv i could just go to live chat with their support and get my problem solved .
While in wow i have to wait for their gm email response and that also mostly looks like a bot response instead of a real human giving a response
Absolutely.
One of my big gripes is the subscription length.
I often have the itch to play for a weekend, but I canât subscribe for 3 days. The minimum is 30. Why do I have to pay for 30 if I only want to play for 3?! Itâs infuriating.
I understand the business side of it. I get that Blizzard wants to make money and make all the money. And I totally accept the reasons for why they do what they do.
But as a player, as a consumer, itâs increasingly starting to wear on me.
And ultimately itâs like you say, the level of quality or fun isnât quite there as it used to be, so Iâm not really in that mode of âJust take my money!!â
Itâs more tit for tat now.
And I say that as a veteran WoW player whoâs dealing with some level of addiction.
For the broader gaming audience, I canât see how WoW looks very appealing to pay âŹ50 upfront and âŹ13 each month for - as a minimum. And thatâs before any other gripes you may have with the game itself. The cost alone is a pretty major turn-off I would guess.
Yea letâs listen to all the feedback on the forums that is totally objective and will make the game significantly better
I wouldnât say these are TWW issues but issues that one might have with retail moreso then with the most recent itteration of retail
Iâve found that doing activities with friends is fun because of the friends, not the activity
Why not find something else to do with your friends if they donât want to join you?
Even if they listen to you I canât imagine theyâd make big changes like this until atleast 1 or 2 expacs later, honestly I donât even expect a shift in design until after the Worldsoul saga
are you going to wait all that time in the hope that maybe the activity will become fun enough to do with your friends again?
or will you just go do something with your friends again?
My guess would be you canât grow forever, all growth in all sectors has to stabilise at some point, these things have some sort of âcapâ. Especially if WoW is the most popular in the genre in a period where MMORPGs arenât the biggest sensation in gaming. This question would be better asked to lesser MMORPGs, but even those may very well be more niche products despite being in the same genre.
If I have to be honest, to me itâs already pretty weird to look at an absolute behemoth of gaming like WoW and ask ourselves why it doesnât become even more of a behemoth.
You donât normally look at MMORPGs 20 years after their release and ask why theyâre the 5th-10th most watched game on Twitch instead of the first, usually you look at them and wish they didnât shut the servers down 8 years ago.
Yes⌠Because you have a solid idea of keybinds, what mobs do, mechanics overall, movement⌠In PVP you would have an idea of LoS, CD rotation etc. etc.
A new player probably gets so overwhelmed by buttons that they click their spells.
So yes, I would say itâs quiet different experiences comparing yourself to a new player
I also said this:
This I responded to guy thinks it takes too long to get to endgame, meanwhile youâre pretty much fast-tracked to it, faster than you can even begin to understand what youâre doing. And then you run into a wall there, because you have absolutely no clue about what youâre doing, because you lvled way too fast.
Of for sure. As a game and a product, WoW has been a success without equal. And it still is. It will go down in history as one of the greatest commercial successes in the video game industry - ever.
And of course what goes up must eventually also come down.
But I do think that from a player perspective you can be critical of Blizzardâs strategy in this stage of decline.
Because they vehemently stick with a business model that emphasizes profit maximization per customer, which has the consequence of attracting very few customers because the product is expensive.
Thatâs in contrast to the more modern business model in gaming where you aim to have lots of customers and low barriers to entry and low profit maximization.
And in an MMORPG thatâs all about populating an in-game world itâs a bit perplexing that Blizzard sticks with a decades old business model, because that in-game world gets visibly more and more empty.
Of course from a business perspective it makes sense. Blizzard have a loyal customer base that have a high disposable income, so of course theyâre going to milk them and focus on retention and profit maximization.
But from a player perspective, man, you canât help but think âwhat ifâŚâ
What if Blizzard chose a different business model.
In a industry where popular games have tens to hundreds of millions of players, itâs almost infuriating that Blizzardâs juggernaut, this paragon in gaming thatâs been in Jeopardy and South Park and has a Hollywood movie, can barely scrape a few million players together.
And a large reason as to why has to be attributed to the high barrier to entry. That premium cost is just a massive turn-off. Itâs one that Blizzard are cool with, because they make plenty of money from those of us who do choose to pay it. But from a player perspective itâs annoying that this money-making approach reduces the entire Warcraft franchise to junior league in the gaming industry.
Blizzard have had all the opportunity in the world to grow Warcraft into a behemoth of popularity like Fortnite, Minecraft, Call of Duty, League of Legends, and so forth. But because theyâve chosen such a luxury-brand driven business approach, itâs instead become a game franchise for the few. And the increasingly fewer.
Those games you mentioned are all games you can just jump in and play at any point for pretty much any amount of time/games you want to, with only one of them really having any tangible character progression, that being Minecraft.
You can do that with WoW too.
Not if you want to progress.
Yeah. Exactly.
And Blizzard have chosen not to make WoW easy to get into, because they have no incentive to make it so.
Why not? Because if youâve already decided to pay hundreds of euro to even play the game, then the game doesnât need to bother with captivating you from the start.
Thatâs why WoW continues to have such a lousy leveling and entry-game experience. It doesnât need to.
In other games the first impression needs to be amazing, otherwise players stop playing them and move on, and then the games donât make any money.
In WoW the first impression can be absolute crap and it doesnât matter, because the player has already paid a lot of money to play the game, so they are committed up front.
But that just makes for a game product that is only appealing to those who will pay that upfront cost without question. And there are fewer and fewer of those remaining.
Yes even if you want progress you can just jump in and do some solo progression.