Please don't make PVE gear 10 ilvl higher than PVP gear like you did in BfA

If pve and pvp has shared gear, pve shouldn’t have gear that is 10 item levels higher than pvp gear.
Either give us templates or put the gear on the same item levels like in the earlier seasons of bfa.

475 for both mythic raid and 2400+ pvp would’ve been fine, but there really was no reason to make pve gear 10 item levels higher all of a sudden when it was “fine” in earlier seasons in terms of item level.

9 Likes

Also I have the 490 gear (as seen on this character) but that doesn’t make it any less bad, I honestly don’t know what blizz was thinking.

I think Blizzard have this history of making the loot off the final boss of the expansion a little extra special, just because.
Fancy lore items.
Mounts.
Higher item levels.
Overpowered stats.
Legendaries.
And so on.
That’s always been the case.
I think the first time they bumped the item level up for the final boss was Deathwing in Cataclysm. Why? Because it was the final boss…

Yeah, it’s not something they need to do, and it does skew the gear balance toward the final raid boss and whatever it drops, which is somewhat problematic.

Luckily the final raid of Shadowlands is some time away still. :yum:

If we want WoW to be a traditional MMO, all the best gear needs to come from pve, and then you use it to smash everyone in pvp. Personally, even if I haven’t cleared any current mythic raid, I still think mythic raids should give the best gear. Everything that goes into organizing one - the preparation, the farming, creating a community, an organized guild, making sure all 20 people show up on time. Making sure you have benched players for just in case, all of that… mythic raiders deserve it. But I don’t think the difference should be as dramatic as it currently is.

Blizz picked this increment of 5 item levels, which in my opinion is unacceptable when the starter itemlevel is 200. I hope they don’t do the same in Shadowlands, because the starter ilvl there is 100-ish. If they keep the 5 ilvl increments in gear, by the end of Shadowlands, the power difference between a fresh 60 and a kitted 60 will be double what it currently is in BFA. And in my opinion it needs to be 1/3 of what it currently is.

Gotta disappoint you, it was already a thing in Wrath.
T1 PvP weapons were 264 item level. Equal to ICC10 heroic loot, or 25 normal.
T2 PvP weapons = 277. Like ICC25 heroic. Except…
Lich King drops = 258 on 10n, 271 on 10hc, 277 on 25n, 284 on 25hc. Shadowmourne was 284 ilvl too. With appropriate stat bumps. This (and Bryntroll’s life drain) was the main reason why nobody who could get PvE weapon would ever buy PvP one. Weapon damage & monstrous stats just trumped stamina & resilience back then. The price was being a bit more squishy, but in return you’d got a massive performance gain (dmg & stats for physical chars, sp & haste for casters).

AH, wasn’t sure about that. I could remember the controversy around Deathwing’s loot table and how everyone felt the items were overpowered and so on. The Lich King loot drama (if there was any) has seemingly slipped from my memory. :yum:

The best solution would be to be able to craft your gear; make the best endgame gear craftable, materials droping equaly from PvP and PvE, so either playstyle could gather them and craft the BiS hightest Ilvl gear/weapon/trinkets/rings in game…
Would solve the whole problem and the mean time would make crafing relevant again… :thinking:

2 Likes

Hmm, why not make it such that 2.6k rated players get the extra 10 ilvls too though?

why would they not make the hardest content in the game give the best loot?

Ruby Sanctum also 284.

Because it’s not the hardest content?

RS didn’t drop weapons though. Only trinkets & “armor” slot items. And if you already had DBW/DFO/PNL/whatever else broken as all hell trinket you used, Twilight Scales weren’t a big upgrade.

How about make PvP and PvE completely separate and PvP not require gear at all. Shouldn’t it be about skill not gear?

2 Likes

the last few bosses of the raid on the highest difficult is by design the most difficult content in game

pvp players think arenas require exceptional skill to reach glad. its just grind as much as pve

Tho they will make something relevant in raids to forced players do more raid content. But we don’t know will be this like in BFA when u need to do raids to PvP or push M+.

This is just too easy, anyone care to demolish this clown?

yeah i understand that glad isnt exactly an easy thing, but thats generally in 2 and 3s, which requires you to co-ordinate with up to 2 other players and deal with what ever you are dealing with, compared to the mythic side of raiding which requires you to co-ordinate with 19 other people and for the most part or at least untill you have gotten more gear you have to play almost perfectly for up to like 10 minutes.

thats why mythic raiding is always going to be the more difficult

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.