Please never design anything like Murozond Rise into M+ again

I’ve never before seen anyone pinging wrong morchie lol

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Eh, wrong thread!

If you haven’t played DOTI when it was on heroic mode during season 2, I can understand why you think it’s overtuned, but for us who actually played it, it feels like a walk in the park now (up to +20 I haven’t done higher).

Maybe you just aren’t familiar enough with the mechanics or aren’t using the right approach, but for me at least, Morchie is a meme boss with very little HPS requirement, easy (and fun) mechanics and I’d rather save BL for other bosses like Deios who’s a little(actually big) bastard.

About the dungeon in general, yes it’s kinda annoying specially the part with the sand, but the running/dodging minigame is fun.

I love when people assume things - I played it on M0 and idk why I should think it’s walk in the park lol

Well if you actually played it you would know that the M0 version felt like a +25 tyrannical+fortified, what we have now is a joke compared to what it was back then, and you’re also overgearing the content so there’s that.

I love when people ignore 95% of the post and only quote a few words just to pretend they are smart :slight_smile:

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I’ve wiped in there on that fight to a bad ping :dracthyr_hehe_animated:

Rise is easily the hardest M+ dungeon this time around. Ignoring the massive amount of RP, the timer is so incredibly tight it’s horrible.

Morchie is easily doable, but it’s a very tactic-heavy fight. At the start of the season, almost no one knew how to do it properly which led to dead key after dead key. Now it’s much better.

I haven’t had problems with Morchie (since the first time I went there when it first came out on M0 and you needed a microscope to see the hats). The boss I’ve had most groups fail on is the battlefield because people bait the boss frontal into the adds (not helped by the tank positioning it right on the edge and make it difficult to bait away from them).

I have done everything in there including all the achievements. Still my groups full time disband on morchie on +20 (tyrannical this week) :frowning:

It still isn’t better unfortunately. And honestly i have no idea anymore how to make it work.

It is more productive to run my current +26 BRH key over any +20 Rise.

People have to get good though if they die on morchie +20. I actually like these kind of mechanics, they actually should make it more punishing, similar to last boss in Fall (wiping group if you don’t know what you are doing, etc)
This way, players will grasp the dungeons, realizing the importance of learning rather than relying on others to carry them.

but last boss in fall is ez? I never had any issues with this one with all the random pugs I had there.

Really not looking forward in general to the DF Dungeons again in m+

I think DF has the worst dungeons for m+ in all wow history … For me at least

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Yes, but it’s punishing if not knowing mechanics. I don’t think morchie is that hard if people do it correctly.

Ixyon, I’m kinda looking forward. I don’t like Tott/everbloom at all

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Can you explain me what is ‘doing it correctly’?

On higher keys (around 17±18+), I’ve had very few groups who don’t know what to do. As long is you know which morchie is the right one and lead your reflections into the time traps, you’re golden.

Apparenlty not. I haven’t found a group that is golden this week yet. Admitting this is the first week i am actively over and over again trying a Rise +20.

Murozond’s Rice
Murozond’s Nice
Murozond’s Rays
Murozond’s Race
Murozond’s Dice

Whatever you call it… it sucks.

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dungeon is good and challgenging at the beginning but more problem with this dungeon is … the key is changing to the dawn of infinite every 2 dungeons … forexample everbloom dawnofinfite TOT dawn Everbloom DAWN …

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Nice dungeon, a fresh unique concept.
But my favourite part is the amount of LtP salt it produces.
Its like a salt mine and dungeon 2 in 1.
10/10

Yeah, the rp in this dungeon is ridiculous. The bosses and trash packs are fine (I much prefer them to Fall), but the timer is far too tight for the amount of time you have to spend running between the bosses and waiting for rp to finish.