I have played WoW since Wrath, and I have never hated an area of content as much as I hate doing Torghast every week, I hate it enough to write my first and probably last forum post ever. I think my hatred of Torghast is amplified by the fact that Torghast is an absolutely mandatory method of gaining Soul Ash with no substitute, especially on a class like Mage which has 10+ legendaries which thrive in different situations, and so skipping Torghast for a week is simply not an option. I have been able to bare Torghast throughout Shadowlands up until 9.1 as I would simply run through the entire floor, use Invisibility at the end or Shadowmeld to drop combat, then kill the boss, and finish a layer after about 5 minutes. With the way the score system was implemented in 9.1, this is not something you can do if you want to progress through the layers.
For context, I have raided Hall of Fame for the past 3 tiers and cutting edge for most tiers before then, I have had gladiator in PvP and I enjoy pushing mythic+, so I do enjoy all forms of content this game provides, and I try to be good at it. However, Torghast just feels awful to play in its current form.
I played Torghast on the beta before Shadowlands came out, and I loved it more than anything that has been put in the game before, I even forced myself to stop doing Torghast on the beta so that I did not burn out before it went live. When I played Torghast on the beta I could run around and pull 3 or 4 packs of enemies and aoe them all down as a Frost Mage without too much issue, but still the threat of dying, currently if I pull 2 or more packs I have to be very careful with what I’m doing – rotating defensives on cooldown, using alter time at efficient times, line of sighting hard hitting spells - or I just die. This just leads to Torghast clears being incredibly slow and boring, and it feels like a test of attrition rather than ability.
Throughout all of Shadowlands, and more recently in 9.1, I feel like my character is incredibly weak in Torghast, even on the final layer when I have 25 powers or so, my spells just do not do any additional damage. In my opinion your character should feel overwhelmingly powerful in content like Torghast, it should be a playground to have fun and do things that you could never do in the real game.
Now I am not sure if this is a problem with Mage powers specifically or Torghast as a whole. If you look through the entire list of powers that Mage can get in Torghast and look for any that increases the damage of your abilities all of them are incredibly weak, something like 5 - 15% increased damage on 1 ability, and this is only 4 powers total. Then there is only 1 useful power which increases survivability which is Resolute Medallion, which unfortunately I will choose over literally any other power that is offered even though it is grey, because it allows you to survive multiple packs and use cooldowns to kill them without just dying yourself.
I beg that Blizzard please provide an alternative option of getting Soul Ash which contributes to the total that you can get from Torghast, otherwise you will simply be forced to do them both. Even if the solution is 50 Soul Ash per Maw / Korthia daily, this would be a significant quality of life increase for me, and I am sure many others. Alternatively, I would enjoy Torghast if there were more powers that simply allowed your character to destroy any enemy that is put in front of them – which is what many classes currently can do. I’m just tired of putting up with Torghast the way it is currently designed, and I doubt that I will last until the end of Shadowlands if I have to do Torghast all the way through.