Yeah its better for the raid group but not for you as the player. It is not rewarding to play that way if your just the worst dps in the group who deals with the bit of damage that comes in from time to time. After all you signed up as healer and you want to HEAL people and that should be the challange not to compare your little dps with the others and say: “btw guys look at me I did 50 dps and I AM A HEALER!”
I don’t know what you want brother,just try and go as 5 man party in bfd or go 1 healer on the raid .done both and it was fun. Classic is the only wow where I love playing healer cause it’s simple and fun and I do meaningfull dps.
Well that’s classic for u the most boring garbage ever
Its simple what I want. I want a raid where there are mechanics addressed to healers. In BFD there are mechanics for dps and tanks like the sunder stacks on ghamoorah, freezing the add in saveress, avoid the lightning totem in jorgus fight, the dream phase and dps check at kelris p2, clearing stacks and killing adds in the akkumai fight and so on… but the best they got for healers is a decurse in the gellyhast and kelris fight.
remember it’s classic some people are still only getting 5/7
People don’t avoid healing because it’s hard. The first three bosses in bfd don’t even require a single point of healing to be done. They avoid healing because it’s boring, or because they think it’s more responsibility than playing dps. Making healers fun to play by giving them an actual toolkit and actual mechanics fixes the first part, and making it sort of forgiving on early bosses at least addresses the second part. No amount of “dps have just as much responsibility” will convince people that playing healer isn’t witchcraft, though.
Making healers more complex makes people want to play healers, because it makes them more fun. Video games that give players agency are better than video games that give players no agency.
The only thing I would say extra here is…
I do love the state of healing like I mentioned above, but I would love some cool mechanic on a boss like…
- Mind control (Priest) X add and taunt the boss to absorb X damage.
- Heal a Leper Gnome near the boss to restore that add to full health and he buffs the raid for X power
- Stun (Pally) a mob every 30 seconds to prevent it from healing the boss
and so on…
Something like this would be great for healers
Not a lot of ppl play healers and tanks its not because its simple or easy as you say,every1 except fire locks has very simple rotation of 2-3 buttons, people dont play healers and tanks its because they dont do HUGE dps and they dont KILL stuff.
Why do you think every1 playin hunters ? or warriors? or rogues? and now 1 button boomies? is it because they are complex classes and hard to play??? Heck no they are playing them cause its the MOST DPS and are suuuuper simple and easy to play and PUMP.
Simple doesnt mean easy ! But the game as a whole is easy and casual with no ranked ladder system etc.
I agree with the second point, but the other two require specific classes. Enforcing that raids require a specific class is a bad idea in 10 man, I think. We already have the issue of only priest having magic dispels, and this should be fixed, not made worse. Requiring a paladin stun would turn the third mechanic into a very clunky rogue mechanic for horde.
I think a better way of going about improving healing would be to have more interesting damage profiles and hps checks, as long as these don’t require some very specific healing classes. Runes can be used in a way to allow all healers to be somewhat flexible with how much aoe healing, single target healing and mana regeneration they want to use, and that could be worked with a lot more.
Can can only agree here having mechanics only a single healer can deal with is not a good approach. But there are plenty of things they can add to spice up the experience for healers like mentioned before mechanics where you heal a NPC but also other mechanics like the debuff on jaraxuss in Wotlk where you need to heal it off, healing reductions or stops like MS effects or the stuff Loatheb does or simply some rot damage in the group you need to keep an eye out for.
You just described the meta for healers in retail though.
While I agree there are ways to expand your own gameplay to bring more enjoyment, I see nothing wrong with tailoring mechanics.
Or people might as well play ERA where healing consisted of mostly sniping up until Naxxramas, but that defeats the purpose of SoD.
I was hyped to try mage healing, but when you cast 1 Mass regen and lost like 25% of your mana bar when leveling, i just quit it, i didnt enjoy drinking every 10 seconds to try keep mana.
hoping later down line they nerf the mana cost of that stuff.
I healed mage from 16-22 and i healed priest from 15-25 , INSANE difference between the difficulties on them.
U mean the fact that you also dps AND healing?
Isnt better from just standing idle doin nothing?
Mana regen should get better with higher levels, since we get some manareg abilities and more on gear. I hope this leads to blizzard making boss fights longer.
Mp5 Ticks ftw
SoD andy’s play it because it’s easy.
Priests have an easy time, wasn’t as easy for shaman without gear in the start, but became rather easy later.
It’s not really hard for dps or tank either, though. It’s generally pretty simple and I love it that way
The %mana cost will reduce with more int since all those runes use base mana but mage healing in general needs some work from the devs it just is not that great when damage comes in so little and unpredictable amounts since you basically want to pump damage all the time and control who receives the healing by juggling the buff you apply
I think healing is pretty good. However I wouldnt mind more mechanics geared towards healers to handle / solve.