Stop factions phasing in mass amounts of raid players, please. It really kind of defeats the point of the “fix” for the event to only trigger on balanced shards to begin with TBH.
Literally a fun event being ruined by people turning a semi decent phase into a complete lag fest.
It’s a race, and faster win the better - that means raids. Best to start raid formation several mins before battle starts.
I see complaints of lag in zone chat, but don’t experience unplayable lag myself. One player quoted 300 ms as bad lag, but my normal ms is 150 to 250, plays fine, no noticeable cast delay. Another quoted 10 sec delay… that is something on their end or in between.
Bliz is fully aware they failed us with it, the zone lag and it always turning out to be a faceroll for 1 side. It’s simply bad, so much to be steamrolled or steamroll we used to call such games badly designed. “This game has 1 difficulty, you either can’t win (bugs/glitches/overtuned) or it’s tuned to beaten by a 3 eyar old mashing random buttons!”
The problem is you can bring endless reinforcements in, the battle wouldn’t be bad if you had to accept a queue. Ensuring relative balance.
It’s completely fine. You can join winning groups in the LFG. I don’t want to wait for the event to start just to be outnumbered by horde 10:1 every time.
In general, I’ve really enjoyed 8.2 (including Warmode) but the Naz PvP event is terrible, and I don’t really understand why Bliz devs thought it would work. It only takes a small faction imbalance for it to become one-sided very quickly, and I’ve yet to see one where the fight was close at the end. No WoW PvP victory should be down to either pure pot luck or won by gaming the sharding system. I am dissapoint.