Please let us transfer our SoD Characters to MoP - like SoM characters were able to when it was Wolk

Sir/Ma’am

What makes SoD characters special is specifically tied to SoD itself. It’s the only version where specific play styles like Tanking Shaman (in both Elemental and Enchantment varian), Tank Rogues etc. exist. It’s the only version when most of our classes has playstyle they have. There is no realm accessible to us where Fire Mage Rotation work with balancing Hot Streak and a debuff that will kill the mage if something goes wrong. Rotations for basically every single class don’t fully exist in any other version.

This is also ignoring the fact that there are currently only two versions our characters could transfer to without causing an imbalance. Classic ERA and Cataclysm Classic - soon to be moving into MoP.
WE DON’T FIT in current Anniversary as we’re two whole phases ahead of them. Worse unless the realm would be closed outright it would open a way where best way to do anniversary is to make character on SoD since both leveling and gearing up is infinitely easier and faster here.

I’m not tied down to this Vurmal. If I were to move I’d make another one be it in Anniversary (my plan for it if I go there is basically to get a character and some money done in preparation for TBC where I’d roll a Belf/Draenei Paladin with some financial backup).

Yeah i totally agree the playstyle’s are very unique and fun…literally every single new specc they did was (atleast in the end) a success in my opinion which is quite crazy.
And i too dont wanna lose my tank lock or mage healer. But honestly i would really enjoy playing that same character even in a different specc somewhere else where i can keep continue playing it without leveling a new one.

It would just be nice to have the option available. Even if it wasnt transfer but a copy (like they did in Classic for Era Servers when it moved to TBC) would be great. Its really just about not being left with only 1 option at all. Even if it wasnt a free copy.

Gotta admit tho atleast from what i can tell the announcement didnt really change anything player-wise so far in SoD. Atleast not to a point where u actively recognize it. Like yeah some stopped playing but the recruitement didnt change so far. but it for sure will sooner or later. And once we get to that point we should have the option to copy/transfer over to somewhere else. They could say ‘‘once anniversary hits TBC-Prepatch you will be able to copy/transfer your SoD characters over’’. Which will be probably like another 5-6months. But they should just give us another option i think.

It just feels like SoD-Era will die out eventually and when it does your characters are stuck until it gets deleted which kinda sucks.

But lets leave this topic. I do understand your viewpoint tbh. Its valid and on the other hand if everyone can ‘‘leave’’ SoD-Era it will die out 100%. Right now theres atleast a chance some ppl will keep playing it in like 5-6months from now. I think a copy would be the solution to give ppl the freedom to continue their character but also play their SoD ones. We will see if blizz deceids to do something later on (or maybe before closing SoD-Era completly in like a year or so…who knows)…sadly and most likely they wont

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I agree, SoD to MoP copy seems like the best route. Doesn’t hurt the people who want to stay on SoD, just gives options to those moving to MoP.

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Objectively had some of the best or overall just very very good raids and in classic ANY version, that is literally all there is to do.

Moving players from sod to mop literally hurts the SOD population. Not to mention the devaluation of titles and achievements from og classic. You think SOD scarab lord was even remotely close to the same investment as people on classic ?

Sorry but there are far too many people that wants this transfer simply cause they got a title/mount they never could dream of in actual classic and they plan on keeping SOD up, so you will never lose it here.

So we should keep people hostage on dead realms just to prevent them from going even more dead?

Actually, surprisingly yes. Because the current Cata->MoP servers have all those characters from Season of Mastery, where the Scarab Lord requirements were simplified in the same manner as they were in SoD

For those willing to waste their time reading anything that Hawley says, I should point out the following:

Hawley isn’t taking into consideration the difference in kill speed between SoM and SoD; nor the fact that every Class in SoD can solo the bugs where many classes would struggle in SoM.

Furthermore, Hawley is forgetting about the invasions. The invasions came before the 10 hour war, speeding up the rep grind. Furthermore; moving SoM players into WoTLKC was a BAD move. Repeating the same bad move twice doesn’t suddenly make it a good move.

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Sir if your argument is the killspeed of bugs. Then were done talking here.
Doing Scarab Lord in SoD solo is surely more brutal than doing it with a grp in any other expansion considering the PVP, the fact that the mobs actually still hitted u with damage.
The Rep point is for sure valid.
But if were that far into it id rather assume that you have Scarab Lord in Cata/MoP and you dont want it to be ‘‘devalued’’ because its so special.

There is no real argument why moving SoM characters to Wotlk was a ‘‘bad move’’ except that u saw some cool titles and wondered/asked where they got them from.

If you think being a Scarab Lord is a big deal now that there has been 2019 Classic, SoM, SoD, Classic Anniversary (soon) then sry bro.

I would understand the argument that collector ppl in MoP could be upset about it but honestly…Scarab Lord is the lamest sht mount in SoD. Literally every single new added mount is more special starting with the Gnome-Mount from Gnomeregan.

On the other hand…are you a >real< collector in WoW if u didnt play SoD ? i dont think so :smiley:

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This is a direct quote from aggrend:
“Being honest, unlikely we’ll do xfers between SoD and other versions of WoW. We made thousands of new items, spells, and other game data that doesn’t exist in other versions and porting that over would be messy at best, game breaking at worst. Never say never, but no plans for now.”

I mean all items not existing in other versions would likely be removed so the unique mounts likely would suffer the same fate

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As said in the upper post. I cant see a world where implementing existing Items into another version of the game that runs with the same client could be such a big deal. But sure you never know. Ofc if you add for example the Sandreaver Fetish trinket from AQ40 the way it is in SoD into MoP it would be game breaking…but thats obvious af. I mean if they deceide to let us transfer they will for sure be able to change those items.

