Oh ffs, why do you people only see the world in black and white. There are casuals™ and there are the elitists, and between them there is a middle ground, that middle ground is where the majority of the player base sits, its not in Mythic 26+ pushing gladiator raiders and its not solo players.
Ever heard of burden of proof ? If not google it, might even improve your chances next time when you are trying to propose ideas and convince people that they are good.
It’s a tool that enables people to find others to play with without having to sit in cities and spam general for hours. Why wouldn’t people use it?
Using a system where the game puts together a group of real people for the content you want to do is the polar opposite of using AI in place of humans.
Soooo, we advance and just accept that most ppl who claim to be oh so social in truth aren’t and let everybody have fun the way the prefer it?
PS: In the end, everybody just wants to play with their “choosen circle”, now its either the ppl in the guild that allow player to ignore the rest of the playerbase or ppl on the friends list. Some are lucky enough that they know enough ppl to still fill a group to play, others aren’t, so why not just let them add AIs - its their choice.
Ok… Though you can always do quests faster with random players or friends.
I perfectly understand you. But originally ; wow isnt designed for that.Even visions; ‘‘bfa content’’ came several expansions later; So its quite new for wow.
Im % 100 percent sure i could complete a mythic raid with an AI team lol.(unless they are programmed to do mistakes too)
AI is superıor compared to humans ın specıfıc tasks. Im %100 percent sure mythic raiders will whine about that solo players will be able to get same level loot ;because they play solo .LOL.
Do as me; do mythic+ and socialise with players. Raiding is like a work anyways.
I made some arguments about overall difficulty of wow before; and heroic and mythic raiding environment is affecting wow very negatively. And still may people disagrees with me. Because they are guild raiders. They have no idea that average player socialization of player in game.
This ‘‘end game’’ philosophy is causing game to bleed players in long term.Not everyone want to race to the end. They just want to socialise with people. Many new players doesnt even care loot.
The core problem of wow is gear i think. Since you need to collect gear >aka:time gating> you are just barred from participating in end game content.
I think this problem can be fixed like this ; when you joined a raiding group ; raid party should sort the raid ilvl from highest to lowest.And gives low geared players a average ilvl scaling in raids.
For example ; if the highest geared player in raid part is 250 and lowest is 185 ; Raid automatically scales the low item leved players ilvl to 217. Those other players who already have 250 ilvl; doesnt scale down.Those ilvl’s that are between 250 and 185 also scale up to an average ilvl. Those who are scaled up by the raid can have a buff on their head called ‘‘encouraged by friends’’.Also highest geared players in groups also have a highlighted radiant aura(depending on their class color) around them for better visibility; and have a buff called ‘’ leading by example’’
You mean people used to spam the public channels with their ‘looking for group’ messages? That isn’t socialising; it’s advertising. Socialising is where people talk about things, and if you want that, I suggest you reroll to Argent Dawn, alliance side. Trade chat is full of people discussing current affairs and the like.
I’m not advocating filling groups that are listed for other players to join with AI. I’d object strongly to that. I don’t want to be ‘allocated’ an AI tank because it’s taking a while for a human tank to join my group.
If you’d actually bothered to read my other comments before choosing to specifically argue with me, you would know I advocated a completely separate AI system set up in a very specific way.
You are asking the right questions. Thankfully, there are answers and they are all very simple.
How replayable is it? How replayable does it have to be? As replayable as other types of solo content. Eg, world quests. Can this level of replayability be achieved? Yes, easily. Forget the difficulty scale, we don’t need that. We set the difficulty low = at the level of world quests, and then we achieve replayability by (a) variations in execution (eg, you can draft different NPCs on different days, or maybe you can draft your alts and as you gear them up, you can do things faster, this works for world quests and will work here as well), and (b) variations in rewards (eg, there are achievements for completing all instances without any melee dps, with all tanks, for killing 100 bosses with or without bloodlust, etc, there are pets and toys on bosses, there are maybe rare mobs - similar to Lanticore, etc).
So, the answer to “are you just randomly going to run the same HoA today that you’ve run 40 times already, for no reward?” is: it’s not exactly the same run, there are variations, and there are incremental rewards as well (and some of these rewards could very easily be gear, or coins to get gear, for these instances if needs be), and the whole thing is compared to other stuff in the game like world quests. So, yes, I will run HoA that I’ve run 40 times already, same as I do world quests that I did 40 times already.
We don’t have to set any records for super-engaging gameplay that lasts on its own for years here, that has to be provided by the entire game. We are just adding a valuable piece.
Would be beneficial if you wanted to run last expacs dungeons and you are playing a role or class that can’t solo that content, I mean they have the bots in the new starter zone when your fighting the dragon and you temp recruit Thrall,Jaina and ANduin in the maw and they tank and heal fighting mobs. Wouldn’t be a stretch to enable it.
Ofc there is the issue around intelligent AI though.
They can just scale the mobs down, or scale you up (add a buff for 100% more hp, 50% less damage received, 100% more damage dealt, etc). No need to play fancy games with making AI super-smart. Just provide an NPC that would take hits (tank), an NPC that would heal, etc, they don’t have to be particularly smart at all. Will follow you, etc.
What I mean is AIs generally bee line towards the nearest mob and sometimes you just dont want to clear the entire dungeon of all the trash and want to make an Intelligent route to the end.
One thing I have noticed in SL is the “Guardian” NPCs are super twitchy and like to run off and attack an NPC over 40 yards away and you haven’t aggroe’d it.
I agree there are quirks in the current guardians, but none of them seems particularly difficult to overcome. My worst problem with them always was that they aggro what I don’t want, this thing is solved easily for sure (eg, by letting me aggro and making them just intercept aggro).