Players w/o friends shouldn't play the game?

This is an MMORPG, you are incentivized to interact and play with other people as that is the fundamental part of the game. It’s okay to start playing this game on your own, but you should still try to meet new people and join a guild or community that you can progress with and have fun.

However what you said isn’t entirely true. Its very much possible to get 470 gear from visions alone if you do 5 mask. Which correlates to 130 ilvl. You can pretty much fill all your slots barring azerite with it, which you can get at 450 from cache emissaries. You can still do that now :slight_smile:

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We mostly all start off friendless. The onus is on you to join the aforementioned organisations. Blizzard is not going to do it for you.

Three hours on a day is ample time to play with others in an MMO. If you want a totally solo experience then you need to stick to the autoqueue content and things in game that you don’t require other people for.

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I have no irl friends that play the game, and I almost exclusively pug everything. The only thing I see as not happening if you don’t have lots of in game friends is high end mythic raiding and maybe rated bgs at that top 1%. Content that almost nobody do, to begin with. So it’s all good, I think.

Came here to say pretty much this.

While by no means required to progress in the game at all, having a network - be it friends, guildies or just people you’ve met through PUGs that you worked well with - is the intended means of doing things like high-end raiding and upper ranked PvP.

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I think solo content for gear is reasonable however it needs to be very challenging, something like what the tower in the next exp is shaping up to be. Although if you were to get high level gear it should always be a few notches below raid gear. As raids are the main focus for pve end game and it won’t be wise to take away from it.

I dont have a single RL friend on wow.
But im in a guild and thats more than enough

OP, I’ve found my peace with WoW having no solo-progression path. Horrific vision loot was great, but of course didn’t cover all slots. My main has ilvl 468 with two 445 weapons, because I just don’t enjoy progressing in a group. That’s just how it is.

I am disappointed that Thorgast won’t give any loot, they could have given one piece per week like visions, but WoW is just not that kind of game and I know what I pay for.

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Mythic raids are puggable tho, you just need gear from hc and mythic+ tho but those are also puggable.

Because that’s not WoW. WoW is a game base on community and trying to find players alike to reach your goals.

If you want to play with bots or play solo, sorry to say, you should look for other games.

I’m a PUG player, since pre-patch I’m stuck and cannot progress because of various external reasons I’m not able to control. What I should do? Search for people, in-game or in other Websides.
It sucks? Yes, yes it does but that’s how this game works. Unfortunately for you (and me) that’s how WoW has always worked.

WoW gives great importance to Guilds and group collaboration, it’s evident.

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Some content requires a level of planning, organisation, logistics, communication, co-ordination and leadership which can only be achieved through some form of collective effort.
The only way to have evey aspect of the game be available to entirely solo players is to remove this content. This is not a solution that would make the game any better.

It would be nice if they’d give solo players a progression path as well tbh. As a PvP player I fully understand your frustration of being hardstuck at a certain ilvl if you don’t go for endgame PvE. Maybe not to the same extend as mythic raiding but up to a reasonable level (visions were a step in the right direction for that imo, 470 vs 475 ilvl gear seems pretty fair) and Thorgast would be a good source for that.

I’m really worried about the game and their gearing philosophie. When WoW came out it was so successful because it was really casual friendly in comparism to other MMOs around and it was accessable to everybody. Days have changed, right now I don’t know about a big MMO (WoW, ESO, FF, GW2, BDO, GTA, Destiny) which is more hardcore, more difficult and more time consuming than WoW is.

And all of that for the wrong reasons. WoW isn’t difficult mechanic wise (it doesn’t require high apm and/or good reaction time) but so many things are locked behind timegates, the gearing systems are unnecessary complex (in my opinion a gearing system becomes too complex as soon as I need a third party program to decide if an item is an upgrade or not) and by making content unaccessable for most people (mythic raiding). Yet the entire game seems to exclusively cater to the endgame PvE niche community which becomes extremely obvious when you compare the rewards to PvP or solo players rewards. I was 1,8k rating for example and despite reaching that really early during the season I was wearing zero items from PvP except for Conflict and Strife which isn’t an item actually (tho I’ve heard that corruptions were easily farmable through PvP after the corruption vendor, can’t really judge that because I did quit before that).

