Playing warrior is machoistic

We were OP in the beginning because everything was dying in 5 seconds, and Blizzard knew that in sustain ST/AOE we’d drop off FAST. But not a single care or thought is put into balancing this game, which is how we end up with the patch notes that butcher us even more, while DKs get an extremely negligible nerf and Paladins get a reads again 6% damage buff on top of having superior DPS, survivability, and utility. “There are no bad people, just bad circumstances,” so tell us, warrior developers, who hurt you this badly?
Also, Arms? Who? At least prot is getting to shine… for now…

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Depends, meaning UH or Frost?

Frost got hit by the nerf bat hard at the start of TWW because Frost were outperforming other specs. Now it’s far behind in single target, with the saving grace of the slightly above Ret paladin AoE burst we can do if allowed to build up to that point (which usually means most of the mobs are dead)

ST is pretty bad for Frost for sure but it does decent enough overall. Fury is at the very bottom of both overall and ST damage. It honestly kinda hurts looking at Warrior ST boss damage because it’s so embarrassing.

I’d also say it’s very weird how fury works. I’ve had Fury warriors in M+ do massive dps in both AoE and single target. With a massive AoE burst that is mostly about time and setup.

While also have fury warriors come in and hit like a wet noodle.

It’s a burst class, no clue how we got here but if a trash pack exists for more than 15 seconds Fury is turbo bad.
I watched the +14 Dawnbreaker Critcake did yesterday, and it was a miserable experience.
And that performance is from a top tier Warriors pre-nerf. Meanwhile the Paladin he was playing with erased anything it came in contact with and beat his damage almost in every encounter. And somehow Rets are catching a fat 6% buff on top of that.

Kind of disheatening too.
You can spend all the time setting something up, prepping CD’s/abilities, perfectly placing yourself to deal as much damage as possible.
Then some other class comes and presses 2 buttons, immidiately out DPS:ing you by far.

Opposite side of the spectrum is preparing and setting up your massive AoE burst, only to have the mobs at 30% health by the time you’re starting your burst.

It’s pretty funny to not be able to perform your best on lower keys because things die to fast.

If you are doing content where Fury Warrior burst did kill off the mobs before others full value starts to roll, then you are simply put doing content far bellow your current gear level.

Think of it like this, Fury Warrior do prepare. We build our burst up for the coming CD usage. Only difference we frontload that buildup at the start of the pack.

When that burst simply doesn’t do enough to keep us in the game, and after it is gone we fall off a cliff, then we simply ain’t efficient to bring.

Sure, we might look strong or even overpowered in content where our burst do delete these mobs - but lets be real here, that is not the content we complain about being nerfed within.

Now Fury warrior is in the situation of being low utility and low damage, so just bring a class that does more damage or one that brings more damage (and utility).

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Ever since the DF ret rework, they’ve been Blizzards love child. From what I’ve heard too, devs take a decent portion of feedback from class discords, and the Warrior class discord has a bad rep for having very Blizzard-sided mods, which doesn’t help with constructive criticism.
That’s just rumors tho, I don’t frequent that place too often but as they say “There’s often a grain of truth in every rumor.”

Agreed, and now they’re getting some more changes and QoL buffs in next patch.

While other classes/specs struggle to just do decent damage.
Recently dropped my Frost DK because i’ve become to tired of relying on being lucky to be able to do decent dps on single target. Doesn’t fit the class fantasy at all.

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Rets in M+ trash Fury Warriors, the only time they drop off is on bosses when comparing both classes using their M+ builds, but that’s more than made up for by them trashing Fury over the full dungeon, being a semi-ranged class that doesn’t lose dps to dodge mechanics and having vastly superior utility.

It’s utterly bizzare the balancing that’s going on, I don’t understand it, it’s clear if you look at any statistical graph that Fury is getting dumped on unless you specifically design an encounter that exactly lines up with Slayer Bladestorm burst where the adds die during the bladestorm… like Mythic Queen Ansurek, Queen Padsurek.

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I’ve broken into 12’s now and it’s just a joke really. Ele, Pala and others just clearly outperform us. The Paladin changes are an utter f’ing joke considering. Blizzard well and truly has no clue.

11s I get invited to. 12’s… not as much, as the sheer mass of players seem to be at 12. Not to mention, being 5-20% behind really start to matter when timer gets tight.

Doesn’t help that we don’t die, can handle the interupts and stops - when we simply don’t bring the damage and others do.

Doable as warrior? For sure. But not going to lie, it feels like I am being carried. I am not pulling my weight. They would be better off with one of the real DPS.

It feels like sheit.

Breath fdk is a terrible spec and i cant understand how people play that, u do 0 dmg outside of it and a lot when you use it perfect and needs the whole party set up, what a joke.

We could do with a chunky buff to execute and rampage

Not going to lie, I totally forgot about execute being a thing. With the Bloodthirst and Raging Blow raw dam buffs - execute will hit for less than those. So, good thing I forgot
:dracthyr_hehe_animated:
I am ready for the execute free rotation

Current RB for slayer is 492k, or 720k Crushing Blow - execute is: 475k
Just to keep that in mind, before the 25% buff comes for raging blow

Lets try to ignore that Raging Blow also buffs your next Rampage. Or not, your call.

Well, at least Execute is the heavy hitter fully stacked by slayer stacks and crit! Well, it does a respectable 1.4million crit, that does beat Crushing Blows 1.3 million (if we ignore the added rampage damage). Of course, Bloodbath crits for 1.8 million in execute phase - but lets pretend we dont know that.

Luckilly, we should compare it to Raging Blow and Bloodthirst, and ye - Raging Blow does only crit for 900k, (add some rampage damage), and yes, it only gets a 25% buff, bringing it to 1.2mill more or less ~ execute do kinda beat it, fully-reved up with slayer stacks. Kinda. Not really tho.

Either way, Execute was quite the bad button to press before the patch. Now it will just be so much worse. Be it in execute phase or anything. At least it reduces the CD of bladestorm, so that is… neat.

This whole situation, it is, it is kinda funny, if it only wasn’t so sad
:dracthyr_comfy_sip:

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