Please explain skyriding as default in TWW

…or more specifically, what is the rationale behind having to unlock the flight style I’ve been doing for years? Did my little toon forget how, suddenly?

It baffles me.

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Pathfinder thread 1000000.0 :yawning_face:

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Honestly all flight should be banned until the entire campaign (not side-quests) has been cleared atleast once.

Now off to the main question: Skyriding is unlocked from the get go and Steady Flight can be unlocked once you get the Pathfinder as a compromise.

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It was a selling point for Duckflight and they wanted it to still be so in TWW with “Oh look, now almost EVERY mount can skyride, isn’t it grand? Go enjoy that, woo!

Though the harsh truth is that they hate us being able to fly early in an expansion which is why they’ve usually pathfindered it. With Midnight they won’t have the excuse selling point of every mount having the new shiny perfect skyriding, to enforce that as default, so it will be interesting to see how they intend to keep us from flying then.

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Not much of a compromise imo, you can have the shiny new fast flying immediately, but if you have issues with it (motion sickness, co-ordination problems etc) sorry you can’t fly using the old method, instead you have to complete pathfinder. Would have made more sense if they locked Skyriding behind pathfinder and gave slow flying from the get go.

I actually like Skyriding, didn’t think I would, but for me it’s great fun, sadly somebody I play with has issues with it.

Sorry have to disagree, in past expansions (before Skyriding) I also found Pathfinder a chore, although one I would grind as quickly as possible. I love flying.

Yeah I think that is the truth of it and why they added pathfinder in the past, I am still unsure why they added it for normal flying in TWW though, to me it just doesn’t make sense to let people have fast flying immediately, but restrict the slower method.

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Having to unlock static flight did seem a bit strange to me. I’m all for Skyriding becoming default and available from the start when they build the world for it (which in this case they did, and very well IMO), but static flying is a worse version and mostly kept for accessibility reasons now.

I see the arguement for this, but I feel like allowing flight from the start, especially a more involved and skill-based flight like skyriding, does work. I was still stopping to take in the beautiful scenery, but then could speed around when I needed to not make the levelling experience tiresome. And the addition of content that actually required the ability to fly to a ledge added a lot more depth to the world without needing a convenient, walkable path to every important thing.

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I hate being forced into skyrinding on a lowbie until I level up some.

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soon we gonna forget how to fly and end up driving cars.

Flying cars and time travel, when?

I mean we are still underground and they said the urban setting does not fit flying and i kinda agree.

Im a bit hyped for the d.r.i.v.e. feature but oh boy they forum will be lit not only the people who will dislike the feature will rage but also people that just dont want to stay on the ground cause they want to avoid 90% of the game will be furious

As you stated they have said the reason for a ground mount is that the urban setting is not a good fit for flying. I also look forward to the new d.r.i.v.e feature, it could be fun.

I disagree that people who like flying do so because they want to avoid 90% of the game. In a lot of cases it’s because of efficiency, if I want to fly to a Delve, that is the activity I want to do at the time, I don’t want to spend time killing endless mobs on the way to the actual activity I want to do. I have done the campaign and side quests, so yes I have seen the zones and the activities in each one, I don’t need to do the same activities to reach an objective like a World Quest. Discovery is an early game activity and I think most people take the time to investigate every nook and cranny, but we have to remember that this is a world they have built for us to explore not ony from the ground but also from the sky, why else would they have hidden things in areas that are only accessible with flying?

It made me remember an old tip I used to see when logging into past iterations of WoW which said something like ‘stick to the roads, it’s safer’. That isn’t really applicable in current WoW, although I do remember Stitches might have also disagreed with the tip in the past :wink:

I love flying, have always been an advocate for allowing it, but I also understand why we had Pathfinder in the past, as it did make people explore fully a new expansion before unlocking flight. But in answer to what the OP asked, it did seem silly to restrict normal flying and yet allow Skyriding!!!

Even though it has always been a divisive topic in the community, some for flying, some against, in the end it was Blizzard themselves who decided to allow flying from the start in TWW. So yeah they probably will get negative feedback if they now try and make future patches/expansions where people are grounded for any considerable time.

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This would be ok if the terrain design was closer to the Wrath - MOP era. You weren’t constantly in conflict with either the maze-like topography or densely populated mobs.

And with current zones being 3 or 4 times the size of traditional zones it would take an hour to walk from quest giver to quest area.

I know there is some Chicken & Egg here, were the zones turned into densely populated mazes because we had flying or did we demanding flying back (once removed) because we didn’t want to navigate densely populated mazes?
Bit of both perhaps.

It takes true skill to hover on the spot, duh.

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I’m just curious as to whether there are other rationales than the obvious “you must love this feature we implemented!”

Can we fly or can’t we? What difference does it make whether we prefer one version or the other? I’m confused…

I’m not saying either or, just give us the choice.

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Like they said :point_down:

Reverse pathfinder?