And whats that got to do with the topic at hand?
Is your solution to improving the current MDI talking about last expansions dungeons?
And whats that got to do with the topic at hand?
Is your solution to improving the current MDI talking about last expansions dungeons?
Yeah, same in pretty much all competitive MOBA modes. Each match has starts with a draft phase where the teams get to pick and ban heroes one after the other, and heroes can only be used 1 team. That allows teams to fix balance issues that might exist, for example if some hero is super OPAF on a particular map, the team that starts with a ban can prevent the other team from picking that hero with their first pick. Draft phases can be really tactical and nearly as interesting as the actual match.
Iâm not sure if a ban/pick draft phase would work though in MDI, since WoW doesnât have so many specs. But it would be worth a try.
yeah, i was more thinking of various group compositions. if its random you might not get the ideal ones so they still had to adapt to certain things.
so instead of teams with, lets say OP guardian druids, all will play with next thing which will allow mass pull, lets say vengi DH.
the issue isnt in composition, its in the WIN condition imho.
to make it fun to watch the win condition must be different for different dungeons, therefore the meta wont be so stale imho.
and if you make 100 dungeons, but all have the same strategy lets say - big pull, lust, big aoe - they all blurr into one big torgast
and torgast is so lame to do
In legion IT used to be epic. But now its just boring ASF.
When you design everything, dungeons and classes, to prevent masspulling and/or pulling stuff on bosses, it isnât inexpected MDI got less spectacular
More or less this for me. I can deal with comps being static, even though i agree that it needs to be made more varied, but seeing those huge pulls and how they managed them was part of the charm. Shadowlands dungeon design, along with the hard AoE cap, made it a worse viewing experience.
Whatâs fun about 5 men running the same boring dungeons with the same strategy and same comps over and over just every time they get bit more hp? And âcompetingâ against other team of all things.
Speedruns isnât about competing live against someone, itâs about getting the best score. Itâs a pointless competition in the way shown to us.
I would rather see AWC but it needs a bunch of improvements, especially clarity.
The new âGreat Pushâ was more interesting to me tbh.
It may be an unpopular opinion but unless youâre pushing high keys yourself and youâre genuinely interested in dungeon content in the game, you wonât be having much fun watching MDI and the current interest in the game is at its lowest it could ever be so the viewer numbers are understandable. I do, however, agree that the format could be refreshed and there could be some extra features and extra challenges that would make the race more fun.
that statement i dont get, rest i can agree with. does this mean that everyone who genuinely loves any sport ever and doesnt play at a league/pro standard doesnt/cant have fun watching those sports on their telly?
Not really. Iâve watched LoL e-sports for a long time and I can tell you that watching LoL is far easier to understand and to engage with than watching someone crawl through a dungeon on time. What Iâm trying to say here is that LoL e-sports is very casual friendly and WoWâs âe-sportsâ is not and I can very easily see how people may come to MDI and say after a few minutes âwow this is boringâ because theyâve never done anything above +10 or they consider timing a +15 lifeâs achievement.
I only watch MDI to learn more about the dungeons and see some smart tricks these teams do.
There are a lot of things I learned just by watching these guys smashing the dungeons (same in BFA).
And ofc finalls are usually interesting for the drama.
You are aware that the format is not the same right now as it was in the past right?
You might want to rewatch some MDI from Legion (you know when it first started)
You might also need to understand that the last ranked team has beaten out the highest ranked team in the past MDIs. (at least i have a memory of that i have not looked it up however)
This does not work with
You see it is a far more complex issue then just do This (whatever this is) and you will fix it.
What you are asking for directly makes it less fun for the contestants.
Thats a matter of opinion, not fact so weâll leave it there.
the reason MDI is flopping is because there is nothing interesting to watch.
PVE is always stale to watch because everything is calculated and predictable.
MDI also doesnât work because people who do this game for a living and practice 10h a day will always win over those that can only practice 10h a week because they still need to go to work. Of course that is not blizzards fault but the whole setting just requires too much practice to compete. It is actually unhealthy how much time these players have to put into this game to make it to the top.
I think it would be funny if the other team can sabotage their counter screen team in their dungeon.
doing certain objectives triggers something in the other dungeon lol
It is just unfun to watch 10-15min dungeon where hardly ever happens something interesting.
I guess this is made for people who like to watch race to wf where people smashing their head into the same wall for 60h straight
ah also btw nobody is watching the live stream because the breaks and blabla is way too long. Most people will just watch the vod and can watch the whole event without missing anything within about 1h instead of 8h
MDI has 0 interest. Iâd rather have them focus on non-meta groups.
Because M+ doesnât really work for esports. You donât interact with the enemy team so there is no counter drafting or mind games, so everyone goes with their most practiced comps.