Please fix touch of death

literally on 5% for years and the thing never procs - its insane it never works

1 Like

The check against enemy health is done on the server, not on the client. Unless you have very low ping, and even then, it’s likely sometimes your client is a bit behind on the actual enemy heath value. So you see it as below 10% while it is actually not.

This cannot be fixed, it’s not a bug per se, but just the way client-server architecture works.

touch of death sucks.
lost many 2s games because it dont finish kills the delay needs to be removed. so mostly the 15% ends up being irrelevant sometimes just ending with the target dying to other abilities or because its like 1 s delay it can be cced infinitely so easily.

well the thing is old execute 30%-35% hp didn’t have any delay whatsoever so this is wrong.

As if monks even need touch of death in current pvp game, heck they dont even need a 4 second legsweep with how potent and lethal their damage is even outside of cds.

yet almost every other dps spec has 4-5 ccs.
monk has incap, sweep, and rop which isnt a cc.
as monk i would like to have a ST stun and song of chiji unlocked :slight_smile:

not sure where you’re getting 4-5 from, I can only think of 2-3 classes if you’re willing to DR your own CC or strictly is at 4-5 if you’re strictly versing a wizard.

point is as ww it sucks we cant lock down healers, whereas rogues/wizards can shut them down easily. with 1-2 extra cc it would be nice :slight_smile:

But you don’t need it? You’re one of the few melee, if not the only melee who can reliably solo people in half of the duration of leg sweep. Would be like giving assa 200% exsang back again

Monks can unironically TOD people without using the spell as their raw damage is hardly matched by many, imho.

Yes lets give monk giga cc ontop of insane defensives, great mobillity and top tier dmg and big burst cooldowns. Heck give them perma paladinbubble, 99% slow aura on 50 yards and perma 80% healreduce on everyone in the instance. Monk is in a great state rn idk how you are complaining

only want ToD not making me lose a game sometimes it takes 3 seconds for it to pop.
you could lower ww dmg considerably i wouldn’t complain.

Tod feels bad because of the delay for sure.

lol

Are you for real?

u wouldnt say this, when u play ww monk against Fire mage, with an Holy Pala, gl having uptime

u mean incap? i cant count it, as an giga “cc” u wouldnt kill stuff without incap in the most scenarios

no?

what a bs, its 25% but okay buddy/ how about your psyfiend?

imagine complaining as an shadow xD

U wouldn’t say that, if you play any melee

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.