Everquest 1 and 2 which I also plays have mercenaries you can hire. One pr. Player. You can hire a healer, a tank, melee dps, ranged ir magical dps.
They don’t work as well as a player (around 80% effenciency compared to a real player ( but they are awesome for solo ppl like me. Then count as a grp member so when i play with hubby then we have a grp of 4 which allows us to duo alot more
Can’t see why it would hurt anyone if something similar was introduced to wow
yeah public speaking is something i am now finding myself on the cusp of , with my new promotion it involves publicly speaking in front of my staff and the company heads at times…
not something which 8 months ago i would of even considered to attempt.
but here is to facing those barriers :).
anyway will stop derailing, just enjoyed the subject matter, cya.
I would say, from a business point of view, they should try to retain players like OP because it’s a type of player that just won’t play group content anyway.
For them it’s still 15$ a month.
Enabling a guy like him to play a dungeon with an AI hurts nobody really, at least I don’t see it.
SWTOR has AI tanking & healing in solo dungeon mode. It’s actually a nice way to experience the story without having to look for a group, especially at low level where finding groups is hard.
I don’t think I was clear, that’s not the basis of my opposition. My opposition is that I like playing this game with humans and if a good chunk of them stop doing that because they no longer need to, that reduces my experience and my means to access it.
It’s got nothing to do with “the way they enjoy the game” being different to me, and more that “their way to enjoy the game” as being posited will have a knock on effect on how I enjoy the game.
If it were a totally different mode (as discreet from the dungeon system) and thus locked out of the progression loop for it? No problem, it’s just a different game mode not to my preferences. But if it’s offered as a “different way” of doing the mode I enjoy, then yeah, probable issues.
So In this respect their arguments are no more sensible or rooted than mine. We’re simply arguing preferences, that’s my point. In such a situation it seems bizarre for people to conclude “this opinion is better reasoned than the other!” When both essentially boil down to what people “prefer”.
In Allods Online, the AI party members are mercenaries, which you can hire when in a dungeon. You just summon the mercenary captain and ask her what you need. Then, on top of controlling your character, you need to control the mercenaries - there’s one that can CC, you can instruct her which target to CC, the tank you need to tell which target to prioritize tanking, etc. Then you also need to tell them to spread if they need to step out of puddles.
They aren’t that expensive, but if you only run dungeons with them, you run the risk of going broke. It was very good in ensuring smooth sailing if you were doing the main story. Entering dungeons solo allows you to read quest text at your leisure. They allowed using mercs in endgame dungeons, too, but they weren’t really viable in the higher end.
Thanks for clarifying. I understand the concern - you may have gathered from my reply that I’m one of those who gets most of my social life from WoW - but I think it’s likely unfounded. The people who don’t want to do group content are already avoiding it, or only doing the absolute minimum (if a campaign quest requires it, for example). It will give them more options to play the game their way and not be forced into being social if they don’t want to.
Those of us who do enjoy group content will continue doing it. The only difference it would make to me is that, on those rare occasions when I want some in-game time to myself, I’d have another alternative way to spend it. People who enjoy the social aspects of the game aren’t going to suddenly stop enjoying them because solo options are available, and I’d always choose to play with people who want to play with me rather than people who are forced to because the game gives them no alternatives.
Remember Looking for Dungeon ? The second it got added, it was used by a GREAT majority, even tough the same majority was blaming WoW for not being like in Vanilla
Actually something that was implemented another mmo that recognised dwindling player number which limited players ability to complete group content was story mode dungeons. Anything 100% integral to the story of the MMO you could do a special story mode dungeon which gave players that cpuldnt find a group and option.
It’s probably just better to have abysmally easy to do “LFRs” than that. AIs are extremely hard to be coded to not feel completely fake and impersonal and with at least “uncanny valley” effects.
Besides: you should not care about humans being jerks when the content is easy; even some of the worst humans in this game usually act nice when the content is very easy.
I don’t believe they are. Most puggers and very casual people don’t want a purely single player game with bots. They just want a casual experience; in fact: some of them are the ones wanting multiplayer even more; a lot of hard core players are only for the loot and achievements.
The problem aren’t the people, but mainly the missing people. I already switched from normal raiding to LFR because I don’t want to waste hours browsing / waiting for groups / members to asseble before I’m actally allowed / ready to play the game.
But LFR also starts to lack people and queue times grow… as soon as a raid isn’t totaly new anymore. Not all my characters have a tank / healer spec to speed things up. If I want to play a raid / dungeon, I want to do it NOW not an hour later when I have to go offline because of one or another reason; if groups could be at least filled up with AI, we could spend more time actually playing / enjoying the game instead of waiting.
PS: before someone suggests “raidlogging” / guild grps again, by doing raids “now” I also mean random times and with random characters, not at fixed dates playing the same boring character every raid day - that’s why guilds don’t work for me.
Might be wrong, but I think it is mostly a you problem regarding raiding and dungeons. Since “long hours queue for LFR”, it has been like this since forever, depending on what day you queue for it. If you queue on Wednesday, you’ll get really great queue times. But if you queue on Mondey, it might even take 1h, 1.5h to get a queue.
You either had critical changes in your life, and you still want things to be “like before”, at least in WoW
For me it has been like this was since MoP, since I first had my first son. Switched to PvPing and never done a normal raid since then. LFR only if there’s a quest there.
I have 5 friends on my Friend List:
last online: 2 months ago
last online: 16 days ago
last online: 7 months ago
last online: 10 days ago
last online: 6 months ago
So as you can see, I am a filthy casual that is wasting more then half of his playing time watching the LFG window, praying for a partner to do 2s. BUT still, even with that, I rather not play the game, then have AI in game.
I’ve missed so many great singleplayer games just because I can’t stand playing a game where there is actually no other human in the whole game, everything feels so damn boxed and artificial to me