Id understand if they dont do it for any other reason but isnt the hard part of creating an item to create it ? instead of copying it over to what seems to be the same thing

But sure im no expert in this topic so i dont wanna get too ahead of myself with it id still love for someone who actually is to share some information about it for us uneducated people. Just my simple opinion/point of view. It just doesnt make sense to me that copying something already existing is a hard task to do.

But yeah no matter how much time that task would take. Even if its just 2 minutes its time that the person gets paid for.

No they are free to leave of their own accord, they just have to level a new character in that version of the game.

Seasons of mastery was in no way the same as SOD, even trying to argue that is beyond stupid. Also many of them barely had a chance to get one as it was still as massive investment to do so at the time and the SOM servers were already dead. So barely anyone got scarab lord on SOM.

You are comparing 80% effort to 100% effort, but SOD was like 5% effort. It isn´t even remotely the same. You have a SOD scarab lord Hawley, be happy at that, you don´t deserve it to go anywhere else and devalue everyone elses.

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Yeah but the difference is, you rarely see scarab lords in classic cata or retail, thats why it matters. I know it doesnt matter on SOD, but that is the point.

Scarab lord on my servers was held by a 150 man coalition taking over 2 hives and our coalition having the last. We had a server with some of the most scarab lords farmed but any server is still only 5-50 depending on its mass. Compare that to sod ? yeah it isn´t even a question. While a group of 10 could farm it faster in era maybe, you are talking 10 people wasting their time vs 1 guy just farming. I also believe sod has hyperspawns if i am not wrong. But either way it was so massively much faster of grind that it isn´t even comparable, not just that it is solo, but the ways of obtaining rep from new places and the time when you could do is different, all devaluing the effort of getting a scarab lord.

How does that hurt the SoD pop? Those wanting to move aren’t going to be active players anyway. Make it a copy like from the 2019 classic → Era + TBC and then it reaaaally can’t hurt the SoD pop.

If scarcity is the only value of those titles/achieves in og classic then imo they don’t have value anyway. If that’s really an issue for people then give them separate Feats of Strength achievements, seems a pretty minor issue compared to a pretty big gain.

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  1. If you’re in a group then so too is your competition. On top of that, grouping means you need people to help you. People aren’t going to group in ‘anniversary’ because it’s fun, people didn’t group in Classic because it’s fun, people didn’t group in OG Vanilla because it’s fun. They did it because they had no other option.

  2. You aren’t forced to play on a PVP server you know. Every version of WoW has PVE realms too.

SoD offered you the ability to solo the bugs AND to ignore them entirly, you could get the rep from the invasion event. Getting the black scarab on SoD was SIGNIFICANTLY easier than doing it on Classic. On top of that, player power made the rest of the questline easier too.

Actually, on the subject of grouping; BWL was 20 man on SoD where as it was 40 man on SoM; the main limiting factor (the head of Broodlord) was 1 per 20 in SoD as opposed to 1 per 40 in SoM.

You’re all beyond deluded if you genuinely think the mount wasn’t easier in SoD.

Yes, because SoD wasn’t advertised as a ‘go collect stuff and bring them to other versions’ gamemode. It was advertised as a re-worked Classic Azeroth with new things to ‘discover’.

Yes it was. It had the exact same adjustments. The only minor difference is that our characters are stronger in SoD, but that doesn’t matter because the problem is not killing bugs but tagging them

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That SoM characters got to transfer with their Scarab Lord , Tabards and special ranks, already destroyed the rarity of Scarab lord, to be fair.
Now let SoD players transfer, that you promised. MoP and/or Anniversary.

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They didn’t promise that.

And that was a bad idea. Repeating bad ideas makes further bad ideas.

SoM toons should have been moved to era.

It also had half the amount of people required for BWL, it had the option of solo farming and you had the option of farming invasions for rep instead of competing for bugs.

But sure, no other adjustments.

Idiot.

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Like our discussion here wont change anything (but its fun i guess)
But comparing a 5 or more man grp for farming Scarab Lord to a solo-thing because you ‘‘can’’ kill the mob with alot of competition/pvp solo (depending on class btw they did a good chunk of dmg) is just dumb. Farming the 21k (i think) fragments solo is in any shape or form ‘‘harder’’ than doing it with 5+ ppl on any other version of WoW literally.
For the argument ‘‘but then its super easy with 5+ ppl in SoD’’ so is it on any other version of wow. the respawns/time investment stays. And btw you still had 5man competition in SoD. The farm was pretty much the same as everywhere…endless bug killing.
It was easier to get in SoD for sure. you needed less people for the group content. But you still needed to do the Raidcontent which u weren’t really able to pug successfully including ensuring that you actually get your item (same goes for any other version). You still had to do all quests and you still needed that rep. So idk in my opinion having scarab lord in MoP is just as boosted as in SoD. Its just not the real deal anymore.

They should never bring it back to retail tho…that one actually means something. Although that one got messed up too when they released new realms back in Wotlk.

I understand the nostalgia and not wanting to see everyone with it for sure if you have it yourself. But tbf not that many ppl played SoD back in Pre-AQ40. Also its not a achievement that you yourself got. Also its not a skill-based achievement. No Glad/R1 etc… so i dont really get why its so important that others cant have it even if it was a bit easier to get for them. And by easier i mean less people had to carry them through it pretty much. Because that what it is in the end…a mount that others had to carry you through. Id rather be upset about the other crazy stuff SoD got rather than Scarab Lord lol :smiley:

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Btw you must be new to WoW…getting Fomo-baited at first but then later the stuff you got comes back happens pretty regulary in wow :smiley: Not saying its good but it happens quite alot and already happened with the Scarab Lord example and for sure will happen in the future. As a little tip it never happened with Gladiator Mounts/PVP stuff in general really if u want something special…

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