When Jeff said at Blizzcon that they care about their community and that he will make sure that nobody will fall behind (regarding Overwatch 2) I realised that this is the concept which made Blizzard great. But this concept doesn’t apply to WoW anymore. It feels more like a niche game for endgame PvE now.

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Idk. All of this just sounds like excuses of being anti social and lazy… if you don’t want to talk/meet with new people in game and keep saying you don’t have any friends then what are blizz supposed to do?

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Im a solo player and TBH I really like the idea of bots/NPC tanks, healers or DPS you could take into dungeons or out on adventures with you. Ive played other MMORPGs that work like this and its always fun.

However I also believe that the highest rewards should be for the people who do mythic group content or high end PVP. You should get better rewards for participating with others and playing the content as it was originally designed.

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I’ve played this game solo for the best part of 8 years and I have gotten by just fine and I’ll continue to do so in SL. I don’t really care for raiding or anything though.

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I reached 480 ilvl (as it was in 8.3) completely alone on my Nelf mage.

I have completed all +15 mythic plus
I have 3/12 Mythic Ny’alotha
I got 5 masks done as well

I did everything there without a single guild or community.

I only played with my bf, or sometimes with 2 friends max.

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From what you are suggesting is a small cutting corner that allows solo play.

I personally I’m against it - this game has great opportunities to get geared up and play it in solo content. As there has been said by others mostly every aspect is reachable in solo except Mythic raiding and I cant stress more how that gap should be widened.

Thing is if you want to be a casual gamer and still enjoy it - that should reflect on the cap you reach. The amount of time and dedication you put into the game should be equivalent of your achievements one is tied to other. And more challenging things you do must come from putting some extra work.

It is nothing more then in irl. At least that is how I view any multilayer gaming with layers of difficulty.

And I get it not having time as before is issue for many but it is also notably different to how game was before as well. There are so many milestones that can be riched now even without leaving your main faction hub, pushing it even further will such the joy of open world for whatever it is left atm.

Then i really struggle to understand what this post is about. You can pug +15 which is mythic raid item every week. You can pug heroic raid and later on even mythic…

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Yes, it is true.

No, it is not true. You can do whatever casual content there is on your own, you can do pug arenas, pug keys, pug raids, LFR, damn, you can do anything without friends.

This is the argument I have never understood and probably never will. So back in 2004 nobody had to work? Please, enlighten me, because I thought at ANY timepoint in history people had full time jobs, girlfriends, kids and other stuff you’ve mentioned. Or you think its the same people who played then and who play now? Please, explain this point, cuz I didn’t get a single bit of it. I’ve been playing since 2008. Yes, I now have full time job and family. So what exactly should change in the game design, regarding there’s ME, the Highlord, the MVP of the whole WOW, having to work now?

There’s Visions. Completely solo-content, which used to give a fine gear and even BIS items if you’re lucky enough. And also pugs. We’re gonna have Torghast in SL, which is also solo-content. What’s your point here, fam?

No it’s not bad. Go and pug. There’s literally almost 0 socialization with pugs except for saying “Hi” at the beginning of the run.

As for the rest of your post - why? I don’t see a point in implementing such a complicated and hardly balanced system to cater those, who can’t sign up for a pug run.

Go be me:

I get to play 4-6 hours a week, I don’t expect the highest gear. I’m fine with that. I know how this game works, I know that you have to invest TIME to get the BEST items. Do I have that time? No. Do I really need that best gear? No. I accept it and I don’t care. This is what to be an adult means. You can’t get everything you want, so you have to set priorities.

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WoW is perfectly suited to not having friends. You can group find, do many things solo and enjoy old content alone super easily.

WoW in general is very open to players who are alone in game or have IRL friends in game.

Which is definitely not your type of content, if you get to play only here and there during the week.