Please nerf harpooners in Freehold. They are murderous hookers. Alternatively make it predictable who will get hooked. Thank you
I second this!
Isn’t it slightly too late for a focused feedback on mythic dungeons, which were available from launch?
We were not doing 1000% scaling dungeons at launch so some issues were a bit “undetectable”.
GTA flashback intensifies
I can only assume that on 24+ key level, when week is fortified and teeming this pull
https://www.wowhead.com/guides/freehold-mythic-plus-route-dungeon-tips#trash-11 with 2 of the harpooners
And this https://www.wowhead.com/guides/freehold-mythic-plus-route-dungeon-tips#trash-12
becomes unmanageable due to the fact of not enough immunity/CC for two harpoon casts every 6 sec?
Asking for a friend
But srsly doubt under such a specific conditions Blizzard will cater for you 100 teams who does these keys
Theres plenty of things that need fixing, one tough pull in the easiest dungeon isn’t it imo.
Pretty easy fix tbh, no doubt in comparison to what you have in mind anyway.
No one in their right mind plays fortified crusher and harpooners together. However the same principle applies to the harpooners as to the raiders in Siege of Boralus. Unavoidable random target one-shot mechanics from trash mobs is in my opinion too unforgiving. If it was on furthest target for example it would be alot easier to play around it like you would any other mechanic.
All I’m asking for is a certain balance in the unavoidable mechanics of the dungeons. If you can avoid it, go ahead and make it kill you 100-0. If it is unavoidable at least give us a chance to outplay it.
Or may be the game is balanced at the top lvl of damage of MDI keys and affixes and noone really expected you to go so much beyond
Also a possibility
But muh raider io score
Should probably already be enough to apply and be accepted to any group who uses this addon.
I third this
Same Fem, SAME !
Just git gud 4head
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