I Really would like to do them, but getting a raidgroup together is just impossible.
I know some might be against it, however I personally would love it if we could queue up like we do LFR.
There could be a somewhat high ilvl requirement, or some “atttuning” going on, like - once you have completed 5 TW dungeons you can queue up for TW raids… or both (or none)
I just really wanna be able to solo queue for it please
Honestly, considering the level of players who join LFR raid, what you’re asking won’t do much. They won’t get passed the first boss of any raid, 90% of the time.
What you really want, is INCENTIVE. to make people WANT to do older content. Which doesn’t exist. 500 timewalking badge? Really? that’s a cute one. interesting gear needs to be what awaits people. Imagine if people could get a 220 gear from those raids. People would swarm them for the sake of getting an ilvl adequate piece of gear from an older expansion with unique and special abilities.
But blizzard’s too afraid of balancing, so they won’t do that.
The whole premise of Timewalking is “to complete the Raid as a level appropriate character”; that means with a Group appropriate to the level the Raid was released for… NOT solo.
It would be like soloing Castle Nathria as a L60…
Also, @Nitouche-ravencrest; what you’re experiencing is what it was like to get Raid together before LFR even existed - it WAS Hell to do.
Right… you’re looking to circumvent “Queue as a WHOLE Raid”? How badly do you NEED to experience the content?
Automated matchmaking…? Why; efficiency or some lesser level of enthusiasm…?
In all honesty; to me, TW Raiding is intended for (pre-established) Raid Groups to go back in time to do Raids they were unable to do, at the appropriate level… not for “hop in, on a whim” players.
Black Temple & Ulduar Groups took time & effort to put together; they weren’t something you threw together for one sole week of availability, once a flood.
Because most of us don’t want to spend time in the LFD applying for raids.
Automated matchmaking is set and forget.
I don’t really care what you think it’s intended for, having a raid that is picked by a human, versus a raid that is picked by the matchmaking tool.
And look what happens, there are barely any TW raids going on with the way things are, if there would be a solo queue system, then the number of raids would go up.
Want to know why? CONVENIENCE.
You’d faster go to the store if it was around the corner, than one where you have to walk for 15 minutes, it’s basic common sense to human behavior.
The raids are overtuned anyway for the lvl of gear they give, hence, they aren’t worth doing, the only incentive is the 500 badges.
As I implied/inferred… if you can’t (won’t?) put the effort in, why should Blizzard…? ONE week every couple of months isn’t worth it, for the small no. of players that would use it… and TW Raiding was implemented EXACTLY for the reasons I outlined… nothing else.
And yes; if your time IS that precious, maybe it should be spent on other things… even in REAL life.
I think people on this forum will just argue for the sake of arguing. I can’t really see the point of your statements other than just…arguing/proving people wrong.
I’m with OP and many others in this thread. It goes beyond me why it wasn’t put in LFG to begin with.
I can’t bother forming a group for it myself, neither do I want to cope with ragers, quitters and annoying elitists who will leave mid-group. Then I’d have to go back and look for more people again, which could take ages.
Realistically, if it was perpetual content, then fine… RDF TW queues are adapted from existing systems 'cos more people will use them. TW Raids…? Still too niche to warrant a system that never existed prior to the first ever LFR (Dragon Soul?).
Yeah, you’re thinking in the same terms as the developers right now, which have designed this system badly.
Why is it a badly designed system? Because most players don’t use it.
Well excuse me for wanting the game to be better designed.
Look, it’s pretty simple, the design is bad and you are wrong and the developers are wrong as well.
The proof is in the amount of players actually using this faulted system.
You mean why lots and lots of players quit the game?
It’s exactly your mindset and the developers mindset that is causing this.
Removing convenience is putting off players: removing flying, adding restrictive systems, more and even more wasted time for the players to go around them.
You truly believe LFG is the issue to the current state of the game?
Removing it would lose WoW a good chunk of ‘casual’ playerbase.
Shadowlands itself is pushing away that type of playerbase because it’s a typical ‘raid or die’ expansion.
Convenience is good.
Bad game design is not.
Imagine forcing everyone to spam chat for hours to get groups for dungeons and raids now. I’d rather not go back to those times. There’s TBC and Classic for that.