PLaying the classes feels like a job

Since Legion people complained about pruning, now we got many iconic spells back and it’s great imo. It really sounds like a damned if they do, damned if they don’t case.

One of the things I really like about mmos and esp. WoW is the No. of buttons (more true for classes like shaman). If I wanted less I’d play a moba or main a less ‘demanding’ class.

Meanwhile in Classic Era: FROSTBOLT GOES BRRR

Seriously, ANYONE who says that rotations were harder in the past are out of their minds. Even feral druid is way worse now and that was famously difficult, especially in WotLK.

Anyone arguing that rotations aren’t hard enough… well, there’s a discussion to be had. I’m tired of fighting my class instead of my enemy to be honest, but… well.

outside of cd window everybody is wet noodle, this kinda sucks imo

Thats what i wanted to refer to…

Where does this myth comes from ? Especiallly nowadays that we actually have access to the old game, and don’t have to rely on nostalgia/bad memory.

Though we had more “usable” spells back then, most of them were completly useless and were not put in the rotation.

The only decision I had to make in TBC/Wrath was choosing which rank of Holy light to use. Hunter was about two abilities that had to be cast on cd and making sure that autoshot was not cancelled and was timed properly (don’t even mention the 1 button BM macro in tbc)

The main differences is that firstly player got better at the game and at researching/providing informatio/theorycraft and secondly Blizzard had to adapt to that and probably got better at class design during their almost two decades of working on the game.

Yeah there’s too many procs from other abilities that then proc something else.
So 1 wrong keypress will kill your output later etc.

Damage output should be more of a flatline
with cooldowns just for minor improvements…

Not these massive spikes and then it feeling like trash at all other times

Look on the bright side, at least you aren’t playing Balance
Boomkin plays like trash even inside cooldown windows now, so…

Since when is complexity bad? Some ppl praise it, some don’t like it. Blizzard CANNOT ever make EVERYONE happy. That’s just impossible.

While you’re unhappy with complexity of ur class, i’m happy my class is now finally more than just spamming Ignore Pain like back in Legion.

That’s just how it is.

That’s why I didn’t play hunter at the start of the xpac actually

Playing an Outlaw at the moment
Too many stuff to track and manage but boy it is so cool with those juicy ambush and pistol shot procs

Loving the spec

Then you’re not paying attention to the Rattle the Stars minigame, my friend. That stuff seems like almost always below 0.2 sec away from falling off; it’s intense and fun when min-maxing inside the “3X Starlord” window.

On Topic: A lot of the specs and classes have passive talents that eliminate buttons at the cost of performance - if you enjoy playing something more simple, pick those. If you enjoy performance, get good. If you enjoy performance and simplicity, farm gold ((or just play another game)).

Sure is bothersome having to use an ability to finish off mobs cause autoattack is so weak.
I don’t find amount of abilities any different than it was in previous two expansion. Procs and fluctuating rotation however is increased and I will want to remove and replace the default chronometer with an actual one. A bucketload of class specific weakauras, and more… Things I didn’t feel as strong need for before. And sheesh… them macros. Well, can always roll face on keyboard. Things die.

I want to look at the animations and surroundings, not at fluctuating proc, buff, debuff “meters”. Anything that remove and automate this is welcome. It’s very class/spec specific, some feel natural some don’t. I don’t like this as I would like to enjoy every class/spec/ability of my choice. Short duration buffs and 1-3 minute cooldowns was never my taste, 45 sec ish and 5 min is fine. Though, demo lock is aggravating as it got the cooldowns, but short duration “buffs”/pets that you are dependent on with procs applied on top of it.

A lot of details on this subject when taking into account every class/spec. There is diversity across the classes, but it’s hard to find which one suit one’s tastes. I absolutely don’t want to pick my class upon how many buffs/procs I have to watch. Synergy is not much expected and I think from those I explored yet only fury warrior was in a good spot. Ench shaman to I suppose, frost mage was weird.

Honestly, i would agree only because most classes naturally lean towards building like that, but there are a lot of classes/specs that work well on a more cyclical damage build.

Just play demonology it’s like 6 buttons and you press them all in order then spam hand of guldan then do your little demon bolt spa mmore hand and then summon your demons again. What’s so hard about it?

Not hard, but really cooldown intensive. Not where the attention is wanted.

I mean. Surely watching the magic, the animations, the surroundings, moving around and all is a lot more “fun” than spending much of your attention on cooldowns.

Yes you build muscle memory and it become semi-automated. The path up to this however. With patches changing things, new trinky dropping or gear with special ability. Special circumstances, your muscle memory is provocated and kinda denied.

This is where the “feels like a job” fall in.

Not even counting that if you want to perform above average you very much need to study. The balance is not good. It is to easy to underperform.